DfMirage SDK v1.2

By April Ferguson,2014-02-08 11:14
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DfMirage SDK v1.2

DfMirage SDK v1.2 Developer’s Guide


    DfMirage is “cutting edge" video driver mirroring technology for the Windows NT OS family. It is a driver for a virtual video device managed at the DDML level of the graphics system that exactly mirrors the drawing operations of one or more physical display devices. A detailed explanation of how a mirroring video driver works may be found in the Windows DDK. Display mirroring technology is widely employed by remote desktop applications such as: NetMeeting, PC Anywhere, VNC, Webex, etc. Mirroring is a technically superior method when compared to primitive screen grabbing, because it allows the capture of only the minimally updated regions and retrieves the data directly, bypassing the intermediate copy. Using the DfMirage driver solves the problem of reliably and efficiently detecting modified areas on the screen. This driver may be used transparently with office, CAD and other types of business and utility applications. An example is the open-source TightVNC application which uses the DfMirage driver with great success.

    Operating environment and setup

    The DfMirage driver is targeted to the Microsoft Windows NT OS family, which includes Windows NT4, Windows 2000, Windows XP/2003 and future versions of Windows as well. It has been tested on Windows 2000 service packs 0-4, and Windows XP service packs 1 and 2. Windows NT4 service pack 6 is also supported (driver package available upon request). Installation

    To setup the DfMirage driver, run MirageSetup.exe.

    The underlying virtual display device uses plug-n-play technology, so the installation requires no reboot. When the driver is installed, it appears in device manager as shown in the following picture:

    To ensure that the installation was successfull run dfstudio-mirage.exe (this is a special build of DemoForge Studio 2 which uses DfMirage driver internally) and the press the Record button. You may then locate the file just recorded in your %TEMP% folder. This file may be played back. It is rather large because it contains only raw, uncompressed data. If you compress it using any modern archival software, you will see a considerable difference in size. You may also save the recorded file to DML format to see the image data which has been captured by the mirage driver.


    The uninstallation of DfMirage is fully supported. The uninstaller is registered with the “Add/Remove Programs” applet of Control Panel.

    Removing the device is a two-phase process. This is due to shortcomings within the Windows system video port driver. Microsoft has promised to resolve this issue with the release of Windows Vista. When the first phase is finished, the system must be rebooted. The 2nd phase will automatically begin following the reboot, when any member of the local Administrators group logs in. For a more detailed explanation of DfMirage setup considerations see the file “Mirage\Setup\Installer\Guide.en.doc”.

    Operating principles

    The DfMirage driver tracks the minimal areas of screen update and enables the client software to retrieve those updates directly (by means of the screen memory shared between the driver and application). This method provides excellent results in terms of traffic and CPU usage, while still maintaining its ease of use features. The Mirror driver follows the standard bi-component model

    of NT video drivers. That is, it uses miniport and display driver modules. Miniport is a low-level component. It represents a virtual video device. It is loaded by the OS IO manager and remains in memory until the OS is terminated. The miniport device is inaccessible to user-mode code. The display driver is loaded and unloaded on demand by changes in video mode. Basically, when it is loaded and running, video mirroring takes place. The DfMirage driver maps its screen surface into the user-mode application’s virtual memory space. Normally, the format and size of the buffer corresponds exactly to the format and size of the primary screen surface. This is not the case when its color format is overridden (there is available, a registry-based switch for the

    driver to enforce the fixed color depth of the mirrored screen surface). The mapping of memory is performed via a file mapping object (or a “Section” using NT kernel slang). In this way an

    application “sees” everything that’s being drawn on the mirrored screen surface, resulting in the application’s ability to perform a direct copy of the modified screen area. It has but read-only

    access to this buffer.

    The driver provides an application with the ability to retrieve ONLY those areas, which are modified, in spite of this, the entire screen buffer is always available to the application for read access.

    The user-mode application communicates with the DfMirage driver via the ExtEscape()

    Windows API function. ExtEscape serves the role of an extensible escape hatch for the

    Windows GDI as it allows the passing of custom or non-standard requests to the video driver. There are a number of private escape codes defined by DfMirage. Escape function codes and input/output structures are declared in display-esc.h (This is an interface header shared among the driver and application code modules).

    The API

    Following is a brief description of this API:

ESCAPE CODE: dmf_esc_usm_pipe_map

    INPUT: None


    FUNCTION: Creates a mirror screen and updates queue mappings for the calling process.

    RETURN VALUES: If the function succeeds, the return value is greater than zero.

    The buffers are mapped upon receiving this escape request. The output buffer format for the request is GETCHANGESBUF. GETCHANGESBUF::Userbuffer is actually a pointer to the mirror

    screen surface view. GETCHANGESBUF::buffer points to the queue of modified rectangles. The

    screen surface is “top to bottom, so the 1st line of pixels in the screen surface commences with the 1st byte of screen memory. For example, you can address the 2nd line of pixels by adding a fixed positive value (stride, also known as a pitch or delta) to the address of the 1st line. The userbuffer value actually points to the line 0. Surface dimensions correspond to the dimensions of the primary display. The stride of the surface is DWORD-aligned upwards. (The stride is

    calculated as follows: (screen_width*(screen_bits_per_pel>>3)+3)&-4.)

ESCAPE CODE: dmf_esc_usm_pipe_unmap


    OUTPUT: None

    FUNCTION: Terminates the mappings of the shared memory structures.

    RETURN VALUES: If the function succeeds, the return value is greater than zero.

    There is a reciprocal unmap API - dmf_esc_usm_pipe_unmap. It is recommended that this API be used to terminate the capture under normal conditions. Under abnormal conditions it is best to

    unmap the shared memory buffers by calling UnmapViewOfFile(). The

    dmf_esc_usm_pipe_unmap/UnmapViewOfFile() call should always be accompanied by the DeleteDC() call for a previously-obtained mirror-device DC to release an instance of the driver.

(NOTE: this function is new, available in driver version 1.1+)

    ESCAPE CODE: dmf_esc_qry_ver_info

    INPUT: struct Esc_dmf_Qvi_IN

    OUTPUT: struct Esc_dmf_Qvi_OUT

    FUNCTION: Queries for driver’s version and determines if driver and application

    versions are compatible.

    RETURN VALUES: If the function succeeds, the return value is greater than zero.

    If the function succeeds, this means that driver and application are version compatible.

    In Esc_dmf_Qvi_IN application passes it’s version information. See dmf-proto-version.h: set Esc_dmf_Qvi_IN:: app_actual_version to DMF_PROTO_VER_CURRENT, and

    Esc_dmf_Qvi_IN:: display_minreq_version to DMF_PROTO_VER_MINCOMPAT version

    number constants from SDK version it was built with. In Esc_dmf_Qvi_OUT driver returns

    information about its version. Esc_dmf_Qvi_OUT:: display_actual_version is the driver’s

    version number. Esc_dmf_Qvi_OUT:: app_minreq_version is a minimum application version number which is supported by the driver.

CHANGES_BUF is a circular queue of modified rect records (CHANGES_RECORD) (the current

    capacity setting is 20,000 records, which is normally far more than enough). The structure is

    defined as follows:



     ULONG type;

     RECT rect;

     RECT origrect;

     POINT point;

     ULONG color;

     ULONG refcolor;

     }; This definition is governed by historical reasons (legacy software compatibility). Not all fields in

    this structure are actually used with Mirage driver. CHANGES_RECORD:: type takes the following values:

    typedef enum


     dmf_dfo_SCREEN_SCREEN = 11,

     dmf_dfo_BLIT = 12,

     dmf_dfo_TEXTOUT = 18,

     dmf_dfo_Ptr_Engage = 48,

     dmf_dfo_Ptr_Avert = 49,

     dmf_dfn_assert_on = 64,

     dmf_dfn_assert_off = 65,

    } dmf_UpdEvent;

    The actual screen update events are dmf_dfo_SCREEN_SCREEN, dmf_dfo_BLIT,

     Records dmf_dfo_Ptr_Engage and dmf_dfo_Ptr_Avert are mouse pointer dmf_dfo_TEXTOUT.

    status events. Engage shows (“checks”) the pointer in a position specified, whereas Avert hides

    the pointer from screen. Pointer coordinates go through CHANGES_RECORD::point field.

    Records dmf_dfn_assert_on and dmf_dfn_assert_off notify the application about the driver’s status.

dmf_dfo_BLIT event is the most common update event type. dmf_dfo_TEXTOUT is results from

    text output. dmf_dfo_SCREEN_SCREEN is a screen-to-screen copy BitBlt.

    Applications should disregard origrect, color, refcolor fields.

    All update types (range dmf_dfo_SCREEN_SCREEN.. dmf_dfo_TEXTOUT) may ultimately be

    treated as BitBlt. The only relevant and valid field of CHANGES_RECORD is then

    CHANGES_RECORD::rect. It is the screen destination update rectangle (a rectangular boundary of an actual update region) of the above-mentioned graphic operations.

    dmf_dfo_SCREEN_SCREEN event type is supported in Mirage driver version 1.2+. To allow this new event type it must be enabled (see below). dmf_dfo_SCREEN_SCREEN may be used as an

    additional optimization option (it may be useful in cases of window drag, scroll, etc.) In addition to CHANGES_RECORD::rect it has valid CHANGES_RECORD::point field the source point of

    screen copy operation.

    The screen of Mirage driver is not divided into a fixed set of predefined rectangles. The update rectangles are placed, sized and ordered exactly in the same manner that the underlying graphic operations were.

    The update rect coordinates are relative to the driver’s attach point on the desktop. If the driver is

    attached at (0, 0) (as usual), rects are in a desktop coordinate space. The head of the buffer is moved cyclically forward when a newly-modified rect arrives (the queue constantly wraps through its end to the beginning). There is an ever-increasing counter of records: The ULONG

    CHANGES_BUF::counter. Using this counter, one may determine whether there are any newly-modified rects available. When the application detects the newly-modified rectangles, it has an opportunity to retrieve those rectangles directly from the mapped screen buffer memory. The application then makes copies of these modified rects and performs the required process on them (for example, sending them over wire).

    If an application detects that it has lost one or more modified rects, (possible when the system is sorely over-taxed) nothing is really broken. The application should simply skip any unprocessed rects and then perform an update of the entire screen . The entire contents of the modified rects buffer is available for read from the application at any time.

    It is important to understand that shared memory structures remain available to the application despite any change to the video mode when the driver is unloaded completely or just disabled temporarily. The shared memory objects are managed by 2 references: from the driver and from the application. These are unavailable when, and only when, both the driver and application release them. This is by design, to ensure reliability in the case of an unexpected disconnection with the client application. This is why it is important to perform the cleanup before reconnection.

    To start working with the driver, the application must first activate it.

    The driver is set to enabled (“Attach.ToDesktop” value in system registry). The video mode

    change is then performed and the new activation setting for the driver takes effect. When the application is finished with the driver, it is deactivated in a similar manner. The driver will remain active, consuming CPU and memory resources until it is unloaded. An error will not result from an attempt to load or unload the driver more than once. Only one instance of the driver will be loaded globally during a given interactive logon session. While there is no technical limit on the number of applications which may simultaneously read the mirror screen, only one of them should attempt to manage the driver.

    The Mirage driver has a boot-time checker that ensures that the driver is deactivated even when the managing application has failed to deactivate it (for example, when the application has crashed).

The driver is never loaded (and can’t be activated) in the Safe (or VGA) boot mode of Windows.


    There are some registry-based switches that affect the driver’s behavior.

    All switches are derived from the values located in one of the following registry keys: [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\dfmirage\Device0] or [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Hardware Profiles\Current\


These supported switches are:

“Pointer.Enabled”=dword: 0 (default) or 1.

    First (simple) mode (Pointer.Enabled=1) just renders the mouse pointer movements and animation and produces only simple update events from these. Second mode (Pointer.Enabled=0) excludes the mouse from the screen buffer, posting only position and status events. There are 2 types of events that bypass the “update buffer” regarding the mouse pointer capture:

    ; 48 (dmf_dfo_Ptr_Engage): show the pointer (cursor) [in a position specified]

    ; 49 (dmf_dfo_Ptr_Avert): hide the pointer.

    The current pointer shape is queried via a special call.

    An application can disable mouse pointer rendering if it wants to draw it on its own.

     “Screen.ForcedBpp”=dword: 0 (default), 16, 24 or 32.

    This switch forces the mirror screen color depth. 0 enables the native color depth of a primary display device to be used for a mirror screen. There are 3 valid values of color depth that may be enforced 16, 24 and 32 bits per pixel. No values other than 0, 16, 24 and 32 are allowed. NOTE that 16 bits per pixel forced color depth option is available only in driver version 1.2+. Color depth enforcement may sometimes be useful. Through the use of this feature, an application may implement only true color encoding, resulting in its not having to deal with palettes or worry about color depth switching. Nevertheless, it should still be noted that native 8-bit or 16-bit screen images are more compact.

     “Cap.DfbBackingMode”=dword: 0, 2, or 3 (default).

    This is the powerful switch of screen memory backing mode.

    Backing mode 3 (the default and recommended option) results in an “opaque” mirror screen. That is -- a screen that cannot be accessed by GDI directly. This means nothing drawn on the mirror screen escapes the notice of the driver. This option guarantees the maximum mirroring consistency possible in the Windows GDI.

    Backing mode 0 disables memory backing of the mirroring screen altogether. The mirroring screen cannot be accessed by the GDI and applications either. Beware,

    GETCHANGESBUF::Userbuffer is NULL in this mode. Memory is not allocated and no rendering

    is performed. The driver in this mode only collects update regions. This mode may be useful for applications that bypass the driver when retrieving the screen image.

    Backing mode 2 is somewhat experimental. The mirror screen is transparent to the GDI in this mode. Rendering is on and screen image is accessible. When the screen is transparent, the GDI is not always accurate when using the driver’s hooks to perform the rendering, and screen

    mirroring consistency may become compromised under certain circumstances.

    Still, some customers claim that certain graphic-intensive applications such as video players perform significantly faster in this mode. This mode is not recommended unless you know exactly what you’re doing.

    The following options are new to Mirage driver version 1.2+:

    “Order.BltCopyBits.Enabled” = dword: 0 (default) or 1.

    Enables or disables generation of dmf_dfo_SCREEN_SCREEN update events in case of screen-2-

    screen BitBlt.

    “Cap.Bootup” = dword: 0 (default), 1 or 2.

    Controls “boot-time checker” which normally checks if the driver is unintentionally attached to screen during the system boot and disables the attachment. Value 0 corresponds to usual behavior. Value 1 enables for 1-time (this boot only) driver attach from system boot. Value 2 (and higher) suppresses the check at all, thus the driver will always be attached to screen right from the system startup.

    This switch is generally useless with modern (Windows 2000+) OSes because applications should load and unload the driver dynamically. If it is anyway needed (for instance, on NT4), use it with caution.

Performance considerations

    Screen grabbing with the DfMirage driver is as simple as performing a direct memory copy of the modifications made to the framebuffer. The driver provides direct read access to the screen framebuffer for the client application. The DfMirage driver enables a far more efficient screen capture method when compared to the usual way of blitting from the screen DC. Using BitBlt

    from the screen requires at least one syscall (BitBlt), a global screen update lock performed

    internally by BitBlt plus an extra memory copy operation. The DfMirage driver requires no syscalls or screen locks.

    In principle, you can grab the screen, or any part of it when you need or want to, resulting in flexible performance and instant on-the-fly tuning, for example, to accommodate high-stress conditions).

    The application receives prompt notifications of regions which have been modified, but they may be allowed to accumulate if the updates are occurring faster than desired. They also may be accumulated for short periods simply to minimize the traffic. You are not compelled to keep up with the real screen video driver, but you can. It is very flexible.

    Updates are often small, such as those resulting from a single mouse pointer motion. The application only needs to grab and update the small area behind the pointer. In this case there is very little CPU consumption. But from time to time of course, there will be major updates which will then need to be handled.

    The present driver’s API requires a poll of the CHANGES_BUF::counter. As a matter of fact, the

    poll in itself doesn’t consume much in the way of CPU resources. Yes, an Event could be used to

    check for new modifications, but as strange as it may seem, the poll method is much faster and provides much better performance. To illustrate:

    VNC applications typically prefer to accumulate the modifications every, 100 ms or so or even for a longer period. It may simply use a 100ms timer and process all of the modifications discovered (which may overlap each other) at once. The poll scenario therefore, requires no direct interaction with the driver at all. Now imagine the extremely taxing demands of synchronous notification when an event object is used. The application is interrupted for every single update! For example, a mere mouse pointer motion may produce tens or even hundreds of

    events per second. More importantly, each update event must be individually confirmed to reset the raised notification event object. This is rarely considered desirable behavior! Note that we now have an extra confirmation “syscall” from the application to the driver. This may introduce notable latency under high load conditions. This also makes it more difficult to accumulate the updates. According to our own observations, we have concluded that the poll method is typically more CPU efficient than event-based synchronization whether under low or high load conditions. If there is someone who would like to test the method, an event-based sync (with the ability to accumulate the confirmations) may be implemented upon customer request.

    CPU consumption of the client application can result from either of two things. First, the rendering (or mirroring) of the graphics commands in the mirrored framebuffer (which takes place in the driver). This is always commensurate with the same CPU consumption in the real screen video driver. Graphics acceleration for the DfMirage driver are managed by the Windows graphics engine. The driver, with the assistance of Windows, renders the complete image to the framebuffer surface, thus minimizing CPU consumption. Second, (this takes place in the application itself,) the overhead of copying of and sending/storing the updates. It depends on the application whether it does data processing, compression, etc.

    This technology may certainly be used for VNC applications, even on older machines (in fact, the performance of a slow machine will greatly depend on the data compression and network operation).

Known problems

    When the video mirroring driver is active, all DirectDraw capabilities of the system are temporarily disabled.

    DirectDraw applications, especially full-screen 3D games are affected by this. It is a known problem of all mirror drivers, due to DirectDraw DDI’s design which did not have mirror drivers in mind at design-time. In spite of this, most office DirectDraw applications (including Windows Media Player) are able to work with the driver in a manner similar to their operation in Terminal Server sessions, with NetMeeting, or other remote desktop systems. When DfMirage is not running (i.e. the driver is unloaded), DirectDraw capabilities are fully available. We have arduously researched this issue and have plans to implement support for DirectDraw in the near future.

    On Windows XP when there are multiple video adapters, the DirectDraw capabilities of the display are enabled even when the mirror driver is loaded.

    This may cause problems, e.g. when recording a media player’s screen because media players usually render video to hardware overlay surfaces and the mirror driver appears not to work. There is no such problem with Windows 2000. This problem is currently being researched.

    Various problems may be introduced by software which sets or uses various non-standard video modes.

    PowerStrip is one example of one such software package which suffers this problem. This application allows the user to set such unusual or non-standard video modes. Though DfMirage has support for many popular non-standard modes, an unsupported mode may still be set. In this case, the driver will simply refuse to load. (The ChangeDisplaySettingsEx() call will fail with

    the DISP_CHANGE_BADMODE code). The solution recommended by Microsoft (hiding a list of

    unsupported video modes) does not work with PowerStrip at all. In fact, PowerStrip is driven crazy by it. This is a problem common to all mirror drivers. A universal solution is currently under development.

    A change of Video mode, especially when the display resolution or color depth is changed will likely result in the DfMirage driver being reloaded.

    This is normal and is by design of the Windows NT graphics system. An application may examine the stream of events it receives for the dmf_dfn_assert_off event. This event appears

    when the driver is deactivated unexpectedly. It usually indicates a change of video mode. When the driver is deactivated, it terminates the capture and begins preparation for unload. The driver is not aware whether the deactivation is temporary or permanent, so it errs on the side of preparing for the permanent scenario.

    When the application detects this situation, it should clean up the memory mapping (as usual) and simply reconnect the driver again (i.e., unmap --> DeleteDC --> CreateDC --> map).

    Changing to fullscreen text mode (for example, a DOS box) will cause the driver (as well as hardware video drivers) to be suspended.

    The driver is restored as soon as this mode is terminated. In principle, an application may treat this situation as a general video mode change. We have plans to implement a solution similar to the one from Terminal Server, by simply disabling fullscreen text mode (subject to the user’s preference, of course).

The Project’s files and tree structure

    The SDK contains a complete driver setup package (a single exe) as well as a set of separate driver files:

    dfmirage.sys -- miniport driver binary

    dfmirage.dll -- display driver binary

    dfmirage.inf -- setup INF file for the driver

    Our installer/uninstaller for mirror drivers is also included:

    ; MirrInst.exe (the source code may be included depending on the terms of license). The SDK also includes:

    ; the driver developer’s guide (this document),

     a test application binary, ;

    ; the driver client’s include files and sample code files,

    ; the sample application for Borland Delphi,

    ; the driver’s source code files (again, depending on the terms of the license),

    ; the setup troubleshooting utility,

    ; the installer’s documentation.

    TightVNC 1.3dev7 (best with May 2006 patches from DemoForge) for Windows and later versions of TightVNC may be used FOR REFERENCE.


    .\winvnc\VideoDriver.h and

    .\winvnc\VideoDriver.cpp files.

There are also following folders which should be noted:

    \Client this is the user-mode driver API, driver control sample code, and a special build of DfStudio for the DfMirage driver

    \Mirage these are driver components:

    \Mirage\MirageMini contains the miniport driver,

    \Mirage\MirageDisplay the display driver that communicates with the kernel graphic engine and the client application,

    \Mirage\Setup - setup engine dll usage samples. See a brief description in the file Mirage\Setup\Installer\Guide.en.doc.

    \MirrorInstaller - our uninstaller engine (codenamed KZhwdi) and a simple setup utility (MirrInstExe) just for the video drivers.

    Windows 2000 or XP DDK headers and libraries are required to build the driver. The following tools are used to build the entire project:

    ; MSFT Visual C++ .NET 7.1 (MSFT Visual C++ 6.0 compiler or the Windows XP

    DDK (2600) compiler also may be used),

    ; InnoSetup installer (version 4 or later).

    The client samples (driver management code) are in C/C++ and Object Pascal languages, but this code can easily be adapted for C# or other modern platform.

Frequently asked questions

    Q1: Need I do any mutex locking/thread synchronization with the mirror

    driver, or do I just read direct out of CHANGESBUF? Won't that lead to race conditions?

    In first, let’s consider a race condition with CHANGESBUF itself. You get the actual sequence

    number (let’s call it N1) of the last update. This operation is atomic and you only get a number less or equal to the actual (most recent) number. Then you just process records from N0+1 up to N1, where N0 is your previous record sequence counter (N1 from the previous pass turns to N0 on the next pass). In theory, here you may detect if you had lost the track of the changes. Say, there is more than MAXCHANGES_BUF/2 since the last update. Then you simply discard any update

    records and repost the entire screen without any harm except for possibly added excess traffic. Note that fatal lag behind occurs only under the hardest stress conditions since buffer capacity (MAXCHANGES_BUF) is large enough. Most products that use Mirage driver simply ignore such opportunity :)

    In second, let’s clarify a possibility of race conditions with the screen image. The question typically sounds like this: ?I tried to write a test app and is it possible that the list of rectangles is not in sync with the memory bitmap? Is it possible that the list of rectangles is updated and afterwards the memory bitmap of the mirror driver??

    The answer: it is not possible that list of rectangles is not in sync with the memory bitmap. The driver operates this way - an update is reflected (rendered) to the bitmap, and then the respective rects are added to the list. Only then application has an opportunity to see the updates. But there are several opportunities of race conditions in the application itself, if application lags behind the stream of updates.

    Though, all of them are quite benign:

    1. Application processes the rect R1 for update N, but there already is another update M>N which overlaps R1. Nothing is wrong. The same already correct image for rect R1 will be simply transferred twice. This happens from time to time.

    2. Application processes the rect R1 for update N, and in the same time driver renders another update M>N which overlaps R1. The update is not completed when application grabs the image. Again nothing is particularly bad. Incomplete image will be posted for R1. And then promptly will be posted the complete image. This artifact occurs rarely and as a rule comes unnoticed at all (being perceived normally as a stage of developing the resulting image as it really is).

    So out of sync state, if only it appears, occurs in the application's view of the screen and is transient by nature. When a series of updates is finished and completely processed by application, there is always a perfect sync.

Q2: In 16 bit per pixel mode my captured screen colors appear corrupt.

    Mirage driver always uses the same bitmasks for 16 bit color mode, known as 565 format color mask. Most likely, your application tries to interpret the Mirage screen in 555 color mask. Please set the correct bitmasks explicitly.

    565 color format has the following masks:

    RED: 0xf800

    GREEN: 0x07e0

    BLUE: 0x001f,

    whereas 555 color format has these masks:

    RED: 0x7c00

    GREEN: 0x03e0

    BLUE: 0x001f.

Q3: What happens should my application suddenly crash while working

    with driver.

    When application dies preliminarily, the driver disconnects from application, and the shared memory view is released by Windows memory manager. Though, the driver remains loaded. It will stay loaded until another application stops/reloads it or until system shutdown. Driver that is loaded by one application (and is not connected to it now) is usable by another application, and even has not to be reloaded. Though, reload may be useful in order to activate different settings.

Technical support

    For technical support, please email us at

Newest build and last WHQL-signed builds of driver are available at

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