By Lawrence Campbell,2014-07-15 18:28
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What's new in 1.45:


     * New drivers:

     - Mega Man 2: The Power Fighters (US 960708)

     - Street Fighter Zero 2 Alpha (Asia 960826)

     - X-Men: Children of the Atom (Asia 941217)

     - Neo No Panepon

     * Fixed sound in Ninja Commando, Ninja Combat, Crossed Swords, Trash Rally,

     Blues Journey thanks to Acho A. Tang

     * Fixed NeoGeo autoanim, thanks to Razoola and ElSemi

     (fixes bugs in WakuWaku7, SuperDodgeBall, and probably several others)

     * Included correct random number generation thanks to Razoola and smf

     * Added 16 to 32bpp wrapper: Now all blitters work in 32bpp windowed mode

     (be aware this is quite a bit slower than using 16bpp windowed mode)

     * Added menu item to control Multitask Friendly for netplay

     * Kawaks won't overwrite your old screenshots anymore when doing a capture

     * Fixed Select button not working in some NeoGeo games in console mode

     * Added debug dipswitches support for NeoGeo games

     * Tons of rewrites and cleanups

     * Fixed Twinkle Star Sprites hang (introduced in 1.44)

    1.44a* Oooooops, forgot driver for Dungeons and Dragons: Shadow over Mystara (US 960619)

     in last build. And ignore "Dungeons and Dragons: Tower of Doom (US 940125)" too :P

1.44 * New drivers:

     - Dungeons and Dragons: Tower of Doom (US 940125)

     - Marvel Super Heroes Vs. Street Fighter (US 970827)

     - Vampire Hunter 2: Darkstalkers Revenge (Japan 970913)

     - Sengoku 3

     - Sengoku 3 (Decrypted Cs)

     - Zuppapa

     - Zuppapa (Decrypted Cs)

     - Vliner

     - Street Fighter II' (YYC)

     * New blending effect: Motion blur (MMX and non MMX versions)

     * Support for the Savage Reign V2 rom redump

     * Changed the NeoGeo romsets according to the latest MAME conventions

     * Added menu items to control fullscreen resolution in Video menu

     * Added menu items to task priority level in Misc menu

     * Fixed Quiz & Dragons (Japan) (CPS1)

     * Fixed Use transparencies option not beeing saved in INI

     * Set Kawaks to use High task priority level by default (used to be Normal)

     * When Netplaying, Multitask friendly is forced OFF (reduces desync risks)

1.43 * New drivers:

     - Bang Bead

     - Night Warriors: Darkstalkers Revenge (US 950406)

     - Vampire Hunter: Darkstalkers Revenge (Japan 950316)

     - Vampire Hunter: Darkstalkers Revenge (Japan 950302)

     - Dungeons and Dragons: Tower of Doom (Hispanic 940125)

     * New "KScale" blitter. This is a new edge enhancement blitter with zero blur. It's also insanely fast compared

     to the traditionnal 2xSai/Super2xSai/SuperEagle. Comes in 4 variations: Plain, and 25%/50%/75% scanlines.

     I personnally feel KScale+75%Scanlines is the best blitter in Kawaks, try it :) (MMX only)

     * Shiny new "Smart Interframe blending" mode. (MMX and non MMX versions)

     This new blending mode replaces all flickers (Samurai Shodown 4 life bars, King of Fighters shadows, etc ...)

     by transparencies; and the rest of the picture retains all its sharpness (no blurry scrollings)

     * Made it so interframeblending occurs before the video processing stage (speed boost)

     * New keyboard shortcut : Alt+B toggles between Interblending modes

     * New sound option : Low pass filter

     * Fixed ShumaGorath's Chaos dimension in Marvel Super Heroes

     * Rewrote Kaillera support. Now, emu will accept to run if you don't have Kailleraclient.dll, and

     noone should see Kaillera errors on startup anymore.

     * Sound logging option now saves a WAV, not a RAW

     * Ctrl Numpad + and Ctrl Numpad - now control volume

     * Fixed Cheater support

     * Minor changes to Batcirc & Csclub to accommodate the latest CPS2 conventions

     * Changed driver for NeoPong to use NeoPong 1.1 roms instead

1.42 * New drivers:

     - Super Gem Fighter: Mini Mix (US 970904)

     - Pocket Fighter (Japan 970904)

     - Super Gem Fighter: Mini Mix (Asia 970904)

     - Super Puzzle Fighter 2 Turbo (US 960620)

     - Super Street Fighter 2: The New Challengers (Asia 931003)

     - Super Street Fighter 2: The New Challengers (Asia 930914)

     - Dynasty Wars (World)

     - Knights of the Round (Hack)

     - Neo Pong

     * Fixed The King of Dragons (bootleg)

     * A _lot_ of rewrites, notably in the video system and the general Kawaks architecture,

     which gives a significant speedup on 2xSai, SuperEagle, SuperSai, Scanlined 2xSai,

     will make the eventual addition of new systems easier, faster and more stable,

     and allows the following :

     * Added sprite transparencies, using Nebula tables.

     Tables should be named gamename.bld and put in the BLEND directory (ex: SFA3.BLD)

     * Added "Monitor dot matrix" blitter. Give it a try :)

     * Added support for ElSemi's Cheater program. Cheater must be started before Kawaks

     * Added menu items to control sound frequency. No need to edit WinKawaks.ini anymore for that.

     * Optimised 'Interframe blending' code. Should be significantly faster with most blitters, now

     * Rewrote DirectInput code: Hopefully fixes most controler problems

     (mail me if it fixes your controler problems or not)

     * Fixed Screenshot Factory blink and Tile viewer if Interframe Blending is enabled

     * Fixed Scanlines 50% for some video cards (S3...)

     * Hopefully fixed some screenshot issues

     * Fixed flash frames in Marvel Vs Capcom

     * Fixed ending in Marvel Vs Capcom

     * NeoGeo isn't affected anymore by correct ration settings. Meaning it now looks better if these

     options are enabled (espeacially with Normal blitter)

     * Changed the way the video blitter selection works. For example, now, Shift+F3 is a toggle between

     scanlines, 50% scanlines, and zoomX2...

     * Added some keyboard shortcuts to the Load game, Screenshot Factory, Cheat boxes

     * Added some keyboard shortcuts to the English menus

     * Fixed Shot factory window size

     * A few romset changes to match the latest conventions and dumps (affects CYBOTSJ, DDSOMU, SFAR1)

1.41 * New drivers:

     - Marvel Vs. Capcom: Clash of Super Heroes (US 980123)

     - Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123)

     - Marvel Vs. Capcom: Clash of Super Heroes (Japan 980112)

     - Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112)

     - Darkstalkers: The Night Warriors (Euro 940705)

     * Changed kof2000, garou, kof99 and clones romsets to be MAME 57 compliant.


     * Big optimisations to NeoGeo rendering

     * Added frame interpolation (replaces flickering by transparencies)

     I recommend you use this only if you have a powerfull PC enough, and with AutoFrameskip disabled

     * Added starfield emulation (CPS1. Affects Strider, Forgotten Worlds and their clones)

     * Fixed a NeoGeo calendar bug. Date is correct now

     * Fixed Street Fighter II' - Champion Edition (Japan) (CPS1)

     * Changed tracklists format for the better (more compact, and more flexible)

     The format it now the same as ElSemi's excellent JukeBox program

     Also, tracklist is handled dynamically: no need to reload the game to reload the tracklist.

     * Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Use Numpad +/-

     (It was already implemented for CPS2 games)

     * Hopefully fixed sound issues in Kof99 and clones thanks to Overlander

     * Fixed missing button 4 for CPS1 Quiz games

     * Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory)

     * Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay

     * Fixed some tick marks errors for record input slot and bg color in menus

1.40b* Fixed movie support. Oops :)

1.40 * New drivers:

     - Darkstalkers: The Night Warriors (Asia 940705)

     - Marvel Super Heroes (Asia 951024)

     - Rockman 2: The Power Fighters (Japan 960708)

     - Street Fighter Zero 2 (Asia 960227)

     - Vampire Savior: The Lord of Vampire (Euro 970519)

     - Metal Slug 3 (encrypted)

     - Garou: Mark Of The Wolves

     This is a new encrypted set

     The older "Garou: Mark Of The Wolves" becomes "Garou: Mark Of The Wolves (alternate set)"

     - The King of Fighters '99: Millennium Battle (nonecrypted P)

     This one uses encrypted Cs and non encrypted Ps. It's just here for completeness sake

     - The King of Fighters 2000 (nonecrypted P)

     Same. This one uses encrypted Cs and non encrypted Ps. It's just here for completeness sake

     * Triple buffering. Makes things as smooth as a baby's butt :)

     Even if you don't use triple buffering, things should be smoother than before

     * CPS2 rasters emulation. Fast and accurate :D

     * Improved sound sync a bit in CPS2 games. Is now 100% perfect

     * Record input aka Movie recording/replaying support. Now you can show everyone your 123Hits combo :)

     * Optimisations to the video rendering for both NeoGeo and Capcom games

     * Kawaks now remembers window zoom level

     * New macro token: ~ which means "hold this for 20 frames"


     B~~~,F3 Sonic Boom: Back for 60 frames (1 second), then Forward + Strong punch.

     DB~~~,DF,DB,UF6 Charlie's SuperSommersault

     * Added a Freeplay setting for NeoGeo games

     * Made it so if no cheat file is available for the current game, the cheat file for

     the parent is loaded instead

     * Added a menu item to save cheat search matches to a file.

     Handy when you can't get under 20 matches...

     * New features for you gfx rippers :

     - Added option to delete emu text when making screenshots

     - Implemented Background color change for NeoGeo games

     - Changes in the Shot Factory:

     + you can now select more than one sprite at once

     + new button in Shot Factory to disable all selected sprites

     + new button in Shot Factory to reenable all selected sprites

     + added layer enable/disable buttons

     * Fixed: NeoGeo game settings and hiscores aren't lost anymore when reseting the game

     * Fixed some sound issues with Metal Slug 1/2/X

     * Fixed cheats not applying when using Step Frame

     * Fixed savestate bug for CPS1 & NeoGeo when using states saved at a different sound frequency

     * Fixed Kawaks crashing when display was beeing destroyed (starting a fullscreen DOS prompt...)

     * Fixed button 3 not working in some CPS1 games (Mega Twins...)

     * Fixed crash on 1941's Test menu

     * Fixed occasionnal crash on Pang 3 and Quiz Tonosama no Yabou 2 Zenkoku-ba (CPS1


     * Fixed 68000 debugger register modifications

     * Savestate format change to accommodate the changes (rasters...)

     Old savestates are still 100% compatible though

     * Updated languages packs to reflect changes

1.38 * New games supported :

     - Metal Slug 3 (non encrypted P)

     - Metal Slug 3 (non encrypted P, decrypted C)

     * New language packs : Hebrew, Russian, Swedish, Greek

    1.37c* Added more Language packs, and fixed a couple. Thanks to their authors

     * Fixed Japanese text in Garou (Grant cinematic, namely)

     * Fixed the most debated Close C attacks in Garou (weird bug, really)

     * As for the Select key not working (supposed to be the Insert Coin when in console mode)

     this one is a total mystery. It works good in other games (try kof99), just not Garou...

    1.37b* Hopefully fixed bug introduced in 1.37 which caused blinking borders in fullscreen

     * Added Japanese, Catalan, Polish, Chinese (simplified) language packs.

     Thanks a lot to their respective authors :)

1.37 * New drivers:

     - Garou: Mark of the Wolves (this is the retail, non prototype game)

     - Garou: Mark of the Wolves (decrypted C) (same game as above, with decrypted GFX roms)

     - The King of Fighters 2000 (encrypted) (this is the retail, non prototype game)

     * The old "The King of Fighters 2000" set is now named "The King of Fighters 2000 (fully decrypted)"

     * Direct Draw rewrite: Kawaks should run fine with DirectX 5 now (that means no more DDRAW.DLL error)

     * Added a "Multitask friendly" switch (Misc menu) for those who think 1.35 was faster than 1.36

     * Language pack support. Now you can have Kawaks in your mother tongue :)

     If you do your own translation consider sending it to me

     * Added a hack to prevent crash while loading in kof2000n for those who still

have the bad M1 rom

     * Fixed columns width in Shot Factory

     * Added many tracklists, courtesy of DarkCloud

1.36 * New games supported :

     - Dungeons & Dragons: Tower of Doom (Euro 940412)

     - Street Fighter Zero 3 (Asia 980701)

     - Vampire Savior: The Lord of Vampire (Asia 970519)

     - X-Men: Children of the Atom (Euro 950105)

     - X-Men Vs. Street Fighter (Euro 960910)

     - The King of Fighters 2000 (encrypted C) (Thanks to Nicola Salmoria)

     The King of Fighters 2000 (encrypted C) is the exact same game as the other KOF2000

     The difference only lies in the romset used (Encrypted gfx roms)

     The Encrypted C set will load significantly slower though especially for low RAM PCs

     so I'd suggest you still use the older set...

     * Added trackball emulation for The Irritating Maze

     * Fixed 257-m1.bin merge info for kof2000/kof2000n

     * Fixed a last bug in the Romcenter DAT generation.

     * Found a bug in the sound sync code. May fix some jerkiness for some people.

     * Included some code to try to make Kawaks less CPU intensive and more multitask friendly

     (meaning CPU shouldn't be 100% usage when you use Kawaks)

     * Changed Step frame from Space to Shift+Space (caused problems if you were using Space as in

     your game keys)

     * Added some keyboard shortcuts to modify cheats.

     (allows to activate/desactivate quickly some cheats without even leaving fullscreen)

     * Fixed the puzzle game in Three Wonders (CPS1)

     * Fixed macros for NeoGeo games

     * Changed Redefine keys dialog box so it shows macro text next to the macro key

     * New Shot factory (Tools menu). Works very nicely with NeoGeo games :)

     I'd like feedback about this version beeing faster/slower for you if you notice differences

1.35 * New games supported :

     - The King of Fighters 2000

     - Ganryu (decrypted C)

     - Nightmare in the Dark (decrypted C)

     - Strikers 1945+ (decrypted C)

     - Prehistoric Isle 2 (decrypted C)

     The "(decrypted C)" games load faster, require less RAM than their counter part,

     and are gameplay wise identical.

     See the following feature for how to obtain theyr decrypted roms :

     * Added feature to save decrypted Cs from encrypted games.

     Enable "Enable save decrypted Cs after loading" in the Tools menu before loading

     an encrypted NeoGeo game.

     * Support for the new WinJammer S1 rom

     * Rewrote audit. It's now a lot more accurate

     It can now detect roms with a bad name, a bad crc, or that are missing; and reports

     correct rom sizes

     * Rewrote Romcenter dat generator. Should be 100% perfect now :)

     * New ClrMAMEPro dat generator.

     * Changed it so the Load dialog box filters don't act on Audit or DAT generation anymore

     * Changed 'Use HotRod configuration' map things more cleverly for NeoGeo games

     * Tidied the menus a bit :)

1.34 * New games supported :

     - Ganryu

     - Nightmare in the Dark

     - Strikers 1945+

     - Prehistoric Isle 2

     Kudos to Nicola Salmoria for breaking the encryption. Impressive job.

     * Alpha Mission 2 romset has changed to match the latest MAME

     * Changed The King of Fighters '99: Millennium Battle so it uses the real encrypted gfx roms.

     This is the standard MAME set, with encrypted roms, encrypted Ps, no S1, the standard Vs

     This has the inconvenient of making load times a LOT longer for people who have 128mb of RAM

     or less, so I added a new subset of kof99:

     "The King of Fighters '99: Millennium Battle (full decrypted)" (kof99nd.zip)

     which is exactly the same game, but uses different roms, requires significantly less ram, and

     loads really faster.

     It uses :

     - kf99p_c*.rom from the prototype (this makes NO difference game wise

compared to

     using the real encrypted roms)

     - kf99_s1d.rom which was released some time ago

     - kof99_v*.rom and kof99_m1.rom from kof99.zip

     - kf99n_p1.rom and kf99n_p2.rom from the new kof99n.zip from MAME 0.56

     That gives a simple standard NeoGeo set, gamewise identical to the big encrypted one, that

     could even run in NeoRAGE X :)

     * Fixed a bug where tick marks in the menus where cleared by changing the video memory settings

     from the menu or on the first launch

    1.33 * Driver for Vampire Savior 2: The Lord of Vampire (Japan 970913)

     * Added region switches and automatic macro reverse in MSHVSFJ and MSHVSFJ1

     (totally forgot about these in 1.32...)

     * Added Paths configuration dialog box (in File menu)

     * Changed The King of Fighters '99: Millennium Battle to support MrLee/BillyJr's new dumps.

     No need for kf99_s1d.rom anymore.

     * Added All/Only available/Only missing filters for Load game dialog box.

     * Changed the save state format for the better:

     Kawaks can still read all the old saves, but new savestates are about 7 times smaller !

     * Command line support. You can start a game from command line, now.

     Type WinKawaks.exe -help at command prompt for more info

     Example: WinKawaks.exe ffight -fullscreen

     * Added some new tracklists, courtesy of DarkCloud

     * Added video memory allocation control in the Video menu

     * Added autodetection of the best video memory allocation on first time run

     * Added PNG screenshot functions.

     - Screenshot (unfiltered) saves a screenshot without edge enhangement or scanline effects

     - Screenshot (filtered) saves exactly what you see on screen

1.32 * Drivers for

     - Armored Warriors (Euro 941011)

     - Marvel Super Heroes Vs. Street Fighter (US 970625)

     - Marvel Super Heroes Vs. Street Fighter (Japan 970707)

     - Marvel Super Heroes Vs. Street Fighter (Japan 970702)

     - Vampire Savior: The Lord of Vampire (US 970519)

     * Fixed the driver for Street Fighter Alpha: Warriors' Dreams (US 950627) (SFAU.ZIP)

     The correct roms for SFAU.ZIP are

     - sfzu.03a

     - sfzux.03a

     - sfz.04a

     * King of Fighter 99 now uses the MAME CPU roms:

     - kof99_p1.rom (4mb, CRC32 006e4532)

     - kof99_p2.rom (4mb, CRC32 90175f15)

     - the older kf99_p1d.rom (1mb, CRC32 909b18c4) is *still needed*

     - the older kf99_p2d.rom and kf99_p2x.rom aren't needed anymore.

     * Various other CPS2 romset changes to accommodate the new games, and the latest


     * Louder (better) QSound and YM2151/OKI (CPS2 and CPS1 games)

     * Added option to control QSound amplification in WinKawaks.ini and Sound menu

     * NeoGeo sound interpolation (Thanks ElSemi :))

     * Fix in NeoGeo savestates (still compatible with old ones)

     * Corrected NeoGeo Y zoom to use the real hardware method. Needs NG-LO.ROM.

     * Finally added an "Auto start game" option :)

     * Added individual saving for 68000 overclocking (saves setting in the game's ini)

     * Fixed protection for RealBout Fatal Fury 2

     * Added protection for Fatal Fury 2

     * New, much improved Redefine Keys dialog box

     * Changed the Joypad code. Hopefully, this should solve the problems some people have

     had with their pads.

     * Added support for screenshots for Load game dialog box. Shots should be in BMP format

     and stored in your screenshot directory (subdirectory SSHOTS by default)

     * Somewhat Skin support :) Just put a SKIN.BMP in your Kawaks directory to change the

     background image

    1.31 * Corrected the NeoGeo zoom system. Now uses the true original zoom patterns, verified

     on the real system

     * Support for the new kf99_s1d.rom in the KOF99 romset

     * Many CPS1 fixes:

     - Captain Commando set to 4 player for netplay

     - Player 4 mapped in Captain Commando

     - Player 3 mapped in Cadillacs and Dinosaurs and Warriors of Fate

     - Test menu for all CPS1 games (press F11 or whatever you redefined it to access it)

     - EEPROM no longer saved for EEPROMless games

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