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Jeff Ross

By Andrew Ford,2014-08-12 09:22
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Jeff Ross ...

     Jeff Ross

    London, Ontario

    (519) 685-3532

    jeff@custom-airbrush.com

    www.custom-airbrush.com

REFERENCES

Fredrik Liligren Riccard Linde Jeremy Price

    CEO;;Technical;Art;Director Lead;Environment;Artist

    Antic Entertainment Activision Electronic Arts Montreal fredrik@anticentertainment.com riccard.linde@activision.com jeremyp@ea.com

GAME TITLES

2009 Sled Shred

     Level Art, Environment Art

    Level textures, material blending and object placement. Create prop objects,

    textures and animations. Lighting for all levels.

     th2009 Army of Two: The 40 Day

     Vehicle Modeler, Texture Artist, Art Management

    Model and texture multiple vehicles, damages states and lods.

    Oversee colleagues, review assets and give feedback.

2009 Vet Life

    Character Modeler, Texture Artist

    Model and texture stylized animal characters.

2009 DarkVoid

     Modeler, Texture Artist, Art Management

    Model and texture stylized organic rock/cliff environment assets. Oversee

    colleagues, review assets and give feedback.

2009 IRacing

     Modeler, Texture Artist, Art Management

    Creation of static objects, environment pieces.

    Oversee colleagues, review assets and give feedback.

2008 Wanted

     Modeler, Texture Artist, Level Layout, Pod Leader

    Create level proxy for five levels, modular environment assets, prop

    objects, and textures. Oversee a team of four, review assets and give

    feedback.

2008 Stargate Worlds

    Modeler, Texture Artist, Art Management

    Creation of armor suits and textures.

    Oversee colleagues, review assets and give feedback.

2008 Blacksite:Area 51

     Modeler, Texture Artist

    Creation of static objects, environment pieces, textures and level lighting

    utilizing Unreal3.

2008 The Incredible Hulk

     Modeler, Texture Artist

    Creation of buildings, props and textures.

2008 Hail to the Chimp

     Modeler, Texture Artist, Concept art

    Creation of concept art, prop objects, and textures utilizing Unreal3.

2008 Pirates vs. Ninjas Dodge ball

     Character Modeler, Texture Artist

    Creation of character from concept art, weighting and textures.

2007 Sacred 2

     Character Modeler, Environment Artist

    Creation of character from concept art, weighting and textures.

    Creation of environment building, textures.

2007 Project Gotham Racing 4

     Modeler

     Cleanup and sculpting of racing suits in ZBrush.

2007 Battlefield Bad Company

     Modeler, Texture Artist

    Creation of static objects and textures using multi-texturing over multiple

    UV sets.

2006 Battlefield 2142

     Level Art

    Terrain generation, detailing, texturing and refinement, Lighting, render

    and environmental settings, Placement of ambient and triggered effects,

    Creation of sky and tiling textures, Placement of undergrowth and

    overgrowth vegetation.

2006 Battlefield 2: Armored Fury

     Level Art

    Terrain generation, detailing, texturing and refinement, Lighting, render

    and environmental settings, Placement of ambient and triggered effects,

    Creation of sky and tiling textures, Placement of undergrowth and

    overgrowth vegetation.

2006 Battlefield 2: Euro Forces

     Level Art

    Terrain generation, detailing, texturing and refinement, Lighting, render

    and environmental settings, Placement of ambient and triggered effects,

    Creation of sky and tiling textures, Placement of undergrowth and

    overgrowth vegetation.

2005 Battlefield 2: Special Forces

     Level Design, Level Art

    Core level design, Terrain generation, detailing, texturing and refinement,

    Lighting, render and environmental settings, Placement of ambient and

    triggered effects, Training and troubleshooting, colleagues in use of

    proprietary tools, Model rough gameplay objects for level, Creation of sky

    and tiling textures, Placement of undergrowth and overgrowth vegetation.

2004 Battlefield Vietnam WWII Mod

     Level Design, Level Art

    Core level design, Terrain generation, detailing, texturing and refinement,

    Lighting, render and environmental settings, Creation of sky and tiling

    textures, Placement of undergrowth and overgrowth vegetation.

2004 Battlefield Vietnam

     Modeler, Texture Artist, Level Design, Level Art

     Creation of static objects and textures, R&D of undergrowth and

    overgrowth vegetation systems, Creation of all in game vegetation, Core

    level design, Terrain generation, texturing and refinement, Lighting, render

    and environmental settings, Creation of sky and tiling textures,

    Responsible for terrain texture consistency across all levels.

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