By Bertha Kelley,2014-10-03 09:27
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    Battlefield 2?: V1.41

    ReadMe File

    October 2, 2006



    Patch v1.41



     - Fixed an extremely intermittent server crash bug.


    Patch v1.4



     - The vehicle drop has been modified to help prevent exploits such as blocking

     enemy vehicles, destroying vehicles and commander assets, or as an alternative

     to artillery.

     - C4 tossing distance has been reduced.

     - A prone->crouch delay has been added.


     - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.

     - Another attempt at fixing the Red/Blue nametag bug.

     - Fixed the missing server info on the map briefing screen.

     - Fixed the server browser issues with updating info.

     - Fixed the filter by maps size option in the server browser.

     - Fixed a low reproducibility crash bug related to the vehicle drop.

     - Fixed a crash in Co-op after a player is revived without a kit.

     - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.

     - Fixed the occasionnal red distance marker appearing on the ground.

     - Fixed the bug that caused the player's arms to become invisible when switching


     - Co-Op bot console commands now function on local servers.

     - Fixed the excessive damage taken by the Muscle Car.

     - Adjusted the minimum number of players to start the round on ranked servers.

     The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.

     - Re-enabled unlocks on unranked servers.

     - Commander options are no longer available whilst commander is dead.

     - Fixed bug where a spawn point is shown as selected when it is not if player has

     spawned in during the preview round.

     - Co-Op (Local Server) - Fixed the issue where no other players may join the server

     if the server host is kicked and banned.

     - Ranked Servers now force unlocks.

     - Added support for multiple gamemodes in single maplist for mods.


    Patch v1.3



     - Air dropped vehicles:

     Squad members can now send a request up the chain of command for a vehicle to

     be dropped at their location.

     - Co-op:

     Co-op Mode allows you to play Single Player levels on the Internet

and LAN with

     both AI controlled bots and human players. Several new options have been created

     that will allow the server creator to modify how the bots behave in game.

     Number of Bots: This setting allows you to determine the total number of bots that

     will spawn in game.

     Bot Ratio: This setting allows you to determine the percentage of total bots that

     will spawn for each team. For example, setting this value to 25 means that 25% of

     the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,

     Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

     Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,

     100 is the most difficult.

     - Default Kit Selection:

     The kit that you used last is remembered at the beginning of the round and between



     - Fixed issues with remote console and linux server

     - Prevented ban list from being cleared in the event of a server crash.

     - Fixed the bug where helicopters abandoned in the air would continue flying.

     - Fixed issue with player not properly ranking up on servers where they continuously


     - If the player joins a squad while dead, the player will not be able to use the

     squad leader as a spawn point until they have respawned once.

     - Flag Capture bar now reacts accurately to players entering the capture radius.

     - Fixed bug where friendly vehicles showed as valid targets

     - Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.

     The box with an X through it will still appear, but a lock tone will not sound

     and then if fired, the missile will not track the friendly target.

     - Fixed bug that altered mini map functionality

     - Adjusted missile count on BF2SF helicopters.

     - Fixed bug with Special Forces rank names.

     - Fixed repairing HUD for the engineer when in a vehicle

     - Adjusted award criteria

     - Fixed a client crash after entering 300 characters into the IP address using

     "connect to IP"

     - Fixed a tech hang when creating a single player account from an offline account

     - Fixed crash when switching from BF2 to BF2:SF (or vice versa)

     - Fixed a crash caused when a player is joining a map and another player logs into the same account

     - Fixed a Dragon Valley exploit

     - Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

     - Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

     - Armor Bar removed from occupied machinegun emplacements

     - Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

     - Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

     - Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

     - Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

     - Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

     - Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the User.


    Patch v1.22



     - Improved Server Stability

     - Adjusted handling of the Tiger attack chopper

     - Added delay for aiming reticule when going prone to all support weapons

     - Adjusted deviation on MG36 and PKM to be in line with other support weapons

     - Increased rpm from 600 to 900 on the P90

     - Fixed Lock on error on certain Oil towers

     - Fixed a Great Wall Exploit

     - Fixed exploits on Dragon Valley and Karkand


    Patch v1.21



     - Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps

     - Fixed the Battle Recorder crash

     - Fixed the screen capture

     - Fixed the issue with Pixel Shader 1.4 video cards

     - Fixed the issue that caused heat seeking missiles to stick to oil towers

     - Fixed the issue that caused heat seeking missiles to zigzag

     - Reduced the maximum number of claymores that can be dropped to 2

     - Fixed the Server Browser filter to enable search by map name

     - Fixed the error in Client - Server communication causing sound, animation and other

     sync issues.


    Patch v1.2


Hard Drive Space

    Windows will require additional free hard drive space for its operating system

    (virtual memory). If you encounter the following message in an error dialog:

    "Ran out of virtual memory", free up some more hard drive space.

    To install Battlefield 2 Version 1.2 you will need approximately 2.0 GB free hard

    disk space for the full patch or 1.5GB for the incremental patch, plus space for

    saved games.

    If you have Battlefield 2 installed to a different hard disk than where you have

    Windows installed then approximately 375Mb (full patch) or 100Mb (incremental patch)

    of the required free space must be available on the hard disk where Windows is


    To install Battlefield 2: Euro Force you will need approximately 800Mb free hard

    disk space plus space for saved games.


     - It is very important to remember that the Special Forces executable is an earlier

     version of the game. If you have purchased Battlefield 2: Special Forces after

     you have installed the patch, you will need to reinstall patch 1.2 after

     installing Special Forces.


     - Dolphin Diving is no longer possible

     - Players can no longer jump and shoot at the same time

     - "Prone Spamming" is now fixed

     - "Sprint exploit" is now fixed

     - Helicopters now carry 8 missiles rather than 14

     - TV-Guided missile now have a shorter range

     - Damage decreased from M134

     - Hit points on all air vehicles has been reduced

     - AA missile lock has been improved

     - All support kit weapons have been adjusted

     - All Sniper rifles have been adjusted

     - Sa80 has been adjusted

     - G3A3 has been adjusted

     - Reload while sprinting has been enabled

     - Medic defibrillator paddles have been adjusted. They now reload while not

     in use.

     - SCAR-L reload sound has been fixed

     - Server setting to allow friendly fire to be off on mines without affecting

     other weapons.

     - Server search filters now work properly

     - Mines can no longer be destroyed with other explosives

     - Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage


     - Flash bang effect radius decreased

     - Added unlocks for Sniper and AT kits

     - Fixed a bug in terrain rendering with night vision, whereby terrain was still

     dark in dark areas.

     - Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every

     time a level is loaded.

     - Fixed a bug whereby non-xpack mods cannot use xpack shaders.

     - Fixed bug in TV guided missiles of Havoc helicopter

     - The LAV25 no longer shoots through penetrable materials.

     - Vehicles no longer disappear when viewed from some vehicles with a HUD

     (e.g. Tanks).

     - Performance gain found in static mesh rendering.

     - Detonation radius from grenade launcher explosions has been reduced.

     - Grenade launcher projectiles now have a minimum distance.

     - Decreased Flashbang count from 4 to 3

     - Replaced the existing Czech Flag with the correct one in the front end


     - Ranks have now been expanded to allow for players to rank up to General



     - The UAV that is placed by Commanders will now include a visual element.

     An actual UAV will appear within the UAV detection radius and circle the area.

     Players will be able to shoot it down, bringing the UAV detection to a premature

     end. The Commander will be able to continue placing UAVs once the timer resets,

     as per current design.



     - CROSSFIRE cards with 256 Megs of memory, running in CROSSFIRE mode will run out

     of memory at very high resolution settings. On very high resolutions, such as

     1920x1440 with 6x antialiasing. In CROSSFIRE mode the ATI drivers are more

     restrictive about where resources are allocated, and as a result run out of

     memory sooner than with a single board. This running out of memory causes the

     device context creation to fail. The result is that the game just sits in a

     loop with a black screen. If you experience a context creation failure change

     your resolution to a lower setting (e.g. 1024x768 or even lower).


    Patch v1.12



     - Fixed a crash when users switch weapons using the mouse wheel while piloting a

     bomber (SU-34, F-15 and J10) in core BF2 maps.

     - Removed the Grappling Hook and the Zip Line from kits from

     "The Iron Gator" map.

     - Fixed single player loading screens to match map selection image.

     - Fixed an issue in the menus so that users can click on BF2:SF ribbons to

     view the descriptions.

     - Fixed an issue in the Browser so that BF2:SF servers are now represented with

     a green "2" icon.

     - Global improvement of collision detection on the Grappling Hook and

     the Zip Line.

     - Fixed damage state artillery icon on the 3d map when an artillery

     is destroyed.


     - NVIDIA GeForce FX 5900 family:

     GeForce FX 5900 Ultra

     GeForce FX 5900

     GeForce FX 5900XT

     GeForce FX 5950 Ultra

     GeForce FX 5900ZT

     GeForce PCX 5900

     - For these cards, the default video settings have been changed to LOW.



     - The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using

     the fire or alternate fire buttons. Press "E" to get on and off of the rope.

     Use the direction keys to climb the rope. The rope will connect to any static

     object in the world, which means it will not work on terrain or vehicles. Any

     Assault or Anti-Tank kit can pick up any grappling hook, even those from other

     teams, as long as you do not already have one in your kit at the time.


     - The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button

     to shoot the line and use the alternate fire button to check if the target is a

     viable connection point or not. Once the line is in place, use "E" to get on.

     You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick

     up any zip line, even those from the other team, as long as you do not already

     have one in your kit at the time.




    IMPORTANT MESSAGE REGARDING EXPANSION PACK AND MULTIPLAYER When Battlefield 2: Special Forces is installed, a new update is applied. However,

    with this new content it is not possible to play on the Internet or LAN with

    Battlefield 2 1.03 users.

    To be able to play together with Battlefield 2 core users, you need to have

    update 1.1 or later.

     - In order to play Special Forces in multiplayer on the internet you will need

     to download the latest patch from EA.


     - The NIGHT VISION is bound to the "7" key by default. When it is enabled, it

     will allow you to see better in dark areas. There is a battery life on the

     goggles that will deplete with usage and replenish when not in use.


     - The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using

     the fire or alternate fire buttons. Press "E" to get on and off of the rope.

     Use the direction keys to climb the rope. The rope will connect to any static

     object in the world, which means it will not work on terrain or vehicles. Any

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