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Access and infrastructure projects

By Benjamin Sims,2015-03-29 17:04
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Access and infrastructure projects

     Card Game

The Card Game is one way of helping groups determine what kinds of local projects will help

    them meet their goals. The game is meant to be played after the group has set one or more

    goals. This game has been adapted from the work of Drew Mackie, David Wilcox and Terry

    Grunwald at www.MakingTheNetwork.org.

    Purpose: The game is designed to help groups identify doable tasks or projects for their

    community. Each project needs to assign a team, a designated leader and timeline.

    Time required: Approximately 2 hours.

    Ahead of Time: Print the Cards and Planning Sheets

    The cards on pages 3-9 are designed to be printed on standard 2” x 3 ?” business card

    stock. Alternatively, the cards can be printed on a heavy weight 8 ?” by 11” paper and then

    cut to size. Be sure to print some blank cards for people to write their own ideas on.

    Print copies of the planning sheet found at Making the Network.

    www.makingthenetwork.org/tools/priorsheet.pdf

    You will need to print one set of cards and one planning sheet for each subgroup.

    Directions:

    1. Divide into groups

     If there is more than one technology goal, assign each goal to a different part of the room

    and have people move to the goal they want to work on. Make sure there are at least 2-3

    groups and that groups are roughly equal in size.

     If the group is working with only one technology goal, divide the group into subgroups of 2-

    8 people.

    2. Introduce the card game

    Introduce the cards. Each group gets a set of cards. Each card has category, such as

    Community Content or Applications & Education. Each card has a title and a brief

    description of a project. Finally, each card is numbered 1, 2 or 3 in the lower right corner.

    The numbers are a relative rank of how much time or resources the project is likely to take.

    Cards with the number 1 will take much less time or resources than cards with the number

    3. Blank cards are included so groups add their own project ideas.

Connecting Rural Communities www.connectingcommunities.info/docs/card-game.pdf

    3. Groups choose and prioritize cards

    Each group chooses project cards that they believe are

    doable and can help the community reach towards its

    goals. Groups may choose as many cards as they like

    as long as the total of the numbers in the lower right

    corner don't add up to more than 15. Groups can spend

    up to 30 minutes discussing and choosing their cards.

    Once the cards are selected, the groups start planning

    by prioritizing the cards as high, medium or low priority

    and determining the time scale as short, medium or long.

    Prioritizing the cards will take 15 minutes. When each

    group has completed their plan, they should present

    their solution to the entire group.

    4. Large group reaches consensus on project cards

    This will take at least 30 minutes or longer if there are

    many goals to discuss.

    If the group was working towards a single technology goal, the leader posts all the chosen

    cards on a large version of a planning sheet, placing them in the same time scale and priority place each small group used.

    The leader facilitates a group discussion of what cards have been chosen and how many times. Next do a reality check with the group about how doable each project is within their community. The large group chooses which of the project cards chosen by the smaller groups they wish to work on. Usually, the cards given the highest priorities are chosen. This time, in order for a project card to be chosen, one or more participants must agree to take the lead on developing the project.

    If the group was working towards multiple technology goals, first discuss how many

    projects can be reasonably accomplished. Does the community have the capacity to carry out many projects at once? Consider only looking at projects that were given a high priority. Do a reality check with the group about how doable each project is within their community. Again, in order for a project card to be chosen, one or more participants must agree to take the lead on developing the project.

    5. Create project work teams

    For each project that was chosen in the final round, post a sign up sheet on the wall with the project card taped to it, the name of the participant(s) that agreed to take the lead, and the approximate time the project will take. Participants should sign up for one or more projects before leaving.

    Connecting Rural Communities www.connectingcommunities.info/docs/card-game.pdf

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

    #1 BROADBAND COVERAGE #2 INFRASTRUCTURE ASSESSMENT

Ask the broadband vendors for coverage maps Conduct an in-depth infrastructure

    of your community. assessment(s) for each type of broadband.

    1 1

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

#3 MOBILE TECHNOLOGY LAB #4 PUBLIC ACCESS

Create a mobile lab equipped with computers Create public access sites to the Internet at

    and internet access. libraries or locations within easy access of all

     homes.

    3 3