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shaderlist

By Margaret Hamilton,2015-02-18 20:35
8 views 0
<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0) <1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0) <1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(g s_4_0) <1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_P ARTICLE)(1)(0)(0)(gs_4_0) <1>Particles@ParticleGS(%REFRACTION)(%_RT_HD..
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