Autodesk Inventor: Motion Assembly Constraints
By Bill Fane
In last month’s tutorial you learned about the dynamic assembly constraint analyzer in Autodesk Inventor? software. You discovered that the analyzer has no update function and that it continuously monitors changes to an assembly and makes any necessary updates in real time. You used your mouse to grab onto a partially constrained component and drag it to a new location, and you saw that any other components constrained to the component being dragged followed along. I hope you are now using the analyzer to test assembly constraints and to see if a mechanism is operating correctly.
This tutorial will move on, to explore the motion constraints in Autodesk Inventor, which provide yet another way to make sure your assemblies are operating correctly. Wait a minute. Don’t all assembly constraints prevent relative motion between parts in an assembly?
Yes, most of them do. Inventor, however, has two constraints that only partially limit motion. A better description would be to say that they control motion rather than constrain it. They are intended specifically for use in studying mechanism motions. This tutorial covers both variants of the Motion constraint—Rotation, for gears and pulleys and Rotation—Translation for rack-and-pinion mechanisms. A later tutorial will cover the Transitional constraint, used for cam mechanisms. Disk Looks Like an Interesting File... 1. Download the accompanying ZIP file and the contents to a folder. (the BF-02-Disks.iam assembly file works with Inventor 5 and later).
Download (zip - 2110 Kb)
View Larger Image Figure 1: Assembly file BF-02-Disks.
2. Start Autodesk Inventor, and open the assembly file BF-02-Disks.iam, which should look like Figure 1.
3. Click the Place Constraint function on the Inventor panel bar, which opens the Place Constraint dialog box. 4. In this dialog box, click the Motion tab and then click on the right-hand Solution button. The dialog box should now look like Figure 2.
Figure 2: The Motion tab of the Place Constraint dialog box
View Larger Image Figure 3: The two disks with their circumferences selected for the circular motion constraint.
5. Click the outer rim of the larger circle in the assembly, and then click the outer rim of the smaller one. Your screen, including the dialog box, should now look like Figure 3. Note: The Ratio text box automatically changes to 2.0 ul because the larger disk has a diameter of 2 units and the smaller one has a diameter of 1 unit. Autodesk Inventor automatically calculates the ratio between them.
6. Return to the dialog box, and click Apply and then Cancel.
7. Position the cursor within the larger disk.
8. Hold down the left mouse button and move the cursor in a circular motion.
9. Keep the cursor more or less within the disk and move it around the center of the disk. Observe how the smaller disk obediently follows, turning two revolutions for each revolution of the larger disk. What happens if you move the smaller disk with your cursor? Try it. Save your changes or leave the file open because you will return to it shortly.
Giving It the Gears… 1. Open the assembly file BF-02-Gears.iam, so you can apply a Motion constraint between the two gears in this drawing.
View Larger Image Figure 4: Select the bore of the gear when applying the constraint.
2. Begin by repeating Steps 3 and 4 above.
3. Now click the bore of the larger gear, and then click the bore of the smaller gear. If necessary, scroll through the selection choices until each bore is highlighted, as shown in Figure 4.
4. The Ratio text box is highlighted automatically. Enter 39/20, which is the ratio of the gear teeth. You must manually apply the gear ratio because Inventor has no circular feature at the pitch diameter of the gears.
Note: Select the larger gear first. If you select the smaller one first, the ratio would be 20/39.TD>
5. Click Apply and click Cancel. This applies a Rotation constraint to the gears. 6. Now drag either gear in a circular motion and note that the other gear rotates at the correct ratio. Note: The gear teeth do not automatically mesh properly. They must be in the correct position before you apply the Motion constraint. If the example gets out of step:
Suppress the Rotation constraint. Unsuppress both Angle constraints. Suppress both Angle constraints again. Unsuppress the Rotation constraint.
Now that you’re familiar with the basic “gear,” or circular type of motion constraint, a bit of experimentation will show you the following:
From the Place Constraint dialog box, you can select gear (opposite rotation) or belt/chain (same rotation) solutions. The constrained parts don’t need to actually touch each other. They can be displaced both radially and axially from each other. As with any constraint, you can edit the motion constraint. Simply right-click it in the browser, and select Edit from the context menu that opens. You can change the ratio, the solution, and you can even reselect the rotating elements.
Rack ’Em Up... Return to the BF-02-Disks.iam assembly file. This time you will investigate the Rack-and-Pinion option of the Motion constraint.
1. Click the Place Constraint function on the panel bar, which opens the Place Constraint dialog box.