TXT

log

By Carmen Mason,2014-10-28 22:00
8 views 0
log

[2011-10-14 01:41:54] Start Running

    =================================================

    [01:41:54] M [CLIENT] Client window created(hidden).

    [01:41:54] M [CLIENT] Exe module file: E:\网络游戏\梦幻\梦幻西游\xyqsvc.exe

    [01:41:54] M [CLIENT] Current directory: E:\网络游戏\梦幻\梦幻西游\

    [01:41:54] M [CLIENT] Initializing client....

    [01:41:54] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" - Start : 3.679688 (MB)

    [01:41:55] M [CLIENT] Init utils.dll (1671665312)

    [01:41:55] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" - Stop : 4.210938 (MB)

    [01:41:55] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" used 0.531250 (MB) [01:41:55] M [CLIENT] File system: NPK first, OS second

    [01:41:55] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" - Start : 4.226563 (MB)

    [01:41:56] M [CLIENT] Init render.dll (2487404089)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" - Stop : 6.812500 (MB)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" used 2.585938 (MB) [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" - Start : 6.812500 (MB)

    [01:41:56] M [CLIENT] Init world.dll (2648298854)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" - Stop : 7.503906 (MB)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" used 0.691406 (MB) [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" - Start : 7.503906 (MB)

    [01:41:56] M [CLIENT] Init python.dll (1335575602)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" - Stop : 9.382813 (MB)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" used 1.878906 (MB) [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" - Start : 9.382813 (MB)

    [01:41:56] M [CLIENT] Start python.dll

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" - Stop : 9.382813 (MB)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" cut 0.000000 (MB) [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" - Start : 9.382813 (MB)

    [01:41:56] M [CLIENT] Start world.dll

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" - Stop : 9.382813 (MB)

    [01:41:56] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" cut 0.000000 (MB) [01:41:56] M [CLIENT] Resource root directory: e:\网络游戏\梦幻\梦幻西游

[01:41:57] M [CLIENT] Exist package file e:\网络游戏\梦幻\梦幻西游\r3d.npk.

    [01:41:58] M [CLIENT] Exist package file e:\网络游戏\梦幻\梦幻西游\script.npk.

    [01:41:58] M [RENDER] -----------------------------------------------------------

    [01:41:58] M [RENDER] Driver: nv4_disp.dll

    [01:41:58] M [RENDER] Description: NVIDIA GeForce 7300 GT [01:41:58] M [RENDER] Version: b25a2

    [01:41:58] M [RENDER] VendorID: 0x10de, DeviceID: 0x393, SubSysID: 0x4121462,

    Revision: 0xa1

    [01:41:58] M [RENDER] Width: 640, Height: 480, BitDepth: 32 [01:41:58] M [RENDER] -----------------------------------------------------------

    [01:41:58] M [RENDER] HAL (hw vp): NVIDIA GeForce 7300 GT [01:41:58] M [RENDER] Set render mode: 32 32 32 1 0 [01:41:58] M [PYTHON] NewType swigvarlink: 0284DE10 [01:41:58] M [CLIENT] Call script init.init().

    [01:41:58] M [PYTHON] NewType SwigPyObject: 0285D490 [01:41:58] M [CLIENT] Resource root directory: e:\网络游戏\梦幻\梦幻西游\r3d

    [01:41:58] M [CLIENT] Resource root directory changed: "e:\网络游戏\梦幻\梦幻西游

    " -> "e:\网络游戏\梦幻\梦幻西游\r3d"!

    [01:41:58] M [WORLD] Loading scene file .\scene\xy_lights.scn .... [01:41:58] M [WORLD] BSP file .\scene\xy_lights.bsp is not found! [01:41:58] M [PYTHON] SET ACTIVE SCENE : scene 1 [01:41:58] M [CLIENT] Initialization completed successfully! [01:41:58] M [CLIENT]

    [01:41:58] M [CLIENT] Call script init.start(). [01:41:58] M [RENDER] Creating empty texture (512*512) [01:41:58] M [RENDER] Remains 912261120 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (512*512) [01:41:58] M [RENDER] Remains 910163968 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (256*512) [01:41:58] M [RENDER] Remains 909115392 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (256*512) [01:41:58] M [RENDER] Remains 908066816 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (128*512) [01:41:58] M [RENDER] Remains 908066816 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (128*512) [01:41:58] M [RENDER] Remains 908066816 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (512*256) [01:41:58] M [RENDER] Remains 907018240 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (512*256) [01:41:58] M [RENDER] Remains 905969664 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (256*256) [01:41:58] M [RENDER] Remains 905969664 bytes video memory. [01:41:58] M [RENDER] Creating empty texture (256*256) [01:41:58] M [RENDER] Remains 904921088 bytes video memory.

[01:41:58] M [RENDER] Creating empty texture (128*256)

    [01:41:58] M [RENDER] Remains 904921088 bytes video memory.

    [01:41:58] M [RENDER] Creating empty texture (128*256)

    [01:41:58] M [RENDER] Remains 904921088 bytes video memory.

    [01:41:58] M [CLIENT] GPU multisample level: 0

    [01:41:58] M [CLIENT] CPU multisample level: 0

    [01:53:51] M [WORLD] Start loading "mesh\xh\base.gim" ...

    [01:53:51] M [WORLD] Finish loading "mesh\xh\base.gim" ...

    [01:53:52] M [WORLD] Start loading "mesh\stb\base.gim" ...

    [01:53:52] M [WORLD] Mesh extra file mesh\stb\base.mex loaded. WARNING

    *************************************************************************** [01:53:52] M [WORLD] [WARNING] Skeletal mesh file mesh\stb\base.gim contains no bounding information(or it is too old)!

     It causes calculation on loading, which may cost much cpu time.

     You need resave it by Model Editor.

    [01:53:52] M [WORLD] Finish loading "mesh\stb\base.gim" ...

    WARNING

    *************************************************************************** [01:53:52] M [WORLD] [WARNING] Adding mesh file mesh\stb\suit1.gim without valid bounding information!

    [01:53:52] M [WORLD] Creating mesh mesh\xh\base.gim d3d buffers.... [01:53:52] M [WORLD] Remains 902823936 bytes video memory.

    [01:53:52] M [WORLD] Creating mesh mesh\xh\acce.gim d3d buffers.... [01:53:52] M [WORLD] Remains 902823936 bytes video memory.

    [01:53:52] M [WORLD] Creating mesh mesh\stb\base.gim d3d buffers.... [01:53:52] M [WORLD] Remains 902823936 bytes video memory.

    [01:53:52] M [WORLD] Creating mesh mesh\stb\suit1.gim d3d buffers.... [01:53:52] M [WORLD] Remains 901775360 bytes video memory.

    [01:53:56] M [WORLD] Start loading "mesh\bm\base.gim" ...

    [01:53:56] M [WORLD] Finish loading "mesh\bm\base.gim" ...

    [01:53:56] M [WORLD] Start loading "mesh\jxk\base.gim" ...

    [01:53:56] M [WORLD] Mesh extra file mesh\jxk\base.mex loaded. WARNING

    *************************************************************************** [01:53:56] M [WORLD] [WARNING] Skeletal mesh file mesh\jxk\base.gim contains no bounding information(or it is too old)!

     It causes calculation on loading, which may cost much cpu time.

     You need resave it by Model Editor.

    [01:53:56] M [WORLD] Finish loading "mesh\jxk\base.gim" ...

    WARNING

    *************************************************************************** [01:53:56] M [WORLD] [WARNING] Adding mesh file mesh\jxk\suit1.gim without valid bounding information!

    [01:53:56] M [WORLD] Creating mesh mesh\bm\base.gim d3d buffers.... [01:53:56] M [WORLD] Remains 900726784 bytes video memory.

    [01:53:56] M [WORLD] Creating mesh mesh\bm\acce.gim d3d buffers.... [01:53:56] M [WORLD] Remains 900726784 bytes video memory.

    [01:53:56] M [WORLD] Creating mesh mesh\jxk\base.gim d3d buffers.... [01:53:56] M [WORLD] Remains 900726784 bytes video memory.

    [01:53:56] M [WORLD] Creating mesh mesh\jxk\suit1.gim d3d buffers.... [01:53:56] M [WORLD] Remains 900726784 bytes video memory.

    [01:53:56] M [WORLD] Start loading "mesh\hm\base.gim" ...

    [01:53:56] M [WORLD] Finish loading "mesh\hm\base.gim" ...

    [01:53:56] M [WORLD] Start loading "mesh\gjl\base.gim" ...

    [01:53:56] M [WORLD] Mesh extra file mesh\gjl\base.mex loaded. WARNING

    *************************************************************************** [01:53:57] M [WORLD] [WARNING] Skeletal mesh file mesh\gjl\base.gim contains no bounding information(or it is too old)!

     It causes calculation on loading, which may cost much cpu time.

     You need resave it by Model Editor.

    [01:53:57] M [WORLD] Finish loading "mesh\gjl\base.gim" ...

    [01:53:57] M [WORLD] Start loading "mesh/equip/bighat_13.gim" ... [01:53:57] M [WORLD] Finish loading "mesh/equip/bighat_13.gim" ... WARNING

    *************************************************************************** [01:53:57] M [WORLD] [WARNING] Adding mesh file mesh\gjl\suit5_wing.gim without valid bounding information!

    WARNING

    *************************************************************************** [01:53:57] M [WORLD] [WARNING] Adding mesh file mesh\gjl\suit1.gim without valid bounding information!

    WARNING

    *************************************************************************** [01:53:57] M [WORLD] [WARNING] Adding mesh file mesh\gjl\common_hat.gim without valid bounding information!

    [01:53:57] M [WORLD] Creating mesh mesh\hm\base.gim d3d buffers.... [01:53:57] M [WORLD] Remains 899678208 bytes video memory.

    [01:53:57] M [WORLD] Creating mesh mesh\hm\acce.gim d3d buffers.... [01:53:57] M [WORLD] Remains 899678208 bytes video memory.

    [01:53:57] M [WORLD] Creating mesh mesh\gjl\base.gim d3d buffers.... [01:53:57] M [WORLD] Remains 899678208 bytes video memory.

    [01:53:57] M [WORLD] Creating mesh mesh\gjl\suit5_wing.gim d3d buffers.... [01:53:57] M [WORLD] Remains 899678208 bytes video memory.

    [01:53:57] M [WORLD] Creating mesh mesh\gjl\suit1.gim d3d buffers.... [01:53:57] M [WORLD] Remains 899678208 bytes video memory.

    [01:53:57] M [WORLD] Creating mesh mesh\gjl\common_hat.gim d3d buffers....

    [01:53:57] M [WORLD] Remains 899678208 bytes video memory. [01:53:57] M [WORLD] Creating mesh mesh\equip\bighat_13.gim d3d buffers....

    [01:53:57] M [WORLD] Remains 899678208 bytes video memory. WARNING

    ***************************************************************************

    [01:53:57] M [WORLD] [WARNING] Adding mesh file mesh\jxk\suit4.gim without valid

    bounding information!

    [01:53:57] M [WORLD] Creating mesh mesh\jxk\suit4.gim d3d buffers.... [01:53:57] M [WORLD] Remains 897581056 bytes video memory. [01:54:56] M <SCRIPT> [Avatar Log] >>>> Start to clean res cache. [01:54:56] M <SCRIPT> [Avatar Log] >>>> Clean category 9. [01:54:56] M [WORLD] be ready to delete mesh\stb\base.gim gim [01:54:56] M [WORLD] mesh\stb\base.gim gim has other gim mesh\stb\base.gim

    [01:54:56] M [WORLD] mesh\stb\base.gim gim has other gim mesh\stb\suit1.gim

    [01:54:56] M [WORLD] be ready to delete mesh\stb\base.gis gis [01:54:56] M [WORLD] be ready to delete attack_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete defend_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete die_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete guard_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete hit_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete magic_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete rusha_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete rushb_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete attack anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete defend anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete die anim

    [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete guard anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete hit anim

[01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete magic anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete rusha anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete rushb anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_500_stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_500_walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_503_stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_503_walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_501_stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_501_walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_502_stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_502_walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_usual_2 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete ride_usual_1 anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] has delete gis

    [01:54:56] M [WORLD] has delete gim

    [01:54:56] M <SCRIPT> [Avatar Log] >>>> Clean category 502. [01:54:56] M [WORLD] be ready to delete mesh\xh\base.gim gim [01:54:56] M [WORLD] mesh\xh\base.gim gim has other gim mesh\xh\base.gim [01:54:56] M [WORLD] mesh\xh\base.gim gim has other gim mesh\xh\acce.gim [01:54:56] M [WORLD] be ready to delete mesh\xh\base.gis gis [01:54:56] M [WORLD] be ready to delete stand anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] be ready to delete walk anim [01:54:56] M [WORLD] has delete anim

    [01:54:56] M [WORLD] has delete gis

    [01:54:56] M [WORLD] has delete gim

    [01:54:56] M <SCRIPT> [Avatar Log] >>>> Collect python gc. [01:54:56] M <SCRIPT> [Avatar Log] >>>> Clean engine res cache. [01:54:56] M <SCRIPT> [Avatar Log] >>>> Finish to clean res cache. [01:54:56] M <SCRIPT> [Avatar Log] >>>> remain avatar count: 8

[01:54:56] M <SCRIPT> [Avatar Log] >>>> remain model count in scene: 5.

    [01:55:28] M <SCRIPT> [Avatar Log] >>>> Start to clean res cache. [01:55:28] M <SCRIPT> [Avatar Log] >>>> Clean category 2. [01:55:28] M [WORLD] be ready to delete mesh\jxk\base.gim gim [01:55:28] M [WORLD] mesh\jxk\base.gim gim has other gim mesh\jxk\base.gim

    [01:55:28] M [WORLD] mesh\jxk\base.gim gim has other gim mesh\jxk\suit1.gim

    [01:55:28] M [WORLD] mesh\jxk\base.gim gim has other gim mesh\jxk\suit4.gim

    [01:55:28] M [WORLD] be ready to delete mesh\jxk\base.gis gis [01:55:28] M [WORLD] be ready to delete stand anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete walk anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete attack anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete defend anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete die anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete guard anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete hit anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete magic anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete rusha anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete rushb anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete attack_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete defend_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete die_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete guard_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete hit_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete magic_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete rusha_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete rushb_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_500_stand anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_500_walk anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_504_stand anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_504_walk anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_501_stand anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_501_walk anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_505_stand anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_505_walk anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_usual_2 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete ride_usual_1 anim [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] has delete gis

    [01:55:28] M [WORLD] has delete gim

    [01:55:28] M <SCRIPT> [Avatar Log] >>>> Clean category 504. [01:55:28] M [WORLD] be ready to delete mesh\bm\base.gim gim [01:55:28] M [WORLD] mesh\bm\base.gim gim has other gim mesh\bm\base.gim [01:55:28] M [WORLD] mesh\bm\base.gim gim has other gim mesh\bm\acce.gim [01:55:28] M [WORLD] be ready to delete mesh\bm\base.gis gis [01:55:28] M [WORLD] be ready to delete stand anim

    [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] be ready to delete walk anim

    [01:55:28] M [WORLD] has delete anim

    [01:55:28] M [WORLD] has delete gis

    [01:55:28] M [WORLD] has delete gim

    [01:55:28] M <SCRIPT> [Avatar Log] >>>> Collect python gc. [01:55:28] M <SCRIPT> [Avatar Log] >>>> Clean engine res cache. [01:55:28] M <SCRIPT> [Avatar Log] >>>> Finish to clean res cache. [01:55:28] M <SCRIPT> [Avatar Log] >>>> remain avatar count: 3 [01:55:28] M <SCRIPT> [Avatar Log] >>>> remain model count in scene: 3. [01:55:50] M [WORLD] Start loading "mesh\stb\base.gim" ... [01:55:50] M [WORLD] Mesh extra file mesh\stb\base.mex loaded. WARNING

    *************************************************************************** [01:55:50] M [WORLD] [WARNING] Skeletal mesh file mesh\stb\base.gim contains no

    bounding information(or it is too old)!

     It causes calculation on loading, which may cost much cpu time.

     You need resave it by Model Editor.

    [01:55:50] M [WORLD] Finish loading "mesh\stb\base.gim" ...

    WARNING

    *************************************************************************** [01:55:50] M [WORLD] [WARNING] Adding mesh file mesh\stb\suit1.gim without valid bounding information!

    [01:55:50] M [WORLD] Start loading "mesh/equip/e9168_whdh.gim" ... [01:55:50] M [WORLD] Mesh extra file mesh\equip\e9168_whdh.mex loaded. [01:55:50] M [WORLD] Model mesh\equip\e9168_whdh.gim adds natural child object effect\equip\e9168.sfx on socket 0.

    [01:55:50] M [WORLD] Start loading "effect\equip\mesh_e9168_01.gim" ... [01:55:50] M [WORLD] Finish loading "effect\equip\mesh_e9168_01.gim" ... [01:55:50] M [WORLD] Model mesh\equip\e9168_whdh.gim adds natural child object effect\equip\mesh_e9168_01.gim on socket 1.

    [01:55:50] M [WORLD] Start loading "effect\equip\mesh_e9168_02.gim" ... [01:55:50] M [WORLD] Finish loading "effect\equip\mesh_e9168_02.gim" ... [01:55:50] M [WORLD] Model mesh\equip\e9168_whdh.gim adds natural child object effect\equip\mesh_e9168_02.gim on socket 2.

    [01:55:50] M [WORLD] Finish loading "mesh/equip/e9168_whdh.gim" ... [01:55:50] M [WORLD] Creating mesh mesh\stb\base.gim d3d buffers.... [01:55:50] M [WORLD] Remains 901775360 bytes video memory.

    [01:55:50] M [WORLD] Creating mesh mesh\stb\suit1.gim d3d buffers.... [01:55:50] M [WORLD] Remains 901775360 bytes video memory.

    [01:56:00] M <SCRIPT> [Avatar Log] >>>> Start to clean res cache. [01:56:00] M <SCRIPT> [Avatar Log] >>>> Clean category 8.

    [01:56:00] M [WORLD] be ready to delete mesh\gjl\base.gim gim [01:56:00] M [WORLD] mesh\gjl\base.gim gim has other gim mesh\gjl\base.gim [01:56:00] M [WORLD] mesh\gjl\base.gim gim has other gim mesh\gjl\suit5_wing.gim [01:56:00] M [WORLD] mesh\gjl\base.gim gim has other gim mesh\gjl\suit1.gim [01:56:00] M [WORLD] mesh\gjl\base.gim gim has other gim mesh\gjl\common_hat.gim [01:56:00] M [WORLD] be ready to delete mesh\gjl\base.gis gis [01:56:00] M [WORLD] be ready to delete stand anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete walk anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete attack anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete defend anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete die anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete guard anim

    [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete hit_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete magic anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete rusha anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete rushb anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete attack_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete die_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete guard_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete magic_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete rusha_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete rushb_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_507_stand anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_507_walk anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_500_stand anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_500_walk anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_506_stand anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_506_walk anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_501_stand anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_501_walk anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete defend_1 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete hit anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] be ready to delete ride_usual_2 anim [01:56:00] M [WORLD] has delete anim

    [01:56:00] M [WORLD] has delete gis

    [01:56:00] M [WORLD] has delete gim

Report this document

For any questions or suggestions please email
cust-service@docsford.com