Brightwater Predator-Prey Game
Prey: Predator: Other Players:
Snowshoe Hare Coyote Disease/ Fire
Grouse Skunk Human
Mouse Raccoon Nature
Mule Deer Great Horned Owl
Richardson Ground Squirrel
Sparrow Habitat Stations – food and water stations
Vole Time for game: app one hour (allow debrief time)
EQUIPMENT/ MATERIAL FOR GAME
o Life tokens for each player on curtain ring & Zip loc bag for collecting food and water
o Eight Habitat stations (plate with coloured crayon attached)
o Two Habitat water token stations for Nature to set up (contains 40 frozen juice lids)
o Costumes or props for each of the players ;-)
RULES OF THE GAME:
Predators, Disease/Fire and Human catch as many of the Prey as possible. Prey
visit habitat stations for food and water and try to avoid predators. Lives are
collected on the metal rings. Nature can grant new lives to predator and prey.
Habitat stations meet basic needs of animals – food and water.
Animals Lives Need to Survive Dangers Herbivore 4 2 water & 4 different Omnivore,
food station crayon Carnivores and
marks on life sheet Disease/Fire Omnivore 4 2 water & 6 food (life Carnivores and
sheet and or animals) Disease/Fire Carnivore 2 2 water & 8 food (2 life Disease/Fire
sheets and 6 animals)
? Two water stations will be set up by Nature for all animals to visit. ? Herbivore head out first. Each herbivore species will set up a habitat station.
Must be visible. Ensure crayon is attached to cord.
? Herbivore and omnivore try to survive by marking life sheet with crayon at
each habitat station. Omnivore can collect prey or food tokens as food.
? Owl and coyote can catch all the other prey, except only owls eat skunks and
only coyote catches deer.
? Disease/ Fire and Human can kill any of the animals. Lose one token.
? Another Predator cannot stand by a Prey who’s giving up a card. A tagged
Prey has 30 seconds to get away before being chased again by a Predator.
No tagging the same prey consecutively.
? Options: 1) Once player loses all life cards, decompose in designated area.
OR 2) Once a player has lost all of the cards, the player can visit Nature
(teacher) and try to obtain a few more life cards by doing the following:
? Explain why their species is important to the natural balance of the food
chain and forest life. Or sing a song or recite a poem about nature
Stress to students that they must think and act like the animals they are role-playing.
Would they likely flee and hide or pursue?
Have some signal (sound) so all players know when the game is over (camp bell).
It is important to establish safe boundaries for play as well as safe choices. No
entering creek trail, fenced areas by cabins, behind buildings, inside buildings or
climbing trees or playground equipment. Walk boundaries with students so they
are clear (or else habitat station might be hidden outside boundary!). Parents can
act as boundary checkers (or cars if boundary limits seem to be unclear).
Clean up: Collect habitat stations, ensure crayon is still intact and useable; gather
and re-sort all animal tokens and replace on display chart; restore water containers,
Inventory all props and costumes. Launder cloth or freeze (antlers, ears). Store.
DEBRIEFING THE GAME
What strategies were successful? Unsuccessful? Possible journal reflection.
How does this game compare to research students did about the specific animal?
What did you like best about the game?
If you play this game again, how will you play it differently?
What else do you want to know about predator-prey relationships?