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The purpose of this campaign game is to generate interesting and

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The purpose of this campaign game is to generate interesting and

    NAPOLEON’S BATTLES CAMPAIGN RULES

    TABLE OF CONTENTS

    Page Rule Section Number 2 Definitions

    3 Initial Construction of Armies

    8 Commanders

    11 Nightly Start Up

    12 Timed Movement

    12 Leaving the Tabletop

    13 Rearguard Actions

    14 Missing Campaign Games

    15 Cleaning Up After A Battle

    17 Reinforcement Rolls

    21 Ending a Campaign Season

    22 Ending a Campaign

    APPENDICIES

    23 One Turkish Forces

    24 Two Team Play

    27 Three Awards and Titles

    29 Four NB Rules and House Rules

    35 Five Player Ratings

    36 Six How to figure Victory Points for Objectives

    37 Seven How to submit an OB

    38 Eight Contingents

    39 Nine Specialty Armies

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    DEFINITIONS

    1. Battlemap The document used to display tabletop terrain for a certain battle area. This

    document also contains victory objectives, special rules, terrain identifiers, and setup

    information.

    2. Army Card A card used to represent the army of a specific player. Used only to determine

    player match ups prior to game play.

    3. Order of Battle (OB) A document that shows army organization in game format. A

    player‟s OB does not change during a single Campaign Season, except for inclusion of

    Reinforcement Cards. A player‟s starting OB is always reset for each week of a Campaign

    Season.

    4. Reinforcement Roll A die roll, awarded to players for playing and under certain other

    conditions, used to indicate reinforcements available for inclusion into his armies Order of

    Battle. These reinforcements can be made permanent or they may only be available for the

    current Campaign Season in which they are gained.

    5. Campaign Season A number of weeks in which players war against each other. Currently

    set at four weeks. During this period, Order of Battles remain somewhat stable. Once a

    Campaign Season ends, a player may receive additional points that can be used to increase

    the size of his army.

    6. Objective Points - Objective points are points assigned to strategic/tactical positions on the

    tabletop battlefield. These points are assigned victory points based upon the objective point

    value. True objective points are also used to determine if a player gains a reinforcement roll

    for that night‟s play.

    7. Base Corp Points (BCP) This is the minimum number of points any player will receive to

    rebuild their army at the end of a Campaign Season. This value is based solely upon the

    quality rating of a player‟s personal commander.

    8. Temporary Corp Points (TCP) An additional number of points that players earn based

    upon the number of victory points gained during a single Campaign Season. These points are

    discarded at the end of a Campaign Season, but new Temporary Corp Points are computed

    based upon the victory points gained by that player during the previous Campaign Season. 9. Total Army Construction Points (TACP) The number of points available to a player for

    constructing his army. This includes the players BCP and TCP.

    10. Phasing Sequence The sequence of player movement in a tabletop battle. First phasing

    player will always set up first and move first; second phasing player will set up second and

    move second.

    11. Rearguard Action A contest that pits the Battle Corp of one player against those of two

    attacking players. Special rules are invoked for this type of contest.

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    In the following rules six player quality levels are identified. These six levels are only used to determine BCP and certain other Campaign data. In all cases where NOT specifically identified Crack players are the same as Excellent, while Veteran players are the same as Good. Also no unpainted or spray-painted lead or cardboard counters will be used in any Campaign Battle. It just ain‟t going to happen!

    INITIAL CONSTRUCTION OF ARMIES

    Complete construction of armies occurs at the beginning of a Campaign Season. Players use the

    BCP and TCP earned during previous Campaign Seasons to determine the amount of points

    available for army construction. The total value of BCP and TCP is considered Total Army

    Construction Points. Upon a Campaign reset players are only allowed to build armies using their

    BCP.

    1.1. TCP are additional points that a player earns above his Base Corp Points (BCP). TCP

    can be earned in only a single way. They are not carried from Campaign Season to

    Campaign Season, but are only available for a single Campaign Season. Players earn

    TCP based upon the number of Victory Points (VP) gained during a Campaign Season.

    The actual number of points gained is based upon the quality of the player during the

    completed Campaign Season.

    1.1.1. Excellent and Crack players earn a number of TCP equal to 6% of the victory

    points earned during an entire Campaign Season. These points are available for

    use in constructing your army for the next Campaign Season.

    1.1.2. Good and Veteran players earn a number of TCP equal to 8% of the victory

    points earned during an entire Campaign Season. These points are available for

    use in constructing your army for the next Campaign Season.

    1.1.3. Average, Poor, and Basic Average players earn a number of points equal to 10%

    of the victory points earned during an entire Campaign Season. These points are

    available for use in constructing your army for the next Campaign Season. 1.2. BCP is the minimum number of points any player will receive to rebuild their army at

    the end of a Campaign Season. BCP for players will not always be the same. For play

    balance and to give those more experienced players a greater challenge, the BCP used

    by players to build their armies at the beginning of a Campaign Season will be based

    upon their assigned quality rating at the start of the new season.

    1.2.1. Excellent commanders have 250 BCP available for army construction.

    1.2.2. Crack commanders have 265 BCP available for army construction.

    1.2.3. Good commanders have 275 BCP available for army construction.

    1.2.4. Veteran commanders have 290 BCP available for army construction.

    1.2.5. Average commanders have 300 BCP available for army construction.

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    1.2.6. Poor and Basic Average commanders have 325 BCP available for army

    construction. Basic Average commanders are those players who have never

    played the game before, or have only played the game a small number of times.

    A player that has participated in at least two weeks of campaign play cannot

    qualify for this rating. Poor commanders are those players who have been

    identified as requiring just a little more assistance to remain competitive. At the

    end of any Campaign Season a player rated as poor may demand to be rated as

    an Average player. The poor rating is purely voluntary and can only be assigned

    by the CM.

    1.3. Total Army Construction Points are those points available to a player at the start of a new Campaign Season with which he can build the army he will fight in the upcoming season. To determine these points the players BCP and TCP are combined. This value is the number of points available for building an army.

    2. Players are limited to a number of points they may spend on Elite and Ultra-elite type units.

    Players may spend no more than 9% (FRU) of their total construction points on Elite and/or

    Ultra-elite type units. The following type units are considered to be Elite and Ultra-elite type

    units. Players pay double the cost for Ultra-Elite type units.

    ELITE UNITS ULTRA-ELITE UNITS

    (Normal cost-count toward Elite purchase points) (Double cost-count toward Elite purchase points)

    HC/GN HHC/KHC/HC Austria Britain

    GD/GN GHC/GLC/HC/OGD Baden France

    GD/GN/LT HC Britain Saxony

    GCV/HC/GD/GN Denmark

    YGD/GN/G12#/G6# France

    GD/GN Hesse

    GCV/GD/GN Italy

    GCV/GD Naples

    HC/LEG Poland

    HC/GD/GN Prussia

    GHC/GLC/HC/GD/GJG/GN/CGN/ Russia

    G6#/G12#

    GD/GN Saxony

    GCV/HC/GD/GN Spain

    GCV/HC/GD/GN Sweden

    GCV/HC/GD Turkey

    GCV/GD/HC Westphalia

    GCV Wurtemburg

    2.1. A player who spends elite points on elite cavalry losses the capability to spend an equivalent number of points on non-elite cavalry. In this situation only, ultra elite cavalry count as normal when subtracting points from your cavalry pool. Example: A player has 300 points and 15% cavalry. This normally allows the player to buy 45 points of cavalry. If the player spends 12 elite points on cavalry, they only have 33 points left to buy normal cavalry; the other 12 must be spent in non-cavalry areas. If

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    that same player spent 24 points for FrGLC, only the 12 points that would normally be

    spent would be subtracted from the cavalry pool.

    3. No more than 10% (FRU) of the total construction points available may be spent on light type infantry units.

    3.1. Light infantry units consist of Light, Jager, Grenz, and any unit marked with special

    note „s‟. Guard light units use elite points and are NOT counted toward the light point

    limits.

    3.2. Russian and Austrian armies may contain up to 14% light units, but may not include

    contingents or allies. For Austrian armies only one unit of AsJG may be purchased, but

    this may be of any size and it may only be increased by the use of the wildcard

    reinforcement roll.

    4. No more than 15% (FRU) of the total construction points available may be spent on cavalry units.

    4.1. Turkish forces may spend up to 25% of the total construction points on cavalry, but

    only 10% of the points may be spent on cavalry with a 2 disorder and only 10% of the

    points may be spent on regular cavalry with a 1 disorder. Any amount of the points

    may be spent on irregular cavalry.

    4.2. Russian forces may spend up to 20% of TACP on cavalry, but only 10% of the points

    may be spent on cavalry with a 2 disorder. Any amount of the points may be spent on

    irregular cavalry.

    5. No more than 10% (FRU) of the total construction points available may be spent on artillery units.

    5.1. All forces must have an equal amount of horse artillery to heavy artillery, limit of no

    more than one greater than the other type. (Example: A player may have 3 heavy

    artillery and 2 horse, or vice versa. But a player may not have 4 heavy to 2 horse. You

    can only have a difference in number of batteries of 1).

    5.2. Russian and Turkish forces may have 15% artillery units. Since the only horse artillery

    available to the Turks are the Tk6#, they may have twice as many other artillery units to

    horse artillery.

    5.3. Portuguese forces may purchase British and/or Spanish artillery. If both nationalities

    are bought the horse/foot ratios must be as near to equal as possible. If only British

    artillery is purchased it may be all horse, if only Spanish artillery is purchased there can

    be double the number of heavy artillery than horse artillery.

    5.4. An all Austrian army may purchase a single BrRHA battery. This battery does not

    count toward the foot vs horse ratio, but does count as purchased artillery. 5.5. Spanish forces may have double the number of heavy artillery than horse artillery. 5.6. Artillery units may be assigned to divisions or corps. Artillery may not be assigned as

    army assets unless an Artillery Commander is also purchased.

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    6. Mixed armies (those armies containing troop types from two different nationalities) can be fielded. The chart below indicates which nationalities can ally. Turkish forces may not ally with any other nationality unless being fielded as a specialty army or when fielding an authorized contingent. Players using British troops must conform to additional rules as spelled out in Paragraph 7 of this section. A player must designate which of the nationalities in his army is the prime partner. Unless using contingents, 51% of players TACP must be spent on the prime partner.

    6.1. If a player constructs such an army they are further restricted by the “Rule of One”.

    The “Rule of One” is: If you purchase a regular LN unit from a nationality, you are

    allowed to purchase a cavalry, elite, light, and artillery unit from that nationality of the

    same size or less. Thus each army will begin construction with the purchase of at least

    one LN unit.

    6.2. For Austrians (or others) purchasing an AsFKI will not give you the right to purchase

    any supporting units.

    6.3. Portuguese acting as either a prime partner or an allied partner may purchase British

    artillery batteries (except Br12#).

    6.4. A single Br12# may be purchased by a Spanish prime or allied partner in place of a

    Spanish artillery piece.

    ALLIANCE CHART

    Major Powers Middle Powers Minor Powers As Br Fr Pr Rs Dn It Np Pt Sw Sp Bd Bg Bv Hs Ns Pd Rh Sx Wp Wt

    n/a As n/a * * Br * n/a * * * (1) (1) * * * * * * * * * Fr (2) n/a * Pr * n/a * Rs * n/a * * Dn * n/a * * It * * n/a Np * n/a * Pt Middle * * n/a Sw * * n/a Sp * n/a * * * * * * * * * Bd Prime Partner * * n/a * * * * * * * * Bg * * * n/a * * * * * * * Bv Major * * * * n/a * * * * * * Hs * * * * * n/a * * * * * Ns * * * * * * n/a * * * * Pd Minor * * * * * * * n/a * * * Rh * * * * * * * * n/a * * Sx * * * * * * * * * * n/a * Wp * * * * * * * * * * n/a Wt

    Note (1): France, if the prime partner, may use those forces from the Portuguese and Spanish army charts identified as having fought for France in 1812 as if they were French forces. Note (2): France, if the prime partner may field a single brigade of PdLEG, counted against French points and supported by French line troops. Elite points must still be spent on this unit.

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    7. No player is allowed to field an all British army. If a player wishes to field British troops

    they must field them as the prime or allied partner in a mixed army. Normal troop type

    percentages apply, unless otherwise restricted by this paragraph. The „Rule of One‟ still

    applies when purchasing British troops.

    7.1. If a player spends 30% or less of his/her TACP on British troops they may use normal

    elite/light percentages (9%/10%), but they cannot field a unit of BrKLC/BrKHC. 7.2. If a player spends greater than 30% of his/her TACP on British troops they are

    restricted to 7% TACP for elite troops and 8% TACP for light troops. Players must also

    have a greater number of true British cavalry (not KGL) then all other cavalry unit types

    combined. Players may only purchase a single BrKLC or BrKHC unit, and this unit can

    only be increased by the use of the wildcard reinforcement roll.

    7.3. Any KGL cavalry units initially bought can only be increased by the use of a wildcard

    reinforcement roll.

    7.4. Players fielding British troops may have 10% artillery units, but all British artillery

    purchased must be horse artillery. If desired a single BrRHA unit may be purchased,

    this unit is not included when computing foot to horse, but is included in the number of

    points spent purchasing artillery units.

    8. While some Minor French Allies could field brigades of each troop type, others supplied

    only a few infantry brigades without supporting light infantry, elite infantry, cavalry or

    artillery. If a French Minor ally cannot supply these supporting troops (they are not

    available), those brigades may be supported by such troops from other Minor French

    Allies or from the French themselves. This same rule allows Portuguese line infantry to

    support units of Spanish elite and artillery. In addition, if desired, Spanish light cavalry

    and light infantry may also support Portuguese line. Treat Spanish troops supporting in

    this manner as if they were Portuguese.

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    COMMANDERS or

    “Okay, I have my army now who runs it?”

    1. Personalized commanders will command armies.

    1.1. Personalized commander statistics will be computed using the rules contained within these pages, but personalized commanders are not paid for. All personalized commanders are considered army commanders and will have a 2”x2” base.

    1.1.1. During the course of a Campaign Season, the following divisional army

    command spans are assigned to each personal commander based upon their

    quality rating:

    1.1.1.1. Excellent and Crack generals have a divisional command span of 5”.

    1.1.1.2. Good and Veteran generals have a divisional command span of 4”

    1.1.1.3. Average, Poor, and Basic Average generals have a divisional

    command span of 3”.

    1.1.2. When computing your personalized generals command span, while acting as an

    army commander, increase your command span by the number of inches

    indicated for the nationality of your army, using the appropriate column on

    Chart 4 Command Spans Chart in the Napoleon‟s Battles Scenario Booklet.

    To qualify for nationality, your Corp must have a majority of figures from that

    nation (Except for Portuguese and Minor French allies. For the Portuguese use

    Great Britain spans, for Minor French allies‟ use French if no independent

    listing exists). Players must compute the number of men represented by their

    figures. This is done by multiplying the number of infantry figures by 120,

    cavalry figures by 80, and artillery figures by 100, then adding the results

    together. This will give you the number of men represented by your figures.

    1.1.2.1. If your figures represent 40,000 men or less use the small army

    command extension.

    1.1.2.2. If your figures represent between 40,000 and 70,000 men use the

    medium army command extension.

    1.1.2.3. If your figures represent greater than 70,000 men use the large army

    command extension.

    2. Starting armies must consist of at least 2 divisions and at least 4 brigades.

    3. Divisional commanders are purchased using total army construction points. There is no

    restriction on the number of divisional commanders that may be purchased for each army. 3.1.1. If using a mixed army, if allied partner points are spent to purchase a general,

    then that general must command a division composed of a majority (in figures)

    of that allied partner.

    3.1.2. Each divisional commander must command at least one brigade (unless they are

    designated as an artillery commander). Once purchased Divisional

    Commanders are always available during that Campaign Season. 3.1.3. The only restriction on divisional commanders is that a commander identified as

    a Cavalry commander in the general‟s listing must command at least one brigade

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    NAPOLEON’S BATTLES CAMPAIGN RULES

    of cavalry, generals not marked in this manner must command at least one

    brigade of infantry.

    3.1.4. Commanders marked as artillery commanders may not command cavalry or

    infantry troops, they command artillery only. Dedicated artillery commanders

    may be purchased, but only if the army contains at least 4 artillery units. In this

    case only; such generals may be purchased if the final army OB contains 4

    artillery batteries (after including reinforcements).

    3.1.5. Historical generals with a “+3” combat modifier may not be used at all. French

    generals designated as Marshals may not be used to command divisions, but

    may be used as Corp Commanders. Emperors or Kings may not be used. 3.1.6. Average players receive two FREE divisional commanders; Good and Veteran

    players receive one FREE divisional commander. These commanders cannot

    have statistics above 3”A(6)+0.

    4. Any player may purchase Corp commanders. Each Corp CC must command at least two

    divisions of at least three brigades (divided between the two divisions). 4.1.1. In a mixed army, if allied partner points are spent on a Corp CC, that general

    must command a Corp composed of a majority (in figures) of that allied partner. 4.1.2. If a single Corp CC is purchased, the army commander must maintain direct

    command of at least one division of his army; all other divisions may be placed

    under the Corp CC.

    4.1.3. If two or more Corp CCs are bought, all divisions may be divided among the

    Corp CCs, the army commander is no longer required to command at least one

    division.

    4.1.4. An artillery commander with his assigned guns does NOT count as a division.

    But any artillery commander purchased must be under the direct command of

    the army CC and cannot be placed under a Corp. An army Artillery commander

    can command any artillery in the army.

    4.1.5. Corp CC cost normal prices (with the exception of Free Divisional Commanders)

    as indicated in the Napoleon‟s Battles Scenario Booklet and uses the Permanent

    Corps column on Chart 4.

    4.1.6. Poor and Basic Average generals receive a free Corp CC and a free divisional

    general (cannot have statistics above 3”A(6)+0). In the case of the Corp CC it

    must be of average quality with no combat modifier.

    4.1.7. In addition a player receiving a free divisional commander can make that

    commander a Corp commander and only pay points equal to the difference

    between the cost of the general as a Corp CC and as a divisional CC. All

    response drops are still factored in to a general‟s response rating when moving

    to a higher command position.

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    5. Any player may purchase Temporary Corp commanders. These types of commanders represent a commander placed temporarily in charge of a number of divisions without the staff organization of a permanent Corp.

    5.1.1. Temp Corp CCs have an extended command range as listed under the „Cavalry

    Or Temp. Corps‟ column (column 2) on Chart 4 in the Napoleon‟s Battles

    Scenario Booklet.

    5.1.2. Are paid for as if a higher level commander. I.e. Add as points to the general‟s

    cost the general‟s command span times two.

    5.1.3. Must have at least two subordinate commanders.

    5.1.4. Are treated for game purposes as a normal Corp CC, and take the normal

    response drop.

    5.1.5. Must be directly under the command of the army commander and have its own

    fatigue rating.

    6. Any player may purchase a Cavalry Corp commander. This type of commander represents a general that commands independent cavalry brigades which were not organized into divisions. These organizations get the larger command spans of temporary corps, but are treated as divisional organizations (with a divisional general).

    6.1.1. Cavalry Corp CCs have an extended command range as listed under the

    „Cavalry Or Temp. Corps‟ column (column 2) on Chart 4 in the Napoleon‟s

    Battles Scenario Booklet.

    6.1.2. Are paid for as if a divisional general and treated as a divisional CC for all game

    purposes.

    6.1.3. Cannot command any subordinate commanders.

    6.1.4. Must command at least 5 cavalry brigades.

    6.1.5. Must be directly under the command of the army commander and have its own

    fatigue rating.

    7. An OB must be submitted for each army, with each brigade assigned to a divisional commander. No independent brigades or divisions allowed. Each division under the direct command of the army commander will be assigned a divisional fatigue number. Divisions under the direct command of a Corp CC will contribute to the Corp fatigue number. Army CCs will compute their Army morale number counting all units under their command.

    8. Players wishing to use a historical general that is not listed in the Generals list may do so. Under normal conditions such generals shall have the following ratings 3”A(5)+0 (Turkish generals start as 3”P(4)-1) and cost the appropriate points. However, increased ratings can be obtained if sufficient historical data is presented to the CM to justify such an increase. If an increased rating is determined it shall cost the appropriate amount of points.

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