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COMMAND & CONQUER: RED ALERT THE AFTERMATH Copyright (c) 1996, 1997 WESTWOOD STUDIOS, INC. All rights reserved. Command & Conquer, Command & Conquer: Red Alert, Counterstrike, Aftermath and Westwood Studios are trademarks of Westwood Studios, Inc. Se..

     COMMAND & CONQUER: RED ALERT

     THE AFTERMATH

     Copyright (c) 1996, 1997 WESTWOOD STUDIOS, INC. All rights reserved.

     Command & Conquer, Command & Conquer: Red Alert, Counterstrike, Aftermath

     and Westwood Studios are trademarks of Westwood Studios, Inc.

     September 1997

     For latest goodies, news and updates visit WWW.WESTWOOD.COM

     For further technical support information on all Westwood Studios

     products. please send e-mail to support@westwood.com

     ============================================================================

     1. Aftermath Installation Notes

     1.1. Preferred order of install (Red Alert/Counterstrike/Patch/Aftermath)

     1.2. Installing Counterstrike over Aftermath

     2. What's new in Aftermath?

     2.1. Improved Multiplay

     2.2. New Units Available

     2.3. New version of Westwood Chat

     2.4. Saving a Multiplay Game.

     2.5. Multiplay Emergency Save feature.

     2.6. Playing against Red Alert players on LAN or modem.

     2.7. Score Screen Fix

     3. DOS

     3.1. Autodetection of Sound Cards

     3.2. Sound Card Troubleshooting

     3.2.1. Creative Labs - Soundblaster 1.0/1.5 card

     3.2.2. Soundblaster Compatible Cards

     3.2.3. Compaq Computers

     3.2.4. Sound Galaxy Basic 16

     3.2.5. ESS AudioDrive

     3.2.6. Adlib Gold

     3.2.7. Golden Sound Pro 16

     3.2.8. Gravis Ultrasound

     3.3. Modem Play

     3.3.1. Initialization Strings

     3.3.2. Modem Performance Hints

     3.3.3. 486 Machines With External Modems

     3.3.4. Plug and Play Modems

     3.3.5. Modem initialization problems

     3.4. Network Play

     3.4.1 Homogeneous Environment

     3.4.2 MSIPX.COM

     4. DOS box under Windows 95

     4.1. Running C&C:RA in a Windows 95 DOS box

     4.2. Improving movie playback performance

     4.3. Autodetecting Soundcards in a Windows 95 DOS box:

     4.4. Microsoft Natural Keyboard

     4.5. Running DOS setup

     5. Windows 3.XX

     5.1. Launching C&C:RA

     5.2. Westwood Chat

     6. Windows 95

     6.1. Microsoft DirectX

     6.2. Known video card problems

     6.2.1. S3 TRIO video cards

     6.2.2. Screen distorts after installing Microsoft DirectX

     6.2.3. Unable to allocate primary video buffer

     6.3. Modem Play

     6.3.1. US Robotics Modems

     6.3.2. Modem Recognition.

     6.3.3. Modem Performance Hints

     6.3.4. Baud Rate Setting

     6.4. Network Drivers

     6.4.1. Novell Client32

     6.4.2. THIPX32.DLL

     6.5. Uninstalling Red Alert

     6.6. Virtual Memory Settings

     6.7. Microsoft PowerToys

     7. General Troubleshooting

     7.1. CD-changers and multi-drives

     7.2. Microsoft Home Mouse and Natural Keyboard

     8. General Gameplay Information

     8.1. Multiplay Notes

     8.1.1. Multiplay Tech Levels

     8.1.2. Multiplay Map Size Descriptions

     8.2. Tips & Tactics

     8.2.1. Anti-demo truck squads

     8.2.2. Infantry rediscovered

     8.2.4. Ore Truck defense

     8.2.5. Nuclear Dominoes

     8.3. Allied strategy

     8.3.1. Too many soviet tanks?

     8.3.2. Build fakes & AA guns!

     8.3.3. Automatic repair of ore trucks

     8.3.4. Chrono-rush

     8.3.5. Chrono-squish

     8.3.6. Naval protection

     8.4. Soviet strategy

     8.4.1. MAD Tanks are your friends!

     8.4.2. Shock-trooper barricades

     8.4.3. Aggressive Missile Sub use

     8.4.4. Spy Planes are worthwhile!

     8.4.5. Make defendable bases!

     8.4.6. Iron Curtain useage

     8.4.7. Remove the GPS!

     8.5. Miscellaneous

     8.5.1. The LST / Mine Layer "cheat"

     8.5.2. MAD Tank

     8.5.3. Using the Chronosphere and Iron Curtain with Demo Truck

     8.6. Final note from the C&C/RA design team

     ============================================================================

     1. Aftermath Installation Notes

     1.1. Preferred order of install (Red Alert/Counterstrike/Patch/Aftermath)

     At the time of writing there are 4 possible versions of Red Alert

     available:

     1. The original version of Red Alert (v.1.04)

     2. The updated version included in Counterstrike (v.1.07)

     3. The Red Alert patch (v.1.08)

     4. The updated version included in Aftermath (v.2.0)

     If you have all of the above, the ideal install order is:

     1. Original Red Alert

     2. Counterstrike

     3. Aftermath

     Note that you do not need to apply the 1.08 patch as all of its

     updates are included in Aftermath.

     1.2. Installing Counterstrike over Aftermath

     If you purchase and install our first Red Alert expansion product,

     Counterstrike, after installing Aftermath, you will see the following

     error message:

     Compression error.

     Error ept0036: Old file not found. However, a file of the same name was

     found, no update done since file contents do not match. File: game.dat

     This message is normal and Aftermath will play correctly. To avoid

     this error, follow the installation order mentioned in 1.1 above.

     ============================================================================

     2. What's new in Aftermath?

     The following is a list of items that are udpated automatically by

     installing Aftermath.

     2.1. Improved Multiplay

     In our on-going quest for a great game, you will notice that

     multiplay is a bit different in Aftermath than it was in previous

     versions of Red Alert. Part of this came from the addition of the

     new units, and part from our goal to promote multiple-unit tactics

     and diverse styles of play. Excluding the new units, here are

     the changes we've implemented:

     - After your second production facility (weapons factory,

     barracks, airfield, construction yard, helipad, naval yard,

     sub pen), you get NO PRODUCTION BONUS for that type! The only

     thing that multiples will get you (after 2) are different

     locations to have the units appear or land.

     - Concrete walls are now $50.

     - Gap Generators require more power, and have fewer hit points.

     - Spy planes will ungap a gap-covered area for a longer period.

     - Allied Turrets are more expensive, but fire faster & do more

     damage per shot.

     - Tesla Coils have more hit points.

     - The Iron Curtain recharges much quicker!

     - You can no longer ally with the computer.

     - Starting points for multiplayer maps are more random.

     - Ability to slow down unit build rates in internet play.

     (This should limit the "Tank Rush" strategy)

     2.2. New Units Available

     Here is a table showing the new units and the pre-requisite

     buildings needed before they can be built in a multiplayer

     game:

     Unit Side Tech Level Pre-requisites

     ---- ---- ---------- --------------

     ChronoTank Allied 7 Allied Tech Center, War Factory

     Mechanic Allied 2 Service Depot, Tent Barracks

     Demo Truck Both 10 Missile Silo, War Factory

     Shock Trooper Soviet 4 Tesla Coil, Barracks

     Tesla Tank Soviet 4 Tesla Coil, War Factory

     Missile Sub Soviet 5 Soviet Tech Center, Sub Pen

     MAD Tank Soviet 4 Soviet Tech Center, War Factory

     2.3. New version of Westwood Chat

     Shipping with Aftermath is the latest (v.4.1) version of Westwood

     Chat, which has been enhanced in numerous ways when compared to

     the original version included with Red Alert. The key new features

     include:

     - Find/Page feature allows you to find your buddy online or send him

     a message without checking out every single channel on the system.

     - Improved channel list/user list now displays more channels or users,

     making the system much easier to navigate.

     - New "reduced build rate" option for Red Alert, Counterstrike and

     Aftermath games. This feature, if selected, helps address the

     tank-rush "strategy".

     - Distinction between classic Red Alert games, Counterstrike games and

     Aftermath games with new icons representing game channels and new

     interface at game startup.

     2.4. Saving a Multiplay Game.

     On Modem and Network games, it is possible to save the game. When

     reloading that game, all players must have exactly the same names,

     and be of the same nationality that they were in the original game.

     Any aberration in the player information will prevent the Multiplay

     Save feature from working correctly. The type of game must also be

     the same. That is to say, if the players saved while playing the

     Win'95 version of Red Alert, they must load playing the same version.

     It is not possible to save a game in Win'95 and then load it in DOS,

     or vice versa.

     2.5. Multiplay Emergency Save feature.

     On rare occasions during a multiplay game, you may be prompted to

     initiate an emergency save. This typically happens when one or more

     of the connections has become unstable. If all players agree, the

     Emergency Save function will then attempt to save the current game.

     Due to the special nature of the internet, THIS FEATURE IS NOT

     AVAILABLE FOR INTERNET GAMES.

     When loading an Emergency Saved game, all players must have exactly

     the same names, and be of the same nationality that they were in the

     original game. Any aberration in the player information will prevent

     the Multiplay Emergency Save feature from working correctly. The

     type of game must also be the same. That is to say, if the players

     saved while playing the Win'95 version of Red Alert, they must load

     playing the same version. It is not possible to save a game in

     Win'95 and then load it in DOS, or vice versa.

     2.6. Playing against Red Alert players on LAN or modem.

     If you choose to play a LAN or modem game against a player who only

     has Red Alert (and not Aftermath) installed, the Aftermath features

     (new units and new maps) will be disabled to allow both players

     to participate in a classic Red Alert game.

     2.7. Score Screen Fix

     Some systems were having problems handling the heavy memory

     requirements of the score screen opening animation. We have

     changed the way memory is handled at that point to improve

     performance.

     ============================================================================

     3. DOS

     3.1. Autodetection of Sound Cards

     The DOS version of C&C:RA will attempt to autodetect your sound card.

     Because of the vast number of machine configurations possible on PC's,

     C&C:RA may not autodetect your sound card correctly. For this reason

     you should treat the detected card as a suggestion only. If you know

     that the detected card is definitely wrong you can override the

     selection and pick the correct card from the SETUP program.

     If you select a sound card that is not present in your machine, your

     machine may lock-up, or the sound card may stop responding. Either of

     these situations may be corrected by simply turning off the computer,

     waiting 15 seconds and then turning it back on.

     3.2. Sound Card Troubleshooting

     Here are some hints and tips for specific sound cards found

     while testing C&C:RA under DOS.

     3.2.1. Creative Labs - Soundblaster 1.0/1.5 card

     These early Soundblaster cards do not support some of

     the features which are built into later versions of the

     card. This may result in lower audio quality on

     these cards.

     3.2.2. Soundblaster Compatible Cards

     The Soundblaster code in C&C:RA is written for 100%

     Soundblaster compatible sound cards made by Creative Labs.

     If you have a Soundblaster compatible sound card from

     another manufacturer you may experience stuttering or

     popping in the sound, or even no sound at all.

     If you are unsure of the correct Port, IRQ and DMA settings

     for your Soundblaster compatible card, try typing SET from

     the DOS prompt. If your machine has been configured with a

     BLASTER environment variable in your AUTOEXEC.BAT file you

     should see a line similar to:

     SET BLASTER=A220 I5 D1 H5 T4

     The number after the A (i.e., 220 in this case) is your port

     address; the number after the I (5 in this case) is your IRQ

     and the number after the D (1 in this case) is your DMA channel

     setting. Armed with these numbers you can go ahead and manually

     select your soundcard from the SETUP program and enter the Port,

     IRQ and DMA in the boxes when prompted. If you have a Soundblaster

     16 or AWE32 soundcard and you are having difficulty with

     autodetection, these same comments apply except that you may

     have to enter the number after the H as your DMA setting,

     depending on your configuration.

     3.2.3. Compaq Computers

     Some Compaq machines may not autodetect the installed sound

     card. If this occurs, try selecting Sound Blaster Pro/Pro2

     from the SETUP program.

     3.2.4. Sound Galaxy Basic 16

     This Soundblaster compatible card can sometimes be incorrectly

     autodetected as a Soundblaster Pro or Soundblaster 16, causing

     unpredictable results. We recommend that you manually select

     Soundblaster and enter the Port, IRQ and DMA values that

     correspond to your card. See the comments under Soundblaster

     compatible cards above.

     3.2.5. ESS AudioDrive

     Under certain circumstances the autodetect code can incorrectly

     identify this card as a Soundblaster 16. If this occurs you will

     need to override this driver by selecting ESS AudioDrive with

     the correct values for your system.

     3.2.6. Adlib Gold

     Under certain circumstances the autodetect code can return

     incorrect Port, IRQ and DMA settings. If you are having difficulty

     obtaining sounds on this sound card try manually selecting the

     card in the SETUP program and entering the correct Port, IRQ and

     DMA settings.

     3.2.7. Golden Sound Pro 16

     We have found that better results may be obtained on this

     sound card by reducing the game volume from the in-game

     sound control menu. Volume levels should be set to about

     half way.

     3.2.8. Gravis Ultrasound

     Some Gravis Ultrasound owners may experience audio clipping

     and/or reduced game performance. We recommend that you turn

     the volume for musical scores all the way down (off) to see

     if this helps.

     3.3. Modem Play

     3.3.1. Initialization Strings

     We get best modem performance with modem data-compression

     and error-correction turned off. You can do this by going

     to the serial game settings dialog and entering the appropriate

     initialization string for your modem. This should be entered on

     the host (dialing) machine, the guest (receiver) should use ATZ.

     If you use these init strings the modem speed may have to be set

     to the exact speed of your modem, for example 14400 bps or 28800

     bps. Here are example init. strings for some popular modems:

     Modem Init. String

     US ROBOTICS SPORTSTER 9600/14400/28800 . . . AT&M0&K0

     DIGICOM SCOUT 288VFCi . . . . . . . . . . . AT\N1

     BEST DATA SMART ONE 14400 . . . . . . . . . AT\N1

     HAYES ACCURA 28800 . . . . . . . . . . . . . AT&Q0

     SUPRA 14400 . . . . . . . . . . . . . . . . AT\N1

     PRACTICAL 14400 . . . . . . . . . . . . . . AT&Q0

     ZOOM 28800 . . . . . . . . . . . . . . . . . AT&Q0

     3.3.2. Modem Performance Hints

     With music playing during a modem game, there is a possibility of

     pausing or very slow game play. For optimum performance, music

     volume under the options menu should be set to zero far left), this

     is the default setting. The game speed should be satisfactory with

     sound effects on and music set to zero.

     To prevent conflicts with your mouse, make sure that you are not

     selecting the COM port that is already taken by your mouse.

     Please note that if you select the "Plug and Play" modem option in

     the multiplayer modem/serial settings dialog in the Windows 95

     version of Counterstrike and then subsequently play a DOS modem game,

     the modem port will default to COM1. To avoid this select COM2 from

     the Windows 95 multiplayer modem/serial settings dialog prior to

     running the DOS version of the game.

     When playing Red Alert with Counterstrike vs. Red Alert without

     Counterstrike, the Red Alert without Counterstrike player may

     experience technical difficulty when exiting out of the game

     session. In most cases, turning ERROR CORRECTION and DATA

     COMPRESSION "ON" in the Advanced Modem Settings dialog box, will

     solve the problem. This is also addressed in the Red Alert patch,

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