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Perilous Lands Culture Book

By Beatrice Bradley,2014-11-11 22:41
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Perilous Lands Culture Book

Perilous Lands Culture Book

     THE KAKANA ..................................................................... 50 THE A’HA’KACILI ............................................................... 2

    A’KORCHU ........................................................................... 3 THE KALEM ........................................................................ 51 THE ARATAD CONFEDERACY .......................................... 4 THE KAMERAN .................................................................. 52 THE ASSIRAN ...................................................................... 5 KATAI .................................................................................. 53 THE BAL’SANI ..................................................................... 6 THE KAZI ............................................................................ 56 BA’RUAL .............................................................................. 7 KIRAZAN............................................................................. 57 BHAMOTIN........................................................................... 8 THE KLL’MAUN ................................................................. 58 CALDO .................................................................................. 9 THE KOLARI ....................................................................... 59 THE EMPIRE OF THE CED ................................................ 11 LEMASA .............................................................................. 60 THE SALAQI ................................................................... 11 L’P’NTH ............................................................................... 62 THE CERULEAN EMPIRE.................................................. 12 L’P’NTH TRIBES ............................................................. 62 THE DALYA.................................................................... 13 MA’HELAS .......................................................................... 64 THE PATANA ................................................................. 13 MARENTIA.......................................................................... 65 CHIROS ............................................................................... 14 THE MOPAZI ....................................................................... 67 CHOSHAI ............................................................................ 15 NERID .................................................................................. 68 CHUNREY ........................................................................... 16 NO’MAL .............................................................................. 69 CLIMA ................................................................................. 17 NOVARASK......................................................................... 70 THE CONFEDERATION OF SHANDA .............................. 18 THE NYLASA ...................................................................... 71 THE SHANDAR .............................................................. 18 THE OMAVOR .................................................................... 72 DAWANA ............................................................................ 19 REGIS BAYA ....................................................................... 73 DECHAT.............................................................................. 20 THE RHUSELSKA ............................................................... 74 DIRLLAR ............................................................................ 21 THE RIZEELA ..................................................................... 75 THE DJAKSCHIL ................................................................ 22 RO’BABZA .......................................................................... 76 DJANESBORG .................................................................... 23 RO’BABZAN CITY-MEN ................................................ 77 DONARA ............................................................................. 25 RO’BABZAN TRIBES ...................................................... 77 THE SALAQI & THE E’LICI ........................................... 26 THE ROBARI ....................................................................... 78 THE XIAN ....................................................................... 26 THE ROGIZINI EMPIRE...................................................... 79 THE FIERAZI TRIBES ........................................................ 27 THE SARGHUT ................................................................... 80 THE FOMORIAN EMPIRE.................................................. 28 SHIBEN ................................................................................ 81 AREDAN ......................................................................... 29 THE SHAZIR OF SHIBEN ............................................... 81 ASHUDAN....................................................................... 30 THE SALAQI.................................................................... 81 ATLER ............................................................................. 31 SHURIKAL .......................................................................... 82 THE KINGDOM OF THE EAST ...................................... 32 SHURIKAL....................................................................... 82 FOMORIA ........................................................................ 33 THE SHURANI................................................................. 82 THE KINGDOM OF THE ISLANDS ............................... 34 TAOLISA ............................................................................. 83 MUSIRA .......................................................................... 35 TEOS .................................................................................... 85 PORT DOMAN ................................................................ 36 THALIBA ............................................................................. 86 SHESTAR ........................................................................ 37 THE THALIBAN TRIBES .................................................... 88 VAHEAR ......................................................................... 38 TICASI ................................................................................. 89 XAN ................................................................................. 39 THE TIMBAZA .................................................................... 91 THE GHAZAI ...................................................................... 40 TREAUS ............................................................................... 92 THE GHIAMEM .................................................................. 41 VALHEIM ............................................................................ 93 GOIDAN .............................................................................. 42 THE VASSA ......................................................................... 94 THE ARMAGH ................................................................ 42 ZARUN................................................................................. 95 GOM .................................................................................... 43 THE ZEN’DA ....................................................................... 96

     THE HELVA ........................................................................ 44

    THE HUMAGI ..................................................................... 45 Appendix 1 - The Coordinate System ..................................... 98 THE IPANZA ....................................................................... 46 Appendix 2 - Cultural Power.................................................. 98 IRAVOY .............................................................................. 47 Appendix 3 - Tribal Cross-Reference ..................................... 99 THE IZZA ............................................................................ 48

    JA’XON ............................................................................... 49

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    The Kacili are a cunning people with definite ideas about what is proper. They place a great deal of importance on ritual acts and statements in dealing with others and are often quite THE A’HA’KACILI formal. To omit the niceties is impolite. If the person you are dealing with has a violent temper, it can be fatal. Through most of their history these nomads have been raiders, mercenaries and traders. They have had a major influence on nations who border on the Great Desert. Since the founding of their holy city, Kacili (109), they have developed a degree of religious LEGAL SYSTEM fanaticism and launched periodic jihads against their neighbors. This culture is ruled by the Grand Mullah of Kacili, tribal leaders and lesser Mullahs of the faith. The Mullahs serve as judges and administrators. The tribal leaders are the princes of their tribe or clan and owe fealty to the Grand Mullah. The Grand Mullah is king over all. POPULATION Each tribe also has a hereditary Royal Mullah who advises its chief and serves the faith. The Holy city of Kacili (7,000) is the capital and religious center of the nation. The Kacili tribes are the Ki’alabanti (13,000), the Mochutti (12,000), the A’anar (10,000), the Acheri The Kacili determine guilt and innocence with contest. In all cases the winner is right (10,000), the Ki’sana (9,000), the Riazza (8,000), the A’hammali (7,000), the Mahomet and/or innocent, the loser is wrong and/or guilty. Arguments and minor crimes are resolved (7,000), the A’qamar (6,000), the Ki’sanq (6,000), the Achizi (6,000), the A’ud (5,000), with tests of skill and races. Major crimes require trial by combat. If the accused is injured, the A’rianir (5,000), the A’alia (4,000), the Pava (3,000) and the Topapa (3,000). unable to defend himself or a woman, a champion is appointed. In all cases, the fate of the Including the city, the total population is 121,000. champion decides the fate of the person he stands in for. Kacili can levy 11,000 warriors during peace and 22,000 for war. In addition, the city has a This trial system does not apply in the city of for religious crimes. These crimes are judged standing military force called the Mah’cil (the Great Tent) which contains 3,000 cavalry. by the Mullahs. The penalties are imprisonment, slavery and death. Where the crime is Mah’cil patrols all Kacili lands, protects Kacili from infidels and is the personal guard of sacrilege, the penalty is to be blinded, flayed to the point of death and staked out on the the Grand Mullah. desert to die. NOTE: Except for the early morning hours, dawn to noon, and major festivals, non-believers are forbidden entry into Kacili. Any infidel found in the city ALLIES during a proscribed time is guilty of sacrilege. Unless he can prove that he Kacili warriors often serve as mercenaries in the Rogizini Empire, Ro’babza and other had no other choice, his penalty is death. nations. Their most important trade partner, and only potential ally, is Gom. POPULATION DETAILS ENEMIES Kacil is supported by 4 tows (average population of 1,150). Total town population is 4.600. The Kacili dislike the Rogizini Empire and detest the Robari on religious grounds. They There are 569 villages distributed about the land (average population of 195). Total villiage have poor relations with Ma’Helas, Shanda and Ja’xon. They often raid south to gather population is 111,400. slaves.

    ECONOMY LANGUAGE The city’s economy is based on the sale of fine goods, tolls charged for the use of desert Sair’a’cili (The tongue of the tents) roads, contributions from the faithful and money raised by Mah’cil through punitive raids Sair’Kacili .................................. 30% (The tongue of God’s tents) and taxation. Tribesmen live off their herds, raiding and trade, including the slave trade. Rogizini ...................................... 25% They are nomads with a violent lifestyle. Gomese ....................................... 25% Shandar ...................................... 10% RELIGION The Kacili worship the Peri as ―the beneficence of the desert.‖ They try to placate Eblis and BASIC CHARACTERISTICS his children, the jinn and ifreet. Their major festivals, held thrice yearly, feature human Height - 66‖ Weight - 150# sacrifice to these forces. Captives, criminals and select virgins are sacrificed at these times. Favored Weapons - Lance, Scimitar and Bows Earth Equivalent - North African Berbers PERSONALITY Other Notes - The Kacili prefer peaked helmets and flowing robes. When they The Kacili are devoted to their faith and the city. They defend either to the death. Most choose to wear armor, only in battles, it is light leather or scale mail. The only tribesmen are skilled traders, craftsmen and warriors. As a culture, the Kacili have refined shields used by the Kacili are bucklers. the slaver’s art to a science.

    Women have little status in this society. Their value lies in their children. Nothing of CALENDAR (SOLAR) greater importance to a Kacili warrior than strong sons. The status held by a woman is This calendar dates from the founding of the A’ha’kacili’s sacred city. It is the year 991 by directly proportional to the strength, power, and wit of her offspring. The amount of their reckoning. influence she has with her husband, and his station in the tribe, are also important. Polygamy is the rule among the Kacili and wives spend a great deal of time ―jockeying for position,‖ especially in noble houses.

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    RELIGION A’KORCHU A’Korchu worships the court of Abaddon, especially its master. Their religion is steeped in ancient traditions that demand human sacrifice and strange ritual practices. Prior to 104, A’Korchu was one of the world’s most powerful Empires. During their Dark Age (104 - 539) they suffered reversals to the Fomorians, lost part of their Empire and PERSONALITY fought several civil wars. In 539 A’Mura the Builder seized the throne. His reign (539 - Most Korchi fear and respect authority, if their master is also their better. They are amoral, 708) reunited the nation and made A’Korchu a power again. This resurgence was aborted calculating and deadly in seeking personal gain. In the upper classes, despite the reforms of when A’Mura was killed by his cousin, Admiral A’Asu (708). During the reign of A’Asu A’Chori, advancement by murder is common. The higher a person’s station, the more the Cursed (708 - 755) the military ruled the land, much to the chagrin of the temples, and amoral he is, the harder he is to reach and the more he is concerned with increasing his own major invasions of Fomoria and Dirllar ended in defeat. In 755, before rebel armies could power. The only common goal for the Korchi is the pursuit of POWER. In this society, it tear him out of the palace, A’Asu committed suicide. In the civil war that followed (755 - is a definite advantage to be a sociopath. 801) both sides unleashed great magics and almost destroyed the home island. Thirteen Emperors ruled the land during this period, all died a violent death within five years of taking the throne. LEGAL SYSTEM In the year 801, A’Chori the Great killed his uncle and became Emperor. In the next three The God Emperor, aided by the temple priests, rules all. His family and the priesthood are months he exterminated his enemies, relatives and major supporters to consolidate his hold the elite. In their eyes all other classes are expendable. They are under no obligation, other on the throne. During his reign (801 - 1091) he restructured Korchi society and proclaimed than that which pragmatism demands, to treat inferiors fairly or allow them any advantages. himself to be God Emperor (proclaimed in the year 888 during the Festival of Death), The non-noble classes live by a rigid system of class duties. Low-born citizens are little reasserted Korchi power in the west and won major victories in Goidan, against the better than slaves. What rights they have are entirely at the sufferance of their master. Fomorians and in Djanesborg. He died in his bed and was succeeded, peacefully, by All crimes in A’Korchu are punishable by death. Depending on the severity of the crime, A’Chori II (1091 - present). Under this ruler the nation has continued to reclaim its power the penalty varies from a simple spearing to ritual sacrifice. Presiding judges can set a and is currently co-dominant, with Fomoria, in the Western Sea. penalty other than death if they choose to do so. When they do, the penalty selected is NOTE: The Korchi royal dynasty is half-human, long-lived, usually brilliant and usually worse than death. often insane. In them flows the essence of the Beasts of Chaos.

    ALLIES POPULATION None, although the Nethagen sometimes have friendly relations with the Korchi A’Korchu’s Empire is united by the sea. Its main island has six cities, Korchu (105,000, the capital), Ereshka (40,000), Habanu (28,000), Nergu (20,000), Lammas (17,000) and Urmu ENEMIES (15,000). The main island’s total population is 900,000. Fomoria, Dirllar, Djanesborg, Goidan, the Kolari, and the Fierazi There are four major colonies, each with a city. They are Chau (22,000), on the island of Chau (colony total = 100,000), Lamalallu (14,000), a fortress city on the Kolar Peninsula LANGUAGE (colony total = 50,000), Tomanu (11,000), in the swamps northwest of Dirllar (colony total Korchi = 40,000) and Baobhanu (8,000), on the island of Goidan (colony total = 33,000). The total colonial population is 223,000. Fomorian.................................... 10% Dirlla .......................................... 10% The Empire also controls fifteen small islands that serve as religious centers. They are Djani ........................................... 10% Chora (5,700), A’Dumi (4,500), Sichi (1,500), Aspani (1,300), Azai (1,000), Tatai (900), Goidanese .................................. 10% Balos (900), Aslaa (800), Atille (700), Rahai (600), Kisu (600), Bai (500), Abala (500), Kolari ......................................... 10% Chaza (300), and Mur (200). No’rea ........................................ 10% The total population of the Korchi Empire is 1,143,000.

    The Korchi Army consists of 16,000 footmen, 24,000 militia, 4,000 Royal Guard (2,000 BASIC CHARACTERISTICS foot and 2,000 horse) and 4,000 fanatical Temple guardsmen (400 of whom are griffin Height - 65‖ Weight - 145# riders known as the Korchi Deathwing). The navy contains 140 warships, 50 trireme size or Common Weapons - Short Sword, Bow, Dirk larger. All warships and guard forces are controlled by the God Emperor. The other forces Ancestry - The Korchi are a unique and ancient people. They tend to be dark-haired are controlled by provincial and colonial governors. with pale complexions and light-builds. Pure-blooded Korchi are often albinos. NOTE: Each city on the main island is a provincial capital. Colonial cities are colonial capitals. Each has a governor. The governor of Korchu controls CALENDAR (LUNAR) 6,000 footmen and 12,000 militia and is the hereditary marshal of the It is the year 2566 in the Korchi calendar. Their reckoning of time is based on the cycles of Empire (a lackey of the God Emperor). The other provincial governors the moon. The calendar dates from the foundation of the first dynasty in the year of the control 400 footmen and 2,000 militia each. The colonial governors control Black Moon. In this year, Mo’kar Man’su came to power through rites of dark magic, 1,600 footmen and 500 militia each. The small islands are garrisoned by forming a blood alliance with the Beasts of the Abyss during a lunar eclipse. His 1,000 footmen of the temple guard, dispersed to cover all of them. In descendants, the royal line of A’Korchu maintain a blood tie to these forces to this day. general, there is one guardsman per twenty citizens on these islands. ECONOMY A’Korchu is self-sufficient. It despises its neighbors and excludes itself from trade with them. The Empire is a wealthy industrious and totalitarian realm that lives for conquest and the conversion of ―savages‖ to the wonders of the Korchi faith.

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    PERSONALITY THE ARATAD CONFEDERACY Citizens of the Confederacy are hard, uncompromising and militant. They are friendly toward those who abide by their wishes, or from whom they may profit, and anxious to hurt The nations of the Confederacy were part of the Empire of the Ced until the year 830. In enemies and the friends of enemies. Vengeance, vendetta and stubborn hatred are that year the Don Host entered their lands and, for nine years, pillaged them incessantly. In traditional in this land. The people are loyal to their Autocrat because they have all been 839 the Duke of Rhozad formed a coalition with Eured and Aratad. With their combined geniuses. It is unlikely that an average man could hold this position without destroying the forces, and aid from the Empire, he drove the Don Host into Salaq. After this victory Silar, unity of the nation. His lack of genius would be unforgivable. Duke of Rhozad, was proclaimed King of the Three Nations. When asked, he refused to rejoin the Empire. During his reign (848 - 888) he built the nation’s power and thwarted LEGAL SYSTEM Ced’s efforts to reclaim the nations. Under his son and grandson (888 - 916) his policies The Confederacy is governed by a seven-member council. The members are the Autocrat, continued and the nation prospered. the other two dukes, the High Priest of Dylan (from the Autocrat’s nation) and three elected In the year 916, Silar IV, called the Foolish, took the throne and attacked Clima. In the war nobles (one from each duchy’s senate). Elected nobles serve a one year term. The High that followed (916 - 919) his forces were annihilated and Clima occupied the nations. For Priest serves as long as the Autocrat lives. The Dukes serve for life. During a war the over 100 years they remained in Climan hands. Autocrat is the supreme ruler. At all other times a majority vote of the council decides NOTE: Silar ended his days as a blind slave in the court of the Immortal Ghova. issues of national importance. Each duchy is independently administered by its Duke and He died in the year 931. its Senate. (Each senate is composed of the heads of the Duchy’s noble families. It has an advisory role. Its younger members lead the local army in war.) In Aratad, Climan rule was harsh. Many people died on the Climan cross. Under the leadership of Aratad’s Duke, the Society of the White Fist was formed in Aratad (994). For The legal code of the Confederacy applies in all three duchies. It sets fixed penalties for all generations they engaged in terrorism against Clima and worked to win supporters in Eured crimes. Regardless of a felon’s station or wealth, he suffers the set penalty for his crime. and Rhozad. In the year 1040, Duke Phiros I, called the Great, began the War of Liberation The court system strives to insure that only the guilty are punished. When guilt is (1040 - 1051). After many brilliant victories, his forces drove the Climans out of the area. determined, the sentence is executed immediately. Criminal punishments are severe in the Following his great victory, he published the Articles of Confederation. At the first meeting Confederacy. The primary penalties are corporal punishment and death. In general, the of its new council, he was elected Autocrat by acclamation (1052). penalty fits the crime in an ironic way and insures that that felon can never commit that crime again, e.g., pickpockets lose their hands, rapists are blinded and castrated, arsonists On his death (1058), Phiros was succeeded as Duke and Autocrat by his son Agnar III, are burned alive, etc. called the Invincible. During his reign (1058 - present) Agnar has beaten the Empire of the Ced, Iravoy, Donara and Climan raiding fleets. Diplomatically, he has allied with Zarun The Confederacy does not allow slavery, torture or forced servitude of any kind. Their (1093) and married his heir into Clan Irava in Iravoy (1097). In a major coup, led by his prisons are only used to hold people until their trial. All suspects are treated well until a son, he also occupied Khoba (1084), cleared a major nest of pirates that was there and took verdict is reached. the title ―Protector of Thaliba.‖

    At 74 Agnar the Invincible is still robust and active. His son, Phiros the Navigator, ALLIES commands the fleet with daring and brilliance. At the age of 37 he has shown that he will Zarun and Clan Irava of Iravoy have alliances with the Confederacy. The Autocrat claims be a fine Autocrat when he gets his chance. the title ―Protector of Thaliba‖ although no alliance exists between these nations. POPULATION ENEMIES The Confederacy contains three, semi-independent duchies. Their capitals are Aratad The people of the Confederacy resent Donara, despise Clima and have little love for the (33,000), Rhozad (25,000) and Eured (17,000). The population of the duchies is 200,000, Empire of the Ced. They war on these nations at the slightest provocation. 110,000 and 146,000, respectively. The Autocrat owns the islands of Thesovia (2,300), Khoba (1,000), and Rhida (700). The Capital of the Confederacy, for historical reasons, is LANGUAGE Rhozad. The total population of the nation is 460,000. The army has two major groups. Aratad The army of the Confederacy has 6,000 footmen and 400 elite cavalry. Its fleet has 60 ships, including 15 triremes. The armies of the duchies vary in strength. Aratad fields 2,000 Fomorian.................................... 5% footmen, 800 noble militia and 4,000 militia, Its fleet has 25 warships with 10 triremes. Salaqi.......................................... 20% Rhozad fields 1,200 footmen, 400 noble militia and 4,000 militia. It has 15 warships with 5 La’Ced ........................................ 20% triremes. Eured has no fleet. Their army has 400 footmen, 400 cavalry and 4,400 militia. Shandar ...................................... 5% The total strength of the Confederacy is 24,000 men-at-arms and 100 warships with 30 Portan ......................................... 5% triremes. Gomese ....................................... 20% Zarunese ..................................... 25% POPULATION DETAILS Rogizini ...................................... 5% Aratad is supported by 17 towns, Rhozad by 14 towns and Eured by 8 towns (average Donaran ..................................... 20% population of 1,990). Total town population is 83,100. Marentian ................................... 20% Dechan ....................................... 5% There are 1,635 villages distributed about the land (average population of 185). Total Irava ........................................... 5% villiage population is 301,900. Bhamoti ...................................... 20% The confederacy has 3 fortress towns (average population of 1,830 included in total above)

    BASIC CHARACTERISTICS ECONOMY Height - 67‖ Weight - 140# The cities are mercantile centers. Their economy is based on agriculture and trade. There Common Weapons - Medium Spear, Sling, Broad Sword are mines in the western hills and fine horses are raised in the valley of Eured. The heart of Ancestry - The people of the Aratad are of La’Cedi stock. Most have dark hair and the economy is its sea trade, which is dominated by Aratad. The seamen of the dark complexions. They tend to be dexterous and agile. Confederacy are fearless navigators who will travel far to find a fair profit.

    CALENDAR (SOLAR) RELIGION This calendar, used by the Empire of the Ced, the Confederacy of Aratad, Xian, Iravoy and The peoples of the Confederacy worship the forces of Elder Water. They respect the Elf Nerid, dates from the foundation of the Empire of the Ced. It is the year 1483 as they Sidh. It is a crime to attack an Elf in this nation. reckon time.

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    All crimes are subject to Shamanic Law, as dictated by the Assiran version of the Valhani Mysteries. Among the Wazin, Wadkam and Wagoen the penalty for murder and theft are as THE ASSIRAN specified for Valheim. Among other tribes, the penalty for unjust homicide, i.e., murder, is death. The penalty for theft is a weregild equal to twice the value of the stolen item. The Assiran took part in the wave of invasions that destroyed the Empire del’Nord. Until the rise of Valheim, they kept constant pressure on Fort Valheim and camped on the Once a person has been sentenced by the Shamans, no appeal is possible. Among the Valhani Plateau. With Valheim’s rise they fled to the mountains. Later (190 - 225) they Assiran the only capital crimes are unjust homicide and adultery with another man’s wife. were drawn into the worship of the Valhani Mysteries and became loyal supporters of The penalty for both of these crimes is death by slow torture. In the case of adultery, both Valheim. Currently, three of the Assiran tribes are Valheim’s first line of defense against the man and the woman are killed. the outside world. The other two follow the Valhani Mysteries but retain their independence. ALLIES The Wazin, Wadkam and Wagoen are dependable allies of Valheim. The southern Assiran POPULATION nations have strong trade ties with the Kameran and are friendly toward the Kameri. The five Assiran tribes are the Wadkam (16,000), the Wagoen (14,000), the Wazin (11,000), the Balhan (10,000) and the Wakhan (9,000). The total population is 60,000. They can ENEMIES field 9,000 warriors. (The Wakhan and the Balhan do not serve Valheim. Unless they are The Assiran dislike their neighbors, except for Valheim and the Kameri. They are often hired, their 3,000 warriors will not go to war in support of Valheim.) raided. When they are, they retaliate viciously. ECONOMY LANGUAGE The Assiran are hunters and mountaineers. Their economy is based on trade with Valheim Assiran and the Kameran, trapping and small scale mining. Except for the Wakhan and the Balhan, they have been partially civilized by exposure to Valheim. Helva .......................................... 10% Valhani ....................................... 30% Ghiamem .................................... 5% RELIGION Kameri ........................................ 20% The Assiran worship the gods of Valheim. Some of their warriors belong to Valheim’s Society of Teutas. The favored gods of the Assiran are Teutas and Grimnir. BASIC CHARACTERISTICS Height - 72‖ Weight - 200# PERSONALITY Favored Weapons - Axes, Swords and Medium Spear The Assiran are kind to strangers and generous to their friends. They can be stubborn and Earth Equivalent - Scandinavian tireless when given a reason to hate someone. They are a religious people who are Other Notes - The Assiran prefer to wear fur and leather. They dislike helmets and incapable of forgiving anyone who violates a religious taboo. People who violate a taboo, favor the use of heavy shields. Fur-covered boots are a common piece of or become an enemy, are an enemy forever. apparel in this culture.

    LEGAL SYSTEM A Council of chiefs rules each tribe. Each council is advised by a Valhani Resident. Among the Wakhan and the Balhan the resident has no vote. Among the other tribes his status is equal to a tribal war chief.

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    ALLIES THE BAL’SANI The Bal’sani like the people of No’mal. They despise all other foreigners. The Col’ka are allies of the Cerulean Empire. They allow the Ceruleans to use their road in exchange for The Bal’sani believe their mountains are sacred. They, blessed above all men, were chosen goods and money. by the gods to serve as their guardians. They war on anyone who defiles the mountains. Over the years they have often fought the Cerulean Empire. They despise the Col’ka (a ENEMIES Bal’sani tribe) because they have chosen to ally with the Ceruleans. To the other tribes, this The Bal’sani despise Ceruleans, Dechans and the Rogizini. They have a blood feud with is unforgivable cowardice and heresy. the Col’ka because of their Cerulean alliance. The Col’ka allow Ceruleans free passage on the road. They kill Rogizini and Dechans who are not in the company of Ceruleans and any POPULATION foreigner that they find off the road in their mountains. They defend themselves against the The Bal’sani tribes are the Chal’ki (17,000), the Bal’boni (16,000), the Ar’sani (13,000) and other Bal’sani tribes, but do not seek conflict with them. the Col’ka (10,000). The Col’ka field 2,000 warriors. The other tribes have a total The Bal’sani tribes kill anyone who violates one of their sacred places. These are specific population of 46,000 and can field 9,000 warriors. mountain tops, caves and ravines. They are of great importance to the Bal’sani faith.

    ECONOMY LANGUAGE A barter system operates everywhere. The Col’ka use barter but also accept money. (The Balas Ceruleans sometimes refuse to sell them valued goods unless they pay in coin). The items that are most valued by the Bal’sani are weapons and armor. The Col’ka like exotic spices Dechan ....................................... 30% (20%) and fine liquor as well. Cerulean ..................................... 20% (40%) Rogizini ...................................... 5% (10%) RELIGION NOTE: The language set in parentheses is used by the Col’ka. The Bal’sani worship Elder forces of the earth and the elements, as personified by their mountains. Their major god is Domiel. They are animistic. The Col’ka are the same as the BASIC CHARACTERISTICS others in this, although some of their more ―civilized‖ members have begun to worship the Height - 67‖ Weight - 165# Cerulean gods as well. Favored Weapons - Bow, Spear and Sword Earth Equivalent - The Riffs of Algeria and Morocco PERSONALITY Other Notes - The Bal’sani use scalemail as a common item of apparel. They dislike shields and helmets. They favor strategies that allow them to hit enemies The Bal’sani are an unpredictable people with a reputation as vicious hill fighters. In battle, without risking damage themselves. they seek the total destruction of their enemy at the lowest possible cost. They never take prisoners and often kill severely wounded men as an act of mercy. They are talented bandits, night fighters and masters of the ambush who ―could track a fly‖ in the hills and CALENDAR (SOLAR) mountains of their homeland. It is the year 6319 as the Bal’sani reckon time. Their calendar dates from the creation of the first men by the gods (they say). These men were, of course, Bal’sani. As time passed their numbers grew until they were more than the rocks of the mountains. Finally, at the order of LEGAL SYSTEM their gods, the royal clans drove lesser men out of the sacred lands so that the homes of the Each Bal’sani family has its own land within the territory of its tribe. Only during major gods would be left in peace. Since this time (the year 1000 on their calendar) the Bal’sani invasions will one family aid another (in defense against a common enemy only). At all have been dedicated to a single causemaking sure that lesser men never return to the land other times, tradition demands that each family see to justice for itself. If they are too weak of the gods. to do so, no one else will do it for them. Only in exceptional cases (very serious crimes) will larger social units operate to punish a felon.

    The Col’ka vary from the organization above. The tribal land is controlled by the clans. Each clan assigns its member families land for their use. Land is owned in common by the clan. All other factors are the same. Among the Col’ka, it is more likely that families will help each other when a clan member is victimized.

    THE BAL’SANI Page 6 of 99

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    PERSONALITY BA’RUAL The citizens of Ba’rual are honest tradesmen. Trade are gruff, incorruptible, intelligent, honorable and literate people with little regard for personal comfort or luxury. They Ba’ru occupies a strategic position on the Sea of Cholchara. It was founded as a trade demand fair and honest treatment for all. When angered, they can be a stubborn, outpost of the Thaliban Empire. In the year 399 Ba’ru became an independent county. courageous and pragmatic enemies who will not admit defeat while a chance of victory Over the next 80 years, it took over smaller realms in its vicinity and, in the year 480, its remains. Count declared himself to be Maras I, King of Ba’rual.

    During his reign (477 - 501) Maras defeated Cholcharan invaders (490) with aid from the LEGAL SYSTEM Zen’da, and allied with the Ser’manda (by marrying the sister of their Ga’sha in 497). After Ba’rual is ruled by its own dynasty. Because of their tie to Marentia, and a common tie to his death, his barbarian queen served as Regent (501 - 516) until her three year old son was old Thaliban law, their legal code is almost identical to Marentia. old enough to rule. During this period the Zen’da, especially the Ser’manda, became fond friends of Ba’rual and its citizens came to accept barbarians as honorable men. The friendship that developed during the reign of Marta Windwhistle saved Ba’rual when, in ALLIES 520, major raids were launched against the Marentian realms. Under Kerain I (516 - 538) Ba’rual is the tributary ally of Marentia. They have strong ties with the Zen’da. and his successors, Ba’rual served as a base of operations for the Zen’da. Ba’rual’s army aided in the sacking of Cholchara and Asichi. She remained an active ally of the Zen’da ENEMIES until the invasions wound down around the year 600. Ba’rual detests L’p’nth’s faith. They have nothing to do with L’p’nth or anyone who trades From the end of this war until the year 981 Ba’rual was a peaceful trade center. In that year, with that nation. Ba’ru fell to L’p’nth. The nation resisted L’p’nthi rule until they were liberated by the Marentians. Once freed, Ba’rual joined in Marentia’s war on L’p’nth. In the year 989, their LANGUAGE capital was sacked by L’p’nth. The next spring the Marentians retook it and, ―in Ba’ru exuberation,‖ sacked it themselves. After the sacking of Ba’rual, King Ghamal II of Marentia made the nation a tributary ally of Marentia. Since this status was imposed on Marentian ................................... 50% them, Ba’rual has rebuilt their economy and prosperity has returned. Zen’dali ...................................... 30% Bhamoti ...................................... 15% Their current monarch (Kier II) wishes to end the Marentian alliance, if he can do so L’p’nth ........................................ 10% without a war. Sarghut ....................................... 5% Helva .......................................... 5% POPULATION Rizeeli ......................................... 5% The capital of Ba’rual is Ba’ru (17,000). The nation has a total population of 85,000. Ba’rual’s army consists of 400 constables, 800 Zen’da mercenaries, 800 Marentian foot and 2,400 trained militia. Her fleet consists of 9 small warships. Three Marentian warships are also based in her harbor. BASIC CHARACTERISTICS Height - 68‖ Weight - 170# Common Weapons - Scimitar, Dirk, Bows ECONOMY Ancestry - Ba’rual’s ancestors are, primarily, Zen’da barbarians and Thalibans. They Ba’rual’s economy is based on trade with Marentia and the Zen’da. They have one of the are tall, well-built people with dark hair and high cheekbones. Many of their finest arms industries in the world. citizens have aquiline noses and exceptional strength. RELIGION CALENDAR (SOLAR) Ba’rual is a lawful land. They worship gods who enforce, aid craftsmen and defend honest The Thaliban calendar is used in Ba’rual. By its reckoning, it is the year 1633. merchants.

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    Perilous Lands Culture Book

    PERSONALITY BHAMOTIN The Bhamoti are kind, generous and devout. Unless they have cause to dislike a stranger, they treat him fairly. When a stranger endangers them, attacks their land or property, or In the year 103, a column of fire fell from heaven and, speaking in tongues, ordered the commits acts of heresy or sacrilege, they are unforgiving. They give people the benefit of warrior Bhamot to carry its message into the world. This was the Miracle of Bhamot, one the doubt in most situations. Where no doubt exists, they give the person the treatment his of the cornerstones of the Bhamoti faith. For over 100 years after this event, the Bhamoti actions have earned. spread their new faith to the people on their island and sent missionaries into the hill around Lake Bhamot. In the year 231 a Rogizini Emir attempted to invade the island to check the LEGAL SYSTEM spread of the new faith. His army was decimated and the Bhamoti seized the hills south of Bhamotin is a theocracy ruled by an elected Primate. Under this Primate is a council of Lake Bhamot. After their victory, the Bhamoti expanded into the Black Forest, converted Archbishops and Soldier-Bishops who govern the land, command the armed forces and fill its people and built a civilization. In the year 239, they founded Kasha to celebrate their important government posts. The Primate is elected by this council, from among their victories for the faith. number, for life. Bhamotin has an organized society with an equitable court system. The Three generations of peace followed the founding of Kasha. Radical theologians believe judge for any trial is the highest ranking churchman available at the time, i.e., who can that this peace, when Adonai wished that his word be spread, caused the century of pain that come within two weeks of the arrest. The standard criminal penalties are imprisonment and followed. Beginning around the year 300, Bhamotin suffered from serious plagues, Climan death. Felons sentenced to more than two years in prison are sent to Provar, the nation’s raids and Rogizini ambushes. In the year 416 they fought a major war with the Cerulean penitentiary. At Provar, prisoners work in the mines until they die or their sentence has Empire and were badly beaten. For the next 45 years, they paid the Ceruleans a yearly been served. tribute in order to retain their independence. Conditions in this prison are horrendous. Elsewhere in Bhamotin, prison conditions are The Cerulean tribute ended in the reign of Toval Maresh as Primate of the Citadel (432 - good. 485). In the year 450, taking a Cerulean invasion of Hadat as an opportunity, Toval ended NOTE: Provar is three miles south of Provini. Its convicts are kept in a pit with a the tribute and declared war. In a short war (450 - 451) Bhamotin scored a major victory small lake at its center. The pit is dug in sand and surrounded by wood and the Ceruleans withdrew. During the rest of his reign, Toval increased the might of walls. Its walls are glassy and almost unclimbable, due to a magical Bhamotin, built a network of military roads, began the monastic orders and ordered the treatment by the prison’s builder. The only way into, or out of, the pit is on construction of Bhamotin’s first war fleet. On his death (at the age of 98), Bhamotin was on a wooden platform that is raised and lowered with a hoist. The prison also its way to becoming a major power. has an adobe building where the garrison lives and where important Bhamotin’s march to glory was postponed by Toval’s successor, Kravas the Blind (485 - prisoners are kept. Under the current warden, all prisoners are crowded 493). To honor Toval, Kravas ordered Bhamotin’s fleet to sweep the Climans from the seas. into the pit unless they can pay for the luxury of an unlighted cell in the The effort failed and the fleet was shattered. For two years after this debacle the Climans prison building. raided Bhamotin. Finally, the Climans shifted their attention elsewhere. Until the year 603, Bhamotin refrained for further military action and worked to recover from the ―Climan Debacle,‖ which they view as one of the most humiliating pages in their history. ALLIES Bhamotin has friendly relations with the Rizeela and treaties with both Aratad and Vahear. Peace ended when the Primate Zenara was killed by Rogizini raiders while inspecting the The treaty with Aratad is an alliance against Clima. The treaty with Vahear is aimed at the southern frontier (603). Her successor, Provinius Malcon (603 - 634), invaded the Rogizini Cerulean and Rogizini Empires. Empire to exact revenge. In this war (603 - 611) Bhamotin shattered two Rogizini armies and captured A’zan (renamed Provini in honor of the Primate). ENEMIES In the year 831, after 200 years of prosperity, the Cerulean Empire attacked. Due to the Bhamotin is the enemy of Clima, the Rogizini Empire and the Cerulean Empire. All of leadership of the Primate Zer (815 - 832) Bhamotin was almost conquered. In 832 Zer was these nations return Bhamotin’s hatred. replaced by Foyar the Bold (832 - 861). Foyar fought the Ceruleans for the better part of his reign. Finally, in the year 850, the war ended with a bloody victory in the Valley of Shame. Within a month after this week long battle the Ceruleans withdrew and the Rogizini Empire LANGUAGE attacked. In the Rogizini war (850 - 852) Bhamotin sacked Tilal and defeated a 50,000-man Bhamoti Rogizini army in battle (though outnumbered more than 5-to-1). Foyar spent the final years Climan ........................................ 5% of his reign reforming many of Bhamotin’s monastic orders into Chivalrous orders, to Gomese ....................................... 5% provide the nation with well-trained defenders in time of war. Fomorian.................................... 10% Since Foyar’s reign, Bhamotin has become a power. At sea, they have defeated the Climans Cerulean ..................................... 10% and conquered some of the small islands held by that nation. They are one of the dominant Donaran ..................................... 10% naval powers in the Sea of Tears and one of the most progressive forces of Law in the world. La’Ced ........................................ 10% Aratad ......................................... 15% POPULATION Rogizini ...................................... 20% Marentian ................................... 25% The nation’s four cities are Bhamotin (39,000), the capital, Kasha (22,000), Vistair (14,000) Rizeeli ......................................... 40% and Provini (13,000). The total population of the nation is 360,000.

     Bhamotin’s regular army consists of 12,000 footmen and 2,000 cavalry. They also have 15 Chivalrous Orders who provide soldiers for many purposes. The total strength of these orders is 2,000 footmen and 2,000 cavalry. BASIC CHARACTERISTICS Height - 68‖ Weight - 165# NOTE: The oldest Chivalrous Order is the Order of the Fiery Citadel, founded in Common Weapons - Falchion, Pike, Short Sword 854. It has a strength of 400 footmen and 400 cavalry. It defends the Ancestry - The Bhamoti are related to the Rizeela and the Bal’sani. They merge the Citadel in Bhamotin and serves as the Primate’s personal guard. Another appearance of those peoples. Elite Order is the Order of the River, founded in 857. It has 600 footmen and is dedicated to defending the Paiten river against Rogizini and CALENDAR (SOLAR) Cerulean invaders. They occupy three fortresses on this waterway. The other 13 orders in the land serve various defense and missionary functions. It is the year 997 in this calendar. Bhamotin’s calendar is used by Bhamotin and the Rizeela. Their total strength is 1,000 footmen and 1,600 cavalry. All members of the It dates from the Miracle of Bhamot. The legend is: Chivalrous Orders are elite knights. They are armored in chainmail, plate During a severe winter the villages were starving. Bhamot, the greatest hunter in the land, mail or plate armor and carry shields in battle. swore that he would find meat and would not return until he had more than two hands could Bhamotin’s fleet is controlled by the Primate through his Bishop Admiral. It contains 100 carry. With this vow he entered the rough lands of the interior. A full month passed and, warships, including 45 trireme size or larger. Their fleet also has 1,600 elite marines who when search parties failed to find him, he was given up for dead. Because of his reputation, serve on their larger vessels. (They are one of a few nations who have trained marines.) and the fact that he sacrificed himself in a quest to save his brothers, a pyre was built in his honor on the highest hill on the island. As soon as it was lit, the winds died and the sun blackened. From the center of the flames, Bhamot strode out to his people dressed in fine RELIGION robes with hair the color of the sun. In a voice that filled the island he told of his adventure Bhamotin is fanatically lawful. Their major god is Adonai. They are intolerant of all other and revealed the mystery of the sacred pillar. From that day, until he mounted the sky in faiths. Bhamotin considers heresy, sacrilege and other religious crimes to be the most flames, Bhamot led the people in the service of the true god - Adonai. heinous crimes of all.

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    Perilous Lands Culture Book

    Most Caldans are dedicated sportsmen and gamblers. Theirs is a physical society. They enjoy athletic events and skillfully staged passages at arms, especially when a wager rides CALDO on the outcome. It is truly said that ―a Caldan would bet on his own death of he thought he had a chance to collect afterwards.‖ The Caldans are descended from two Kazi clans who migrated from the Kaz 800 years ago. Until the year 339 they fought a constant war for survival against giants and trolls. In that year, they cleared their plateau and drove their enemies into the Elder Mountains. For four LEGAL SYSTEM centuries after this victory the nation grew and became civilized. During this period of Caldo is a dual monarchy, created by the dynastic fusion of Clans Bara and Caldo. peace they were given the Dagger and the Jewel by the Dwarves of Kril Schrandor as a Tradition demands that the male leader of Clan Caldo marry the female leader of Clan Bara. streward for a great service the 1 Dagger did for the dwarves. The Caldan is called the Dagger of Caldo and War-King. The Baran is called the Jewel of thUnder the 13 Dagger of Caldo (731 - 748) a blood alliance was formed with the Kazi. Caldo and Peace-Queen. The Dagger controls the armed forces (except for the Jewel This opened the north to Caldan traders. Over the next 100 years, the Caldans built roads to Guard), all fortifications and military affairs. The Jewel controls the economy, trade, the Djanesborg and Dirllar and fought the Fierazi barbarians who tried to bar their way. In the Jewel Guard and civilian affairs. year 889 Caldo joined Salaq to defeat the Don Host at the Battle of Xad. After this battle, NOTE: The division of responsibility above is like that of the Caldan family. Men ththeir alliance ended when a Salaqi noble insulted the cousin of the 19 Dagger. Caldo take care of fighting, protecting the home, providing for the family and withdrew its forces and swore never again to fight for Salaq when this man went handling danger. Women hold the purse strings, care for the young and unpunished. keep the home running smoothly. Excluding perennial wars with the trolls, Caldo remained at peace for 200 years after this Crime in Caldo is resolved in both modern and ancient ways. For most crimes suspects are war. In the year 987 they recognized Donara’s right to exist as a kingdom. In 1081 the held prisoner for a fortnight. During this time, people go to the constables and testify for or King of Donara demanded that they pay a yearly tribute or face conquest. Caldo responded against the suspect. When the period of investigation is over the testimony is examined by by invading Donara. From 1081 - 1084 the war ravaged Donara. In the year 1082, Kazi three judges who decide on a verdict. At no time is the suspect allowed to face his accusers riders and elements of the Dagger Legion torched manors on the outskirts of the royal city or give any testimony on his own behalf. The first that he knows about the trial is when he of Donara (during the Battle of Eama). After some minor reverses, the Caldans made peace, is taken to court and the verdict is read. with minor territorial gains. In the decade since this war they have returned to their normal Any person who is found guilty of a crime can demand to be tried by ancient law. For pursuits - trade, training and troll-baiting. minor crimes, this is trial by combat. For major crimes, it is trial by fire (walking hot coals). The standard penalties for crimes in Caldo are mutilation, death and death in the arena. POPULATION NOTE: For the death in the arena penalty, the felon is put in the arena at dawn Though civilized, Caldo retains its clan organization. There are two clans. Clan Bara with the non-magical weapon of his choice. He is attacked without rest by dwells in the north, centered around the city of Bara (23,000). It population is 125,000. various adversaries, who are replaced as they die or tire, until he dies. Clan Caldo controls the south. Its central city, Caldo (20,000), is built in and around an Should he survive until noon, he is judged to be worthy of life and is ancient fortress built by, and for, Giants. The total population of the clan is 160,000. The banished from the nation under heavy guard. The adversaries selected nation has 285,000 citizens. depend on the reputation of the criminal. They can be other criminals, Caldo’s armed forces are highly-trained and elite. Their major military units are the Dagger heavily armored soldiers, skilled warriors or non-human adversaries such Legion and the Jewel Guard. The Dagger Legion consists of 5,200 footmen (4,200 in as trolls. chainmail and 1,000 in platemail), 400 peltasts (chainmail) and 400 cavalry (200 chainmail, 200 platemail). The Jewel Guard is composed of 200 mounted knights in Plate Armor who ALLIES are the most competent and noble soldiers in the nation. Caldo has a familial tie with the tribes of the Kaz. They have friendly relations with Other than these forces, Caldo has 1,200 Kazi mercenaries, 400 Guardsmen (a garrison for Djanesborg, often trade with Dirllar and have a profound respect for Dwarves. the northern trade roads) and a national militia of 16,000 trained footmen.

    NOTE: Military training is compulsory for Caldan men. Those who show great ENEMIES skill are enrolled in the Dagger Legion. Others are enlisted in the militia The Caldans despise Kotothi creatures, especially Trolls. They consider the Donarans to be until they are too old to serve in battle. Veterans who prove their ability in an arrogant and immoral people with no concern for proper honor. battle are invited to join the Jewel Guard. Should it be necessary, the nation can levy an additional 8,000 men, by calling on old men and partially-trained youths, to resist invasion. LANGUAGE Caldan POPULATION DETAILS Zen’dali ...................................... 5% Bara is supported by 11 towns (average population of 2,170). Caldo is supported by 11 Dwarf Elder ............................... 10% towns (average population of 2,040). There are also 3 fortress towns (average population Donaran ..................................... 20% 2,270). Total town population is 52,500 So’reas........................................ 10% There are 356 villages in the north (average population of 220) that are of Clan Bara. Dirlla .......................................... 15% Another 597 villages in the south (average population of 185) are of Clan Caldo. Total Djani ........................................... 25% villiage population is 189,500. Salaqi.......................................... 15% Kazi ............................................. 40% No’reas ....................................... 10% ECONOMY The Caldan plateau supports large herds of cattle and sheep. Their cities produce some of BASIC CHARACTERISTICS the world’s finest iron and stone work. Caldan armorer’s are said to be the finest armor-Height - 67‖ Weight - 165# makers in the human world. Common Weapons - Pike, Short Sword, Javelin Caldo controls land trade to and from Djanesborg and Dirllar. They charge a high tariff to Ancestry - Caldans are of Kazi stock those who use their roads. Traders who refuse are left to the ―tender‖ mercies of the Kazi.

    Farming style is ―Refined‖ with a support ratio of 0.15 CALENDAR (SOLAR) This calendar dates from their conquest of the Citadel of the Giants, the current site of the city of Caldo. It is the year 761 to the Caldans. The reasons this victory is of importance to RELIGION the Caldans are that it eliminated the last Kotothi stronghold in their land and, as a reward Caldan religion centers around ancestor worship. They respect the Elder Gods but do not for freeing the Dwarven slaves of the Giants, it earned them the Dagger and the Jewel. worship them. All Caldans know their lineage for at least five generations. Because of their dedication to their ancestors, many Caldans worship Gods of the Dead (to better the lot of their ancestors in the after-life). They seek to placate the supernatural, not to serve it. THE CALDAN FAMILY The Caldan family is a multi-lineal, communal unit. Children belong to the clan of the parent of the same sex, i.e., all sons belong to the father’s clan and all daughters belong to PERSONALITY the mother’s clan. No birth is illegitimate in Caldo. The central feature of Caldan society is family loyalty. Outsiders who insult a family member are rarely forgiven. Except for an obsession with family honor, Caldans are kind, NOTE: Caldan society has a class of low status individuals who belong to the friendly and generous people. As long as family, clan and nation are not threatened, they do Caldan state because their parent refused them and thus, they have no clan. their best to help fellow Caldans and guests from foreign lands. In most cases, foreigners are responsible for this class in Caldan society. If these children are lucky, their other parent’s clan take them as a ward. Though they still have little status in this situation, they do have a clan. In Caldan society, to be without a clan is to be nothing. CALDO Page 9 of 99

    Perilous Lands Culture Book Caldan marriages are an alliance between two clans, not a license to bear children. The THE DAGGER Caldan system does not distinguish between a child of married parents and a child of The Dagger is the symbol of Clan Caldo. It grants its wielder increased strength and speed unmarried parents. What matters is the child’s clan affiliation. (By the standards of most in battle. When he is sorely pressed, it draws on the strength of the Jewel without the user’s societies, Caldo is a promiscuous land with strange and immoral customs.) direct volition. This power merges his spirit with the ancestral spirits of Clans Caldo and Bara, creating a nearly invincible engine of destruction capable of wielding the knowledge THE ROYAL LINE and power of more than 25 generations of Caldan rulers. Succession in the royal line assumes that the king and queen are the parents of any child that The Dagger can only be touched or used by its rightful owner. Any other person who either is responsible for, as detailed above. In all cases, the first male child of either parent touches it, including a former owner, suffers severe burns and is unable to retain his grip on is heir to the Dagger. The first daughter of the Jewel inherits the Jewel. If the reigning it. Anyone, except its owner, who touches it with anything except his bare hand is Jewel does not have any daughters, daughters fathered by the Dagger on other Baran transformed into a dog instead. women may inherit.

    The Dagger and the Jewel pass to their heirs when both are at least 18-years-old (the Caldan THE JEWEL age of maturity). At this time, the parents step down and become government advisors and The Jewel is the symbol of Clan Bara. It halves endurance costs for spells and increases all office holders. They usually remain powerful in the government until the day that they die. magical defenses of its owner. It is the repository of knowledge for, and key to the spirits of, EXAMPLE - The current heir to the Dagger was born in 1084. The heir to the Jewel the royal lines of Caldo and Bara. The holder can call on these ancestors for knowledge, was born in 1088. The Dagger and Jewel will pass to them on the Jewel’s information and advice. She may not wield their power in any other way. The Jewel can be th18 birthday in the year 1107. The Dagger heir will be 23-years-old at that used to communicate with the Dagger holder and all former holders of the Dagger or the time. Jewel who are alive. This ability allows the user to communicate and see what the person is doing (to determine if they need help). It does not extend beyond the royal line and may not be used for any other persons.

    Any person, other than its owner, who touches the Jewel, very soul comes under attack as long as contact is maintained and will be unable to release the gem without aid. If killed in this manner, the thief’s spirit is sucked into the spiritual realm inhabited by the Caldan Royal Spirits. These spirits will see to it that the would-be thief has an eventful afterlife. CALDO Page 10 of 99

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