Weapon Name Ammo Shots ROF Range Damage Availability Cost
PISTOLS Colt Detective .38 Spec 6 1 8 3D4-1 Rare $50 M32 Five-Seven 5.7mm 20 1 or 2 10 3D6, AP1 Common $100 TA Bastard MkII 12mm 7 1 or 2 12 4D6 Scarce $100 police 10mm 10mm 12 1 or 2 10 3D6+1 Common $100 Colt Holdout 10mm 7 1 or 2 8 3D6 Scarce $100 TEC-60 10mm 20 2 or 6 4/10 3D6+1 Scarce $125 Colt Peacemaker .357 6 1* 10 3D6+1 Rare $50 "" .38 Spec 6 1* 10 3D4 " “ Casul Maximum 13mm 5 1 12 3D8+3 Very Rare $200 Eagle Assault 5.7mm 24 2 or 3 5/10 3D6, AP1 Scarce $150 A.A. Ranger 12mm 2 1 or 2 15 4D6 Very Rare $900 HI Thunderer 9mmC 8 1 or 2 10 3D6 Rare $25 derringer varies 2 1 6 varies Rare $50 Taser special 10 1 5 special Rare $300
SUBMACHINEGUNS P260 5.7mm 50 2 or 9 6/10 3D6, AP1 Common $150 Ingram Mac-12 5.7mm 36 2 or 12 5/10 3D6, AP1 Scarce $150 Commando 6mm 30 2 or 6 8/16 2D10+2 Scarce $200 HI Blazer 9mmC 24 2 or 6 5/10 3D6 Rare ($50) H&K MP 55 10mm 30 2 or 6 6/12 3D6+1 Scarce $175 H&K MP 20A 10mm 30 2 or 9 6/12 3D6+1/2D6+1 Very Rare $300 Fusil 10mm 30 2 or 3 5/10 3D6+1 Scarce $150 Calico M2043 10mm 2x25 2 or 6 5/10 3D6+1 Rare $175 T.A. Predator MKI 12mm 30 2 or 6 5/12 4D6 Common $150
RIFLES M2071 ASR 6mm 40 2 or 9 12/20 2D10+4 Common $225 T.A. Defender. Mk III 8mm 30 2 or 6 10/24 3D10+3 Common $225 T.A. Longstreet 15mm 4 1 40 4D12+2 Scarce $800 NA sniper 8mm 10 1 or 2 30 3D10+3 Scarce $600 Lever action rep 6mm 9 1* 20 2D10+4 Rare $100 Lever action rep 8mm 8 1* 24 3D10+3 Rare $100 Hunting rifle 5.7mm 8 1 or 2 12 3D6+1, AP1 Common $125 Hunting rifle 6mm 8 1 or 2 20 2D10+4 Common $150 Hunting rifle 8mm 6 1 or 2 25 3D10+3 Common $150 HI Damnation 10mmC 30 2 or 6 10/20 4D8 Very Rare ($75) Colt ACR 6mm 60 2 or 3 20 2D10+4 Rare $1000
ACR grenade launcher 20mm 2 1 20 3D10, BR3 Very Rare $20 HI Damocles 12mmC 8 1 35 5D8, AP2 Very Rare ($75) TSAR 6mm 30 2 or 9 12/20 2D10+4 Experimental $1000
TSAR gyrojet round 10mmG - Tranq. Gun Tranq dart 1 1 10 special Rare $150
MACHINEGUNS M2049A4 6mm 100 2 or 12 20 2D10+4 Scarce $1000 T.A. Mk26 8mm 75 2 or 9 24 3D10+3 Scarce $1000 X76 Fivepack 5.7mm 300 15 or 30 12 3D6+1, AP1 Very Rare $1200 HI SAW 12mmC 60 2 or 6 10/20 5D8, AP2 Very Rare ($100) M2 .50 HMG 0.50 BMG 100 6 40 4D12+2, AP1 Rare $1000
SHOTGUN 12 ga pump 12 ga. 8 1 shotgun shotgun Common $150
shotgun 12 ga dbl barrel 12 ga. 2 1 or 2 shotgun V. Common $100
shotgun 12 ga Semi-auto 12 ga. 5 1 or 2 shotgun Rare $200
shotgun Saiga XM-12 12 ga. 8 2 or 3 shotgun Very Rare $600
shotgun T.A. Hunter 12 ga. 15 1 or 2 shotgun Very Rare $250
shotgun Wasteland Wopper 12 ga 4 1 or 2 shotgun Rare $200
GRENADES Fragmenting - 1 1 5 4D10, BR10 Common $100 High explosive - 1 1 5 5D10, BR5 Scarce $100 Flash-bang - 1 1 5 See text Scarce $100 Sticky bomb - 1 1 - 4D20, AP5 Rare $150 Tear gas - 1 1 5 See text Common $100 Smoke/improved smoke - 1 1 5 See text Common $25/$50 Molotov Cocktail - 1 1 4 See text Common $10
HEAVY WEAPONS flamethrower fuel 10 1 10 See text Rare $1750 Armoco Gren. Launcher 40mm gren. 12 1 50 By grenade Rare $2000 81mm mortar 81mm mortar NA 1 special 8D8, BR10 Rare $1500 M230 grenade launcher 40mm gren. 1 1 25 By grenade Rare $2000 M720 grenade launcher 20mm gren. 6 1 20 By grenade Rare $1250 AT rocket 90mm HEAT 1 1 50 5D20, AP5 Rare $500 RPG-14 85mm HEAT 1 1 50 5D20, AP5 Scarce $2000 M-95 LGAT LGAT missle 1 1 100 6D20, AP5 Rare $5000 Satchel charge - 1 1 3 8D8, BR10 Rare $250
A-P mine - 1 1 - 3D10, BR3 Common $100 A-V mine - 1 1 - 5D20, AP2, BR3 Scarce $300 Claymore - 1 1 - 4D12, BR5 Common $250/$400 C-4 - 1 1 - 1D8, BR5 Scarce $10/oz. C-20 - 1 1 - 1D12, BR5 Rare $20/oz. Dynamite (TNT) - 1 1 4 4D12, BR10 Common $10/stick
Flintrock pistol .40 musket 1 1 5 2D6 Scarce $50 Cap-and-ball pistol .44 C&B 6 1* 10 3D6 Very Rare $50 Flintrock rifle .50 musket 1 1 10 4D8 Scarce $100 Blunderbuss junk 1 1 5 8D4 Scarce $75 Springfield rifle .58 C&B 1 1 15 5D8 Very Rare $85
High-Tech IW-91 pistol 11.2mmG 6 1 20 4D6 Very Rare $300 “” 0.45 “ “ 5 3D6 - - IW-40 rifle 12.5mmG 20 2 or 6 50 5D10 Very Rare $800 M-40 Ripper Energy special special 15 special Very rare $5000 XM-60 4mm 50 1 or 3 20 2D12, AP2 Experimental $4000
1] Although some weapons are listed as having certain accessories (flashlights, laser sights, etc), it is assumed that the costs listed in
the table do not include these items. The exception to this is a folding stock, which is always included. 2] Civilian versions of weapons cost 75% of the list price (round up). Unless otherwise noted, civilian models cannot be converted to
3] Armor values against shotgun ammo (not slug) are increased by one if the target is wearing armor on the hit location.
thColt Detective: An ancient weapon from the early 20 century, this piece would normally only be found in an antique museum.
However, a large number of these guns and ammo have resurfaced after the looting of police armories soon after the war. The .38
Special round is easy to reload, making it popular for those who know how. The weapon is also easily concealed (+1 to Sneak/Smarts
Colt Holdout: Also from Colt Industries, but a more recent model, the Colt Holdout was a popular police and civilian small frame semi-auto pistol chambered in 10mm. Versions sold in Canada and Mexico used the ancient, but still popular 9mm round instead (3D6-1 damage, otherwise the same).
Colt M-32 Five Seven: A licensed version of the venerable FN Five-Seven, the M-32 was the standard sidearm of the NA military. The 5.7mm ammunition was well known for its ability to penetrate light body armor (AP1). (FN Five-Seven)
Colt Peacemaker: A single action revolver in 2094 ? You must be joking, right ? Wrong. Due to the “Wild West” nostalgia craze of the 2060’s, a large number of Colt Peacemakers were made and sold to the adoring public. More importantly, several die sets and
molds for this gun made it through the war, as well as a large store of ammunition (.357 Magnum and .38 Special) and spare cases.
Several survivor settlements are known to have the dies and molds, and the other equipment to produce this weapon. This pistol can
use either ammunition interchangeably. The Rate of Fire “1*” indicates that the weapon may fire one round, but then must be
recocked. If the user makes a Quickdraw TN 5 roll, the recocking takes no time. Otherwise, the user must take 1 action to recock the
weapon. Some rumors indicate at least one version of this pistol is chambered in 10mm (which would not be interchangeable with the
other 2 munitions). Like the original Peacemaker, the model can only be reloaded one round at a time.
Casul Maximum: Pushing the limits of handgun ammunition, the Casul Maximum was the last weapon produced by Casul Firearms. Introduced in 2072, the weapon used the largest, most powerful conventional cased pistol bullet known, the 13mm Maximum. This round was too big for a semi-automatic frame, so Casul used a large revolver frame. While the pistol was engineered to reduce the
recoil of the ammunition (ported barrel and a shock dampening frame), if the weapon is used to double-tap, the second shot is at a –1
to hit due to the violent recoil. The weapon came with a built-in laser sight, a clip for a flashlight, and the buyers name engraved on
the titanium plated frame (S&W 750).
Eagle Assault: The Eagle Assault was the most commonly produced machine pistol before the war (along with the virtually identical Glock-53). Chambered for the 5.7mm round, the weapon looks like an ordinary pistol, with a slightly extended clip portuding about
1cm from the butt of the magazine well. The weapon can either single shot, double-tap, or fire a burst of 3 rounds. This weapon was
a favorite of bodyguards and the Secret Service. (Glock 53)
Police 10mm: Manufactured by several different companies (all were virtually identical in capability), the “police 10mm” was the standard sidearm of most police agencies in the NA and SA. (Colt Police, SIG P310, Ruger Guardian)
TEC-60: Before being shut down by the City of Lost Angels, the TEC corporation produced the last in its series of cheap “assault pistols”. This weapon was simply made, allowing the manufacturer to produce an enormous quantity before closing its doors. Cheap and readily available, the weapon was popular with gang-bangers and mobsters. While originally manufactured in semi-automatic only, a cheap and easy modification (Trade:Weaponsmith TN (3)) modified it to the fully automatic stats listed. The vast majority of
these weapons are fully automatic. Due to the short barrel, the weapon produced a heavy recoil. All bursts after the first have an
additional –1 to hit penalty. This weapon has no provisions for an external sight.
Aiken Armory Ranger: A popular target shooting or “varmint” gun in the CSA, the Ranger is a long barreled pistol. The weapon holds 2 rounds of 12mm ammo through a top-break action, each of which must be reloaded individually. The parallel 2 barrels allow
the user to fire 1 or 2 shots in a round, although if firing 2 shots, they must be at the same target (treat as a double-tap). The weapon is
considered a Match weapon (already factored into the stats), and typically comes with a x2 scope (not included in cost).
Hellstromme Industries Thunderer: Maybe a better name would be the “Throckmorton Industries Thunderer”. Technically made by Hellstromme Industries factories after the war, this weapon is used solely by the Combine and its forces. Containing the same self-
destruct device as all Combine arms and vehicles, the pistol uses a 9mm caseless round. The bulk of the round prevents a large
magazine capacity, although extended magazines are theoretically possible. This weapon, like the other HI caseless weapons, has one
great advantage – it is extremely durable and nearly impossible to jam. If the user busts with an attack roll with this weapon, there is a 50% chance the user can ignore the bust, and use the other dice to determine if the shot hits. The cost of this weapon reflects that no
one (other than Blackhats) can use it without causing it to self destruct. Typically, no one will want to purchase one, either.
Tredegar Arms “Bastard” MKII: Produced by the venerable Tredegar Arms, this is the largest calibered sidearm of any standing military, using the 12mm Action-Express. While using such a large round is questionable, the MKII was semi-affectionately nicknamed the “Bastard” by those who used it. This weapon has a built in compensator (already factored in).
Derringer: the name encompasses a number of similar weapons; the only difference being the type of ammunition they use. The derringer comes in 9mm (3D6-1), 10mm (3D6), 5.7mm (3d6-1, AP1), or .38 Special (3D4-1) depending on the make. This type of weapon has only 2 singly loaded shots. This weapon is too small to mount a scope or laser sight.
Taser: as per Wasted West
P-260: Another licensed version of an FN product, the P-260 is an evolutionary update of the original P-90 SMG. Improvements include a more durable plastic body, an improved shell extractor, and a slightly extended barrel. A laser sight was built in to some
models. A civilian version was available which was not capable of autofire. This weapon does not have an extended clip available.
This weapon was often issued to vehicle crews and rear-area personnel.
Ingram Mac-12: After the rights to the defunct Ingram name were purchase in 2023, the company was relaunched later that year. The most notable weapon the company made was the Ingram Mac-12, which was a derivative of the old Mac-10 and Mac-11 series. Chambered for the 5.7mm cartridge, this smg featured a very high rate of automatic fire, and a large magazine capacity. This weapon
has a folding stock. A civilian version was available which was not capable of autofire.
Ruger Commando: The Ruger Commando was marketed to a mostly NA audience of police and security forces. Almost more of a short barreled carbine than a submachinegun, the Commando even uses some of the same parts as the M-2071 Colt Assault Rifle (including the magazine). The short barrel makes for a heavy recoil and if the weapon is used to double-tap, the second shot is at a –1
to hit due to the violent recoil. Also, and bursts after the first are at an additional –1 to hit penalty. This SMG is not designed to be
fired with one hand. Users firing this weapon with one hand suffer a –1 penalty to hit. A civilian version was available which was not
capable of autofire, although it can be converted to do so, requiring a machine shop and a Fair (5) Trade:Weaponsmith roll. (Colt M-5)
Hellstromme Industries Blazer: Made by the factories (formerly owned by) Hellstromme, the Blazer is another Combine weapon. This SMG uses the same 9mm caseless ammunition as the Thunderer. This weapon, like the other HI caseless weapons, has one great
advantage – it is extremely durable and nearly impossible to jam. If the user busts with an attack roll with this weapon, there is a 50% chance the user can ignore the bust, and use the other dice to determine if the shot hits. This weapon has a folding stock. Don’t forget
about the ever present self-destruct mechanism ! The cost of this weapon reflects that no one (other than Blackhats) can use it without
causing it to self destruct. Typically, no one will want to purchase one, either.
H&K MP55: A popular import form overseas, many police departments on both sides of the border used this SMG. This is a very accurate, dependable weapon that is highly sought after now. The weapon came with a built in LED flashlight, folding stock and laser
sight. Whether those are still functioning after 13+ years of abuse is another question. A civilian version was available which was not
capable of autofire. (SIG S-60)
H&K MP 20A: As per the Wasted West, although the damage is slightly different.
Fusil-10: The Fusil is a Mexican SMG modeled after the MP-75. While not as accurate, and only capable or single, double-tap or a single burst fire, the weapon is still dependable and popular down south. This weapon has a folding stock. (Beretta Ghost, Tredegar
Tredegar Arms “Predator” MKI: A recent addition to the SA armories, Tredegar Arms introduced the Predator to the SA military in 2078. Chambered in the same 12mm as the TA “Bastard”, this large caliber SMG is hard-hitting. This weapon was often issued to
vehicle crews and rear-area personnel. This SMG is not designed to be fired with one hand. Users firing this weapon with one hand
suffer a –1 penalty to hit. This weapon has a folding stock.
Calico M2043: The Calico Arms Company introduced another innovative smg in 2043. Using a bullpup configuration, this weapon featured 2 magazine wells, one in front of the other. This weapon can fire from either, and can be set to either fire from one, then the
other, or alternate from each other. This weapon was chambered in 10mm, but a version in 9mm (same stats, but damage = 3D6), was
released in Mexico a few years later. This SMG is not designed to be fired with one hand. Users firing this weapon with one hand
suffer a –1 penalty to hit.
M-2071 ASR: This rifle is the standard smallarm for the NA. Chambered in 6mm (a derivative of the older 5.56mm NATO ammunition), the M2071 is a well-balanced, durable rifle. A bullpup design, this rifle uses a clear plastic wide magazine, holding 40
rounds. The weapon has a built in laser sight (whether it is still functioning after 13+ years of abuse is another question), bayonet
mount, mounting brackets for the Land Warrior II system, and can be equipped with an underslung 30mm grenade launcher (M230). A civilian version was available which used a 20 round magazine, was not capable of autofire or mounting the grenade launcher, and
had none of the bayonet or Land Warrior II fittings.
Tredegar Arms “Defender” MKIII: This rifle is the standard smallarm for the SA. Chambered in 8mm (a derivative of the older 7.62mm NATO ammunition), the TA Defender is a well-balanced, durable rifle. A bullpup design, this rifle uses a clear plastic
magazine, holding 30 rounds. The weapon has a built in laser sight (whether it is still functioning after 13+ years of abuse is another
question), bayonet mount, mounting brackets for the Land Warrior II system, and can be equipped with an underslung 30mm grenade
launcher (M720). A civilian version was available which used a 20 round magazine, was not capable of autofire or mounting the grenade launcher, and had none of the bayonet or Land Warrior II fittings.
Tredegar Arms “Longstreet” MKI: This weapon is the standard sniper rifle of the SA. Production started in 2080, so it is relatively rare. Chambered in the newly developed 15mm Long caliber, this weapon is capable of hitting and killing most (normal) targets in
one shot (the normal round is AP2). The weapon uses a 4 round internal magazine (rounds must be reloaded one at a time), and while
is technically a semi-automatic, is mechanically limited to firing no more than one shot an action. Furthermore, anyone not aiming for
one round before each shot suffers a hip-fire penalty to hit (-2). The weapon also comes with a built-in bipod, a wire-cutter, a laser
sight (whether it is still functioning after 13+ years of abuse is another question), and mounting brackets for the Land Warrior II
NA Sniper: A generic name for one of several almost identical models. The NA alliance promoted firepower over long-range accuracy, and as a result, did not have a really dedicated sniper rifle, like the SA “Longstreet”. The NA sniper is one of several almost identical weapons, all chambered in 8mm (how ironic), derived from civilian weapons. This semi-automatic, clip-fed weapon has a
built in bipod, a wire-cutter, a compensator, a laser sight (whether it is still functioning after 13+ years of abuse is another question),
and mounting brackets for the Land Warrior II system. It also has mounting brackets for an underslung 30mm grenade launcher (M720). (Springfield '07, Ruger Predator, Walther M3000)
Lever-action repeater: Another Wild West recreation weapon, this rifle was manufactured by a number of reproduction companies before the war, and is still manufactured in some settlements after the war (as with the Colt Peacemaker, several sets of dies and molds
survived the war). The only difference between models is the caliber the rifle is chambered for (6mm or 8mm). The weapons uses an
internal magazine that must be reloaded one round at a time. The Rate of Fire “1*” indicates that the weapon may fire one round, but
then must be recocked. If the user makes a Quickdraw TN 5 roll, the recocking takes no time. Otherwise, the user must take 1 action
to recock the weapon.