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Access and infrastructure projects

By Benjamin Sims,2015-03-29 17:04
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Access and infrastructure projects

     Card Game

The Card Game is one way of helping groups determine what kinds of local projects will help

    them meet their goals. The game is meant to be played after the group has set one or more

    goals. This game has been adapted from the work of Drew Mackie, David Wilcox and Terry

    Grunwald at www.MakingTheNetwork.org.

    Purpose: The game is designed to help groups identify doable tasks or projects for their

    community. Each project needs to assign a team, a designated leader and timeline.

    Time required: Approximately 2 hours.

    Ahead of Time: Print the Cards and Planning Sheets

    The cards on pages 3-9 are designed to be printed on standard 2” x 3 ?” business card

    stock. Alternatively, the cards can be printed on a heavy weight 8 ?” by 11” paper and then

    cut to size. Be sure to print some blank cards for people to write their own ideas on.

    Print copies of the planning sheet found at Making the Network.

    www.makingthenetwork.org/tools/priorsheet.pdf

    You will need to print one set of cards and one planning sheet for each subgroup.

    Directions:

    1. Divide into groups

     If there is more than one technology goal, assign each goal to a different part of the room

    and have people move to the goal they want to work on. Make sure there are at least 2-3

    groups and that groups are roughly equal in size.

     If the group is working with only one technology goal, divide the group into subgroups of 2-

    8 people.

    2. Introduce the card game

    Introduce the cards. Each group gets a set of cards. Each card has category, such as

    Community Content or Applications & Education. Each card has a title and a brief

    description of a project. Finally, each card is numbered 1, 2 or 3 in the lower right corner.

    The numbers are a relative rank of how much time or resources the project is likely to take.

    Cards with the number 1 will take much less time or resources than cards with the number

    3. Blank cards are included so groups add their own project ideas.

Connecting Rural Communities www.connectingcommunities.info/docs/card-game.pdf

    3. Groups choose and prioritize cards

    Each group chooses project cards that they believe are

    doable and can help the community reach towards its

    goals. Groups may choose as many cards as they like

    as long as the total of the numbers in the lower right

    corner don't add up to more than 15. Groups can spend

    up to 30 minutes discussing and choosing their cards.

    Once the cards are selected, the groups start planning

    by prioritizing the cards as high, medium or low priority

    and determining the time scale as short, medium or long.

    Prioritizing the cards will take 15 minutes. When each

    group has completed their plan, they should present

    their solution to the entire group.

    4. Large group reaches consensus on project cards

    This will take at least 30 minutes or longer if there are

    many goals to discuss.

    If the group was working towards a single technology goal, the leader posts all the chosen

    cards on a large version of a planning sheet, placing them in the same time scale and priority place each small group used.

    The leader facilitates a group discussion of what cards have been chosen and how many times. Next do a reality check with the group about how doable each project is within their community. The large group chooses which of the project cards chosen by the smaller groups they wish to work on. Usually, the cards given the highest priorities are chosen. This time, in order for a project card to be chosen, one or more participants must agree to take the lead on developing the project.

    If the group was working towards multiple technology goals, first discuss how many

    projects can be reasonably accomplished. Does the community have the capacity to carry out many projects at once? Consider only looking at projects that were given a high priority. Do a reality check with the group about how doable each project is within their community. Again, in order for a project card to be chosen, one or more participants must agree to take the lead on developing the project.

    5. Create project work teams

    For each project that was chosen in the final round, post a sign up sheet on the wall with the project card taped to it, the name of the participant(s) that agreed to take the lead, and the approximate time the project will take. Participants should sign up for one or more projects before leaving.

    Connecting Rural Communities www.connectingcommunities.info/docs/card-game.pdf

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

    #1 BROADBAND COVERAGE #2 INFRASTRUCTURE ASSESSMENT

Ask the broadband vendors for coverage maps Conduct an in-depth infrastructure

    of your community. assessment(s) for each type of broadband.

    1 1

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

#3 MOBILE TECHNOLOGY LAB #4 PUBLIC ACCESS

Create a mobile lab equipped with computers Create public access sites to the Internet at

    and internet access. libraries or locations within easy access of all

     homes.

    3 3

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

#5 MUNICIPAL INFRASTRUCTURE #6 DEVELOP PUBLIC/PARTNERSHIP WITH

    VENDORS

    Develop a municipal-owned infrastructure.

     Develop a public/private partnership with

     vendors

    3 3

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

    #7 VIDEOCONFERENCE CENTER #8 COMMUNITY TECHNOLOGY CENTERS

Develop a videoconferencing center. Develop and support local community

     technology, business or development centers.

    3 3

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

    #9 BROADBAND OPTIONS #10 RESEARCH FUNDING OPPORTUNITIES

Discuss broadband options and costs with Find out what grant funds or loans are available

    broadband vendors. for infrastructure, hardware/software or

     community technology projects.

    1 1

    NFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS I

    #11 START A COMPUTER SUPPORT #12 AFFORDABLE BROADBAND BUSINESS

     Invite current and potential vendors to propose Help technology-savvy youth start a local what they can bring to the community. computer support business.

    2 1

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

#13 EXPERIENCE BROADBAND #14 CASE STUDIES

Provide opportunities for people to experience Provide presentations that show examples of

    the Internet over a high speed connection. communities that are digitally connected. Arrange open access times at places that

    already have broadband, e.g. schools.

    1 1

    INFRASTRUCTURE & ACCESS INFRASTRUCTURE & ACCESS

    #15 TECHNOLOGY CERTIFICATION #16 MASTER INTERNET VOLUNTEERS

Sponsor online computer training for interested Train volunteers who will staff public access

    residents to acquire technology skills and sites to assist users in using the Internet, author

    certification. articles on Internet basics, or provide classes.

    2 2

    INFRASTRUCTURE & ACCESS APPLICATIONS & EDUCATION

#17 CYBER CAFÉ #18 VOIP

    Work with a local retailer to create a cyber café Offer presentations on how businesses can that offers internet access and a place where save on long distance telephone with Voice-people can meet. Over-Internet-Protocol (VOIP).

    3 1

     APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

#19 CYBER CAMP #20 WHAT'S NEW

    Offer Youth Cyber Camps. Periodically offer presentations on “What’s New

     on the Internet”.

    1 1

    PPLICATIONS & EDUCATION APPLICATIONS & EDUCATION A

#21 E-DEMOCRACY #22 MULTI-MEDIA STUDIO

Conduct online debates and voting on local Create a digital audio / video / imaging studio for

    issues. developing projects.

    1 1

     APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

    #23 HELPLINE #24 IDEA DATABASE

Create a volunteer helpline where residents can Create online discussion lists/forums where

    call upon a technical team to deal with problems people can add ideas for improving their

    at home or in their office. community.

    3 2

     APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

    #25 VOLUNTEERS ONLINE #26 LOCAL ONLINE COURSES

Develop an online local volunteer matching Encourage local colleges to provide course

    system. material online.

    2 1

     APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

    #27 INTERGENERATIONAL PROJECTS #28 TECHNOLOGY FAIR

Generations learn together through projects Hold a technology fair where vendors

    where they have shared interests. demonstrate technology, hardware, or

     applications that aren’t currently available or

     used in the community.

    1 1

     APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION #29 BUSINESS SHARE #30 ONLINE NEIGHBORHOOD WATCH

Hold live or online events where local Local neighborhood watch volunteers use email,

    businesses share how they use the Internet with web and webcams to support their work. each other.

    1 1

    PPLICATIONS & EDUCATION APPLICATIONS & EDUCATION A

#31 PRIVACY #32 NICHE AUDIENCES

Offer classes about privacy on the Internet. Offer classes about the Internet for a specific

     population in the community.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

    #33 E-MAILING PHOTOS #34 SAFETY FOR YOUTH ONLINE

Offer classes for residents to learn how to Offer classes for youth to learn to protect

    reduce the size of their digital photos for e-mail. themselves from Internet predators.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

#35 COMPUTER BASICS #36 SHOPPING ONLINE

Offer classes on computer basics, operating Offer classes on how to shop online and avoid

    systems, email, word processing, connecting to possible problems.

    the internet.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

#37 DIGITAL PHOTOS #38 DESIGN WEBSITES

Offer classes on working with digital photos or Offer classes to help individuals learn to design

    video. websites.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

#39 E-GOVERNMENT #40 NON-PROFIT

    Offer classes to help local government agencies Offer classes to help non-profit organizations determine content for their websites. maximize their use of the Internet.

    1 1

    PPLICATIONS & EDUCATION APPLICATIONS & EDUCATION A

    #41 E-COMMERCE #42 SEARCH THE INTERNET

Offer classes to help owners of small Offer classes to help people learn to efficiently

    businesses develop a web presence or buy or search the Internet.

    sell online.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

#43 JOB SEEKING #44 GENEALOGY ONLINE

Offer classes to job seekers to get help Offer classes to residents to learn how to trace

    searching for opportunities on the Internet and their family history through online resources. advice on resumes and applications.

    1 1

    APPLICATIONS & EDUCATION APPLICATIONS & EDUCATION

    #45 LOCAL WEB HOSTING #46 WHAT IS BROADBAND?

Offer local web hosting. Provide community presentations on what

     broadband is and how it works.

    2 1

    APPLICATIONS & EDUCATION COMMUNITY CONTENT

#47 DISTANCE LEARNING #48 MAPPING

Provide presentations that highlight distance Create Internet-based maps to provide

    learning opportunities that community members information.

    may be interested in.

    1 1

    COMMUNITY CONTENT COMMUNITY CONTENT

#49 ONLINE STORYTELLING #50 COMMUNITY PORTAL

Create webpages, blogs, audio or video Develop a website of local information with links

    podcasts about the community. to all key local projects.

    2 2

    OMMUNITY CONTENT COMMUNITY CONTENT C

#51 ARTISTIC YOUTH #52 LOCAL CONTENT

Have youth teach classes on how to remix Host a local website where residents can share

    content found online. downloadable content they’ve created.

    1 2

    COMMUNITY CONTENT COMMUNITY CONTENT

    #53 SHOWCASE ON YOUTH #54 DEVELOP WEBPAGES

    Host a local website where youth can display Offer classes on developing websites, blogs or artistic content they’ve created. podcasts.

    2 1

     COMMUNITY CONTENT COMMUNITY CONTENT

    #55 MOBILE TECHNOLOGY #56 MUSIC AND VIDEO

Offer classes on how to create audio and video Offer classes on how to create music and video

    material for iPods and PDAs. CDs and DVDs.

    1 1

    COMMUNITY CONTENT COMMUNITY CONTENT

    #57 TELL YOUR STORY #58 ENTREPRENEURIAL YOUTH

Offer classes on how to tell a great story. Provide opportunities for entrepreneurial youth

     to develop online businesses.

    1 2

    COMMUNITY CONTENT

#59 LOCAL HISTORY

Research and publish the local history of the

    community on the Internet.

    1

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