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Law Order 3 Justice is Served walkthrough

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Law Order 3 Justice is Served walkthrough

    Jessica Plunkenstein & The

    Düsseldorf Conspiracy

    Walkthrough

    Len Green 28th August

    2005 lengreen@hotmail.com

    PREFACE :-

    Read the Manual-file for operating instructions etc.

    I have copied the „Overview‟ from the Manual (with permission from

    Greg Edwards, the game Developer). It gives a very brief outline of the

    flavor of the game --- its extreme humor & erudition … and that is very much an understatement!

    I‟m afraid that I can‟t in ANY WAY emulate that, and so this walkthrough will be very dry and factual … my apologies in advance.

OVERVIEW

    It‟s been a peculiar day for Jessica Plunkenstein. By a freak twist of fate and airline security, she finds herself battling evil Barons bent on world domination, evil

    headmistresses bent on pathological propriety, and evil yodelers bent on nothing in

    particular. Full of llamas, Ninjas, French people, pickled herring, dubious German

    accents, Yetis in heat, and musical theatre up the wazoo, Jessica‟s adventures bring her from the Amazonian Rain Forests to the Norwegian Alps with layovers along the Eastern

    seaboard. So tag along, and with luck, you, too, can unravel The Düsseldorf Conspiracy.

    INTRODUCTION :-

{A} VERY IMPORTANT !!

    The version I played and upon which this walkthrough is based is v1.4

    (A slightly updated version v1.5 is due to be released shortly).

     In this version, due to AGS limitations, although you can generally

    enter &/or exit doors and other openings easily, it is sometimes extremely difficult. There are even occasions where I had to try a ? dozen times or

    more before succeeding!

    However, this glitch is well known to the Developer who gave me the

    following advice, and since using it I had NO TROUBLES WHATSOEVER!

    If you have ANY difficulty click a little past the door in the

    way you want Jessica to walk … e.g. If you want to enter a door

    near the top of the screen, click a little bit above it. Similarly, if

    you want to enter a door at the left side of the screen, click a

    {B} The operative cursors are in the form of a + with a small picture little bit to the left of the door.

    indicating its use just above and to the right. The active spot of each of these

    cursors is the center (red) point of the + (and not the picture … as might be assumed incorrectly)!

    {C} In this walkthrough, whenever it says “Talk to” or “Take (Pick up,

    Grab, etc.)” always LOOK at the person or object first.

    {D} When talking to ANYBODY, always exhaust all dialogue options (until they start repeating)!

    {E} You can play each section of the game in many different orders. The following walkthrough describes only one of these … and not necessarily

    the best.

     It‟s best to play in your OWN individual order … so long as you do

    everything essential sooner or later, you will advance easily throughout the

    game.

    {F} There are a very large number of actions you must perform and all of them are described here. There are some actions which are not essential to

    complete the game. Most of these have NOT been included in the

    walkthrough … but of course if you DO perform them they cannot possibly

    „spoil‟ your game (they may even add to it)!

    {G} This walkthrough has been arranged as far as possible ONLY in

    accordance with the logical development of the game … and NOT the shortest &/or quickest route.

     As an example:- Suppose the logic of the game leads you to enter

    some location in order to pick up object X, and you do so. You see there

    (often well displayed) object Y which is not needed at that time but will probably be essential later. The walkthrough will NOT tell you to pick it up (although no harm will be done if you do) … which would be the most

    efficient method! Later on in the game, it will probably be apparent

(logically) that you need Y for some later sequence and the walkthrough will

    tell you to return to the same location to get it.

    Obviously, this is not the quickest way to play (or describe) the game.

    If of course you DID pick it up earlier you will not need to return to pick it

    up later … no harm will have been done and you will have saved a little time! ?

     This may quite probably seem long winded (and a very long way

    round) --- but anybody who prefers to choose short cuts is perfectly free to

    {H} Before you start playing the game, you should choose between two do so … nobody has to unnecessarily waste time.

    resolutions {„winsetup.exe‟ file} … 320 x 200 or 640 x 400.

    WARNING :- Unless your computer is very „old‟ do NOT use the former resolution … some important items are very blurred and disturbing!

    Also, once you choose a resolution setting, ALL your previous saves

    will not be valid at the other setting!

    ******************************************************

    P A R T - 1

     [ 1 ] Amazonian International Airport.

    After the lengthy introduction(s), you {Jessica} have landed at The

    Amazonian International Airport.

*** Talk to the customs official.

    *** He won‟t let you continue … “Only the passported man shall pass”!

    *** Talk to the man (on the left) with the spotted red jacket.

    *** He needs proof that Jessica is actually Harrison J. Harris.

    *** Take your airline ticket stub from inventory and show it to the man with

    the spotted red jacket.

    *** OK now! Enter the shed.

    *** Talk to the „Second biggest talking stone head‟ … and learn what your

    (zany) Quest is!

    *** Take the can of blue spray paint.

*** Exit the shed.

    *** Watch the cut scene with Baron von Düsseldorf … and hear again the

    details of his dastardly plan (To rule Broadway!!).

    *** Take the blue spray paint from inventory and use it on the open empty

    crate … drawing a large blue X.

    *** Enter the crate … it closes. *** Watch how the crate is lifted by Harry (the porter), and carried to the

    right and past the customs officer.

     *** Jessica gets out of the crate and walks (freely) further to the right.

    [ 2 ] Llamaland.

    *** Talk to the smiling lady employee in the „FREE‟ booth, and receive

    from her a free souvenir Llamaland cup.

    *** Enter the „Ye Olde Llama Shoppe‟.

    *** Talk to the shopkeeper.

    *** Take one of the bunch of paper bags from the counter.

    *** Close the shop door.

    *** Look at the can of shaving cream and take it … you can‟t!

    *** Try to sit on the Llamatic chair. The shopkeeper won‟t let you!

    *** Talk to the shopkeeper again.

    *** “So about the Llamatic?” ... “Could you demonstrate the Llamatic for

    me?”

    *** The shopkeeper demonstrates the Llamatic chair.

    *** Whilst he‟s in the Llamatic, try to grab the shaving cream.

    *** It seems that he only operates the Llamatic for a second or so … there

    isn‟t nearly enough time to get the shaving cream!

    *** Operate (click) the lever at the side of the Llamatic say 3 times.

    *** Get the shopkeeper to demonstrate it again.

    *** Notice that the demonstration lasts longer.

    *** Apparently, the more times you operate lever, the longer the

    demonstration lasts!

    *** You will need at least 6 clicks on the lever to allow sufficient time to in order to obtain the shaving cream. About ten times (recommended) will

    give much more leeway.

*** Get the shopkeeper to demonstrate once again.

     *** Now he will sit for quite a long time … and you can easily grab the shaving cream.

    *** Exit the shop.

    *** Walk to the right and choose the cream colored path which forks

    towards the trees.

    *** You are in the „Botanical Garden of the selectively carnivorous‟. *** Look at the „Venus Llama Trap‟.

    *** Look at the placard and read the whole description.

    *** Pick up the pruning shears.

    *** Walk off screen to the right, pass the „cafe urban‟, continue walking to

    the right, and arrive at the line of stones.

    *** Read the „Lama Alert‟ warning notice.

    *** Apparently you can‟t take the (clear) path leading through the woods

    unless you are accompanied by a llama!

    [ 3 ] Acquiring a llama (in Llamaland). *** Return to the „Botanical Garden of the selectively carnivorous‟ and exit

    (to the left).

    *** Walk forward and to the right.

    *** Try talking to the llama … no response.

    *** Talk to Hortense, the woman in blue. It appears that the only thing that

    would scare her away from guarding Larry the llama would be if he got

    rabies … She‟d be running for the hills!!

    *** “So about rabies” … “Um, I think Larry is rabid” … “No, I don‟t see

    the three tell tale signs” … “How can you tell when a llama has rabies?”

    ***

    [iii] “The eyes as red as blood” …… [i] “The mouth as foaming as foam” ……

    [ii] “And aggressive behavior”………… (In this case [alone], the order of [i], [ii], & [iii] has been „altered‟ for “logical-descriptive” purposes ONLY!)

    *** Apparently, in order to obtain Larry, you will have to get rid of

    Hortense by pretending to make Larry suffer from rabies … i.e. perform the

    abovementioned three tasks …………..

    ~~~~~~~~ [i] ~~~~~~~~

*** Take the shaving cream from inventory and use it(s foam) on Larry …

    he will foam at the mouth.

    ~~~~~~~~ [ii] ~~~~~~~~

    *** A little to Hortense‟s left is a violet button.

    *** Press it and you will obtain consciousness-losing „muzak‟ … the sort of insipid music “that your grandparents would probably love”!! *** Walk a little to the left, and enter the red and white colored building. It

    is the Llamarama … Hall of llama history. *** Look at the stereo … it consists of 2 units. *** A green cable is connected to the top unit and its label reads „muzak‟.

    *** A red cable is connected to the bottom unit and its label reads „llama

    mating calls‟

    *** Look at the easel exhibiting „llama mating calls‟ *** Press the violet button on the easel … listen to the „llama mating

    calls‟ … sounds of loooooooove!

    *** Look at and click on the point where the green and red cables cross one

    another. This switches the two stereo units … and maybe the two very

    different types of audio output??

    *** If you NOW press the violet button inside the Llamarama … you no

    longer get the „llama mating calls‟, but instead you hear that soporific

    muzak … neutered jazz:- possibly “Andrew Lloyd Webber” easy-listening

    music.

    *** Exit the Llamarama and return to the violet button outside (near to

    Hortense).

    *** Press that violet button (outside the Llamarama) … you no longer get

    the „muzak‟, but instead you hear the „llama mating calls‟. *** Larry the llama gets hot under the collar and paws the ground

    aggressively!!

    ~~~~~~~~ [iii] ~~~~~~~~ *** Return to the „Botanical Garden of the selectively carnivorous‟ and walk

    off screen to the right. *** Enter the „cafe urban‟. *** Talk to the persnickety manager.

    *** Look around and try to do anything … you can‟t! *** Look at the nervous man sitting at the table. His name is Dwayne.

    *** Talk to him … He hates loud noises! *** In inventory, inflate the paper bag (use the head/talk icon).

    *** From inventory take the inflated paper bag and put it onto Dwayne …

    The bag explodes with a bang … and he collapses under the table.

    *** The manager approaches Dwayne and just stands there, helplessly!

    *** Grab the big hammer (a mallet).

    *** Take the mallet from inventory and use it on the blue vase. The

    expensive vase smashes to pieces … The furious manager marches Jessica

    into the kitchen where she will be washing dishes for a very long time.

    *** Take the bottle of cooking sherry.

    *** Take the box of „OH SOY!‟ (soy protein). *** Take the axe.

    *** Try to escape through the door … an alarm siren sounds and the door

    closes … “Get back to work”!

    *** Look at the alarm.

    *** Use the axe on the alarm … it doesn‟t work! *** Look at the red wire.

    *** Use the axe to cut the wire.

    *** Exit the door … no problem now (and automatically return the axe). *** Look around the rear emergency exit of the café. Nothing doing there!

    *** Walk to the left and pass the front of the „urban café‟ … strange that the

    manager doesn‟t see Jessica through the open door and apprehend her?!

    *** Continue to the left through the „Botanical Garden of the selectively

    carnivorous‟ and exit (to the left).

    *** Walk forward and to the right.

    *** From inventory take the bottle of cooking sherry and feed it to Larry …

    his eyes become red!

    *** Once again press that violet button (outside the Llamarama) producing

    the „llama mating calls‟.

     You have now completed ALL of the 3 „tasks‟ necessary to

    simulate Larry‟s rabies.

    *** Larry‟s eyes are bloodshot , he foams at the mouth and paws the ground

    aggressively.

    *** Hortense can‟t understand it.

*** Jessica tells her he‟s got rabies … Hortense beats a hasty retreat!

    *** Jessica cleans up Larry the llama who now follows her wherever she

     goes.

    *** Watch the cut scene at „Miss Pernilla‟s Institute for Unwifely Women‟. [ 4 ] Getting Larry safely through Llamaland.

    *** In order to continue on her journey, Jessica (and Larry) must go to the

    „line of stones‟. That can only be accessed by passing through the

    „Botanical Garden of the selectively carnivorous‟. *** As you approach the „Venus Llama Trap‟ it opens its mouth, bares its

    sharp teeth, and its long red tongue flicks out ready to swallow Larry!

    *** Read the placard (again) Apparently you will have to feed the

    „Venus Llama Trap‟ a very unappetizing llama in order to assuage its appetite for llamas (for the next week)!

    *** Walk to the fountain near the entrance to Llamaland.

    *** Use your cup from inventory, and fill it with water from the fountain.

    *** Re-enter „Ye Olde Llama Shoppe‟. *** From inventory, use your cup (of water) and pour the water onto the

    statue of the Chia Llama … it sprouts fur. *** Grab some fur … you can‟t; not with your bare hands.

    *** From inventory, use the pruning shears on the Chia Llama … giving it a

    haircut and obtaining llama fur.

    *** Return to the Llamarama.

    *** Go to the sarcophagus … it‟s closed. *** Click on it and it opens revealing an object which looks like a big llama-

    shaped cookie cutter.

    *** Take your „OH SOY!‟ from inventory and pour it into the open

    sarcophagus … you get a llama made out of soy.

    *** Take the soy-llama.

    *** Exit the Llamarama and again walk to the „Venus Llama Trap‟

    *** Larry cannot pass it but Jessica can!

    *** Enter the front door of the cafe urban.

    *** The manager orders her back into the kitchen to continue washing

    dishes.

*** Open the double doors on the left of the kitchen and step out.

    *** Open the bathroom door (with the blue circle and 2 stick figures) and

    enter.

    *** Talk to the man (Grady) standing there … “I wish I were a powder room

    attendant in a green tuxedo”. *** Continue talking to Grady, the attendant.

    *** {{ There are a few things you can do here which are amusing, but not

    essential … including taking a towel and spritzing it, etc. }}

    *** In inventory, put the Chia Llama fur onto the soy llama (or vice

    versa) … making a soy llama with hair.

    *** From inventory, hand the furry soy llama to Grady.

    *** Ask him to spritz it.

    *** He asks what spritz you want … and presents many choices.

    *** Choose Eau de Llama.

    *** In inventory, check that you have a soy llama with hair and an authentic

    musk!

    *** Exit the powder room.

    *** Open the double doors to kitchen and enter,

    *** Exit the open emergency door to the back of the cafe.

    *** Return past the front of the „cafe urban‟ to the „Venus Llama Trap‟.

    *** From inventory, feed the (bogus) soy llama to the bared teeth of the

    „Venus Llama Trap‟.

    *** The „Venus Llama Trap‟ is very unhappy … “Apparently it didn‟t taste

    good‟.

    *** The „Venus Llama Trap‟ will not eat anything else for a week … so

    Larry is safe.

    *** Walk to the right and Larry follows … past the cafe urban and continue

    to the right, to the line of stones.

    *** Ride Larry past the line of stones and along the path … “To finity and

    beyond”!?

    *** Watch the cut scene with Baron von Dusseldorf.

[ 4 ] Round and round the Mulberry Bush !

    *** Arrive at Herbert J. Parthenogenesis (Herbie) … unfortunately, Larry

    llama has been eaten by a yeti! ?

    *** Talk to Herbie.

    *** Learn about mulberry bushes.

    *** Find out what important information is in his second edition book.

    *** It contains the “Ingredients needed to fertilize the Amazonian mulberry

    bush, with which you can obtain access to its bloom … etc., etc.”

    *** Ask him for a copy of that second edition … he will only give you one

    in exchange for a first edition book!

    *** Look at the Mulberry bush … “But it‟s sealed shut”.

    *** Open it up … No go:- “It‟s sealed tightly”!

    *** Walk to the right, open the front door to the Adventurers‟ Lodge.

    *** Enter the Lodge.

    [ 5 ] Adventurers‟ Lodge.

    *** Look at the mantelpiece (over the unlit fireplace). On the right-hand

    side is a copy of Herbie‟s book … Zeroth Edition. *** Take the book and look at it in inventory.

    *** Look at the Baron‟s First Edition of Herbie‟s book. *** Take it! The Baron won‟t let you!

    *** From inventory, take Herbie‟s Zeroth Book and place it on the Baron‟s

    First-Edition copy.

    *** The Baron turns around looking for a 3 headed monkey … The editions

    are swapped.

    *** Go back outside to Herbie.

    *** Take your (the Baron‟s!) First-Edition copy of Herbie‟s book and give it to Herbie … He exchanges it for an autographed copy of the Second Edition.

    *** In inventory, CAREFULLY look at and read all the instructions for fertilizing a mulberry bush and hence obtaining its bloom. ***

    [i] “A gallon of liquid petroleum” …… [ii] “A dash of hot sauce” …… [iii] “The horn of a dangered rhinoceros – or a cup of sugar”.

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